premake/changelog
author Ryan C. Gordon <icculus@icculus.org>
Fri, 12 Aug 2016 19:59:00 -0400
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parent 7925 f090a47eb7f7
permissions -rwxr-xr-x
emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
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This file contains a log of most of the changes and evolutions of the meta-build
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system for Simple DirectMedia Layer 2.0 and related projects.
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Changes as of 09/18/2013:
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  -Enabled executable bits on the Mac OS X build-scripts command files.
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  -Replaced the Xcode directory structure with two folders for Xcode 3
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   and Xcode 4. It now looks like the VisualC folder, wherein there is
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   premake/Xcode/Xcode3 and premake/Xcode/Xcode4 default workspaces.
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  -Updated premake/Xcode/build-scripts/xcode3.command and the
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   xcode4.command files to properly generate the workspaces in the above
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   mentioned directories.
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  -Regenerated the Visual Studio projects to push the 'current working
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   directory' fix to the repository.
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  -Verified the projects are building and running properly across all platforms.
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Changes as of 09/13/2013-09/14/2013:
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  -Analyzed structure and existing problems to be fixed in the system.
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  -Updated the OpenGL dependency to not include "C:\Windows\System32" since that
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   is implicitly included for any compiler building the project on Windows
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   anyway.
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  -Removed the build.all.vs2012.bat script since it hasn't been working and
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   trying to get it to work or figure out why it doesn't is beyond the scope of
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   the project at this point.
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  -The above also applies to check.bin.compatibility.vs2010.bat.
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  -Updated typo in run.tests.bat to make testchessboard run properly (it was
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   looking for testdrawchessboard instead).
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  -Corrected OpenGL dependency to properly look for "libGL" instead of
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   "OpenGL32" on Linux.
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  -Updated OpenGL dependency to link to "libGL" instead of "OpenGL32" on Linux.
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  -Updated OpenGL dependency to properly notify the dependency system whether
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   OpenGL support has been found or not (it was always indicating OpenGL
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   support accidentally).
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  -Modified the vs2008/vs2010/vs2012 generation scripts to generate to specific
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   subfolders (ie, ./VS2008, etc.) so they can all be generated at once. Updated
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   the clean script appropriately. Originally, it was desired to generate
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   something more like SDL_VS2008.sln, etc., but premake has troubles correcting
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   interproject dependencies without renaming the binary files to similar names
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   (like SDL_main_VS2008.lib), which seemed much worse than just separating by
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   directory.
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  -Altered the working directories for the Visual Studio debugger to run from
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   the path of the binary for each test application, rather than from the
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   project directory. This allows the tests to utilize any locally copied
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   resource files from both inside and outside Visual Studio.
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  -Added execution bits to Linux build scripts.
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  -Clarified the second paragraph in README-windows.txt.
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  -Fixed typos in README.txt and added a plethora of code examples and
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   explanations to demonstrate how to add on to the current system.
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  -Regenerated default projects for MinGW, Linux, and Windows (this time serving
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   VS2008, VS2010, and VS2012).
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Changes as of 08/30/2013:
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  -Updated README-windows.txt, README-macosx.txt, and README-mingw.txt.
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  -Created README-linux.txt, README-ios.txt, README-linux.txt.
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  -Modified premake4.lua to not generate any files if simply printing help text.
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  -Created the entire primary README.txt help file.
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  -Updated the automated test command file for OS X to randomly select a file
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   for testshape, just like the windows version. However, there is an issue
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   with it so that test is currently commented out.
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  -Updated all 4 OS X build scripts to automatically build all of the generated
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   test projects, rather than maintaining a list.
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  -Generated an initial Xcode 4 workspace for iOS.
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  -Generated an initial Xcode 4 workspace for Mac OS X.
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  -Updated a bug in the windows automated test batch file within the label for
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   handling the specially randomized arguments passed to an application, such as
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   for testshape (it was hardcoded for testshape, rather than using a variable
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   as intended).
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  -Fixed a typo in the windows automated test batch file wherein it was not able
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   to run the chess board application correctly.
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  -Updated the automated test bash script for Linux targets to run the new
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   chessboard test and to randomly pick an image to send to testshape. It runs
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   testresample and testatomic now, too.
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Changes as of 08/28/2013 & 08/29/2013:
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  -Removed TODO.txt. It's no longer necessary; a lot of what was in it is no
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   longer relevant, completed, or replaced by something different and thus
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   implemented in some variety.
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  -Stopped the premake engine from executing the project definitions if simply
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   executing the help procedure, listing available options and acitons for the
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   target premake file.
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  -Modified the dependency function handling so that the function names are case
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   insensitive both for registering functions and checking or testing them.
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  -Created a function in sdl_projects.lua that can be used to retrieve all of
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   the known names of the dependencies registered with the system at that point.
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  -Implemented automated generation of options to forcibly enable certain
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   dependencies, even if they are explicitly defined to not work on a given
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   platform or if they simply cannot be found. This is useful, for instance, to
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   force on the DirectX dependency for MinGW if the user has successfully setup
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   the environment to work with it.
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  -Modified the behavior of the dependency functions to provide the libraries,
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   library paths, and include paths for platforms that don't support that
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   dependency, allowing the override command line options to properly work on
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   those platforms for those dependencies (again, the DirectX dependency on
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   MinGW comes to mind).
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  -Cleaned up premake4.lua.
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  -Removed hardcoded links in Linux from premake4.lua to its proper locations in
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   SDL2.lua and dependency functions.
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  -Renamed the 'reset_links' function in sdl_check_compile.lua to be
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   'reset_link_flags' since it fits the functionality better.
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  -Corrected a mistake in 'check_include_directory' in sdl_check_compile.lua
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   where it simply checked for files existing in a directory, rather than
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   specifically header files.
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  -Removed the 'projects' table declaration in premake4.lua, since its defined
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   in sdl_projects.lua anyway.
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  -Removed directive for copying the Info.plist file from the Xcode-iOS
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   directory for the testsprite2.lua project, since it makes no sense.
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  -Modified 'addConfig' in sdl_gen_config.lua to be extra cautious about
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   ensuring that keys and values in the supplied config table are, indeed,
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   strings as they need to be for concatenation.
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  -Added documentation for premake4.lua, sdl_check_compile.lua,
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   sdl_dependency_checkers.lua, sdl_depends.lua, sdl_file.lua,
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   sdl_gen_config.lua, sdl_string.lua, and sdl_projects.lua.
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  -Implemented file headers for every single project definition file.
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  -Significantly cleaned up the commenting in SDL2.lua and added a file header
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   description.
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  -Added a print line in premake4.lua to indicate when the generation of the
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   premake Lua file begins.
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  -Added initial sample projects for VS2010, Linux make, and MinGW make.
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  -Updated the Linux premake executable based on all the patches applied to
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   premake thus far, as documented in the patches folder.
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  -Updated the Linux definition of SDL2.lua to have all of the subsequent source
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   files associated with each dependency to be within that dependency using the
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   SDL_paths directive.
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  -Implemented a function for modifying the search path for libraries during
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   the various compiler test functions in sdl_check_compile.lua.
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  -sdl_check_compile.lua: implemented a function for checking wether a library
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   exists using os.findlib, adding its directory to the library path, then
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   using check_library_exists to see if it can be linked to properly.
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  -sdl_check_compile.lua: implemented check_include_directory and
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   check_include_directories functions to see whether specified directories
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   exist and contains .h files. This could be modified later on for other types
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   of files that would exist in include directories (such as hpp, hxx, etc.).
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  -sdl_projects.lua: implemented a function that checks whether a dependency
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   exists and was found (the function must have been executed already). This is
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   used by many of the dependencies for Linux (specifically that most of its
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   dependencies depend on DLOpen for shared library binding).
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  -Modified the dependency order for Linux in SDL2.lua so that DLOpen is listed
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   first, as to help the dependency resolution process.
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  -Corrected the link order in sdl_check_compile.lua, fixing the
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   check_library_exists, check_library_exists_multiple, and
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   check_library_exists_lookup functions.
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  -Corrected the size definitions for SDL_config_linux.template.h so that it
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   will work cross-platform.
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  -Implemented better dependency support for the following Linux dependencies:
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   DLOpen, ALSA, PulseAudio, ESD, NAS, OSS, and X11. The dependency code is
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   based on CMake's definitions for those dependencies. The dependency function
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   for D-Bus is improved.
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  -Removed the commented code for the Windows SDK in the
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   sdl_dependency_checkers.lua file.
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  -Re-enabled the ifndef checks for the generate premake header file.
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  -Moved the clean action in premake4.lua to before the project definitions, so
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   that cleaning is immediate and doesn't have to wait on unnecessary dependency
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   checks.
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  -Renamed the macro defining whether to use the premake config header from
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   USING_PREMAKE_HEADER_H to USING_PREMAKE_CONFIG_H, which involved changes in
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   premake4.lua and include/SDL_config.h in the root source tree.
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  -Corrected a mistake in the OpenGL dependency function that would mishandle
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   forbidding desktop GL functionality on iOS.
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  -Corrected a bug that would properly setup MinGW targets to work with OpenGL,
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   but it would not link to WGL so there was no way for SDL to actually load the
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   OpenGL library and attach it to a window.
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  -Blocked support for OpenGL on Cygwin.
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  -Blocked support for testfilesystem on Cygwin due to lack of support, though
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   unix file system support is now enabled on Cygwin. The test accesses some
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   windows functions that do not link properly in the Cygwin environment.
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Changes as of 08/26/2013:
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  -Implemented the testdrawchessboard test application.
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  -Disabled the path-searching functionality for the DirectX dependency so it
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   would be significantly sped up. It makes the assumption that DirectX is only
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   installed if its DXSDK_DIR variable is set. The code is still there if users
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   wish to implement the functionality again.
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  -Modified the clean action to remove the 'ipch' directory since it sometimes
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   shows up in various Visual Studio solution builds.
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  -Fixed a bug in the post-build copy step that wouldn't correctly create nested
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   directories during the copy stage in Visual Studio on Windows targets. This
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   reflects an earlier bug fix that would stop the non-nested files from being
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   copied correctly; both work now.
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  -Modified the testshape project to copy all of the shape images instead of the
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   sample image.
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  -Updated the automated test batch file on Windows to randomly pick one of the
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   intended shapes while running testshape. It also runs testshape three times,
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   to demonstrate both the randomness and adequate testing of testshape over
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   multiple shapes.
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  -Changed the resample test to copy the sample.wav.
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  -Updated the 'pass' label in the windows run.tests.bat file to accept a
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   variable-number of arguments to be passed to the executable.
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  -Re-enabeld the testresample test to try and resample sample.wav at 44.1Khz.
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  -Updated testoverlay to copy moose.dat, since it depends on it now.
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  -Updated testshader to properly depend on OpenGL and link to it, as well as
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   copy the file it needs (icon.bmp).
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  -Moved the dependency checker file over to the util directory.
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  -Updated premake4.lua to recursively execute all the files in the projects
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   folder, so they don't have to be hardcoded into premake4.lua and can be
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   organized in whichever way desired (so long as their internal paths are
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   correct).
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  -Implemented text-based file writing in the sdl_file.lua utility file, as to
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   prep for going around generating a lua file and loading the generated file
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   from memory, instead.
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  -Updated all of the current SDL dependency functions to properly check for
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   MinGW and Cygwin support.
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  -Fixed a few bugs in premake4.lua that would break Cygwin and MinGW support
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   due to improper checking.
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  -Fixed bugs that made it tricky to do wildcard copying on *nix systems (needed
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   by testshape). Tested to work on MinGW and Windows.
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Changes as of 08/23/2013:
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  -Removed hardcoded definitions for the Linux config template.
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  -Moved definitions over to SDL2.lua.
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  -Added definition for enabling the file system module on Linux.
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  -Separated the OpenGL dependency into one for Windows (WGL) and Linux (GLX).
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   The core dependency is still there, but the windowing part is separate.
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  -Separated the library-based dependencies from the Linux implementation into
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   a series of dependency functions.
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  -Changed the dependency function to return a named table instead of variable
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   returns.
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Changes as of 08/22/2013:
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  -Rearranged a few more things in the top 'dofile' section in premake4.lua.
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  -Reverted accidental changs to include/SDL_config.h which rendered it specific
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   to a single platform, per cmake generation. All building was broken due to
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   this accidental change, but it should be fixed after this commit.
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  -Merged repository with the latest version from live SDL repository.
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  -Implemented new file system source tree on Windows.
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  -Implemented file system test.
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  -Removed files accidentally committed from the Linux directory.
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  -Implemented tests for the file system test for windows and Mac OS X.
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  -Implemented cocoa file system support.
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  -Implemented cocoa filesystem support on iOS.
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  -Fixed a bug that was leading to the Xcode-iOS trying to build the
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   OpenGL renderer on iOS, which isn't supported.
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  -Changed names of generated files in check_compile.lua to more readable names,
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   within the format "premakecheck.*"
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  -Updated the check build function in check_compile.lua to support executing
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   the build and redirecting all output to "./premakecheck.stdout".
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  -Implemented a function for checking the size of a given type by generating a
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   program that prints it to the screen, then reads the result from a file and
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   converts it to an integer. This function is dependent on the existence of
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   stdio.h and the printf function.
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  -Tested the size function on Linux using various types.
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  -Clumped the "dofile" directives for all utility scripts together in
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   premake4.lua.
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  -Removed the *Mode variables for MinGW, Cygwin, and iOS. All checking for
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   these systems should be done using SDL_getos().
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  -Updated SDL_getos() to check the _OPTIONS table directly.
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  -From depends.lua, moved dirpathsearch and getenvpath to sdl_file.lua.
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  -Created a sdl_string.lua file to contain various string-related functions.
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  -From depends.lua, moved indexOf and explode to sdl_string.lua.
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  -From premake4.lua, moved implode to sdl_string.lua.
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  -Renamed depends.lua to sdl_depends.lua. Indicated that the file is
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   particularly for windows dependency testing.
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  -Rename check_compile.lua to sdl_check_compile.lua.
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  -Updated premake4.lua to reflect file changes and modified the order of doing
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   the util files, since their interdependencies have changed slightly.
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  -Added sdl_string.lua to the list of utility files done in the beginning of
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   premake4.lua.
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  -Updated header in every file to reflect that I did not create premake (old
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   wording was a bit vague).
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  -Added header to new files.
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  -Fixed logical mistakes in the check build sources function.
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  -Added a check_function_exists function.
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  -Whenever an include header or headers are checked, if they are found
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   and build properly then they will be added to an internal list that
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   will be prepended whenever doing future check_function_exists and
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   check_library_exists calls.
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  -Added a function which will check if a function exists in any of a set
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   of libraries, rather than just one.
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  -Added support for linking libraries for the check_library_exists
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   function.
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  -Silenced building and linking commands.
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  -Incorporated check_compile.lua in premake4.lua.
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  -Tested the various functions with X11, DLOpen, and ALSA dependency
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   compatibility. some future tweaking may be necessary, but the
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   dependency checking happening in cmake should be reproducable using
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   these functions with some tweaking of the implementation itself.
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Changes as of 08/16/2013:
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  -Updated Cygwin build to foster a very trimmed down version of the Linux
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   build, with no audio, video, haptic, joystick, or input support.
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  -Cygwin uses a shared library. Read SDL2.lua for more information.
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  -Slimmed and trimmed the cygwin config template to its bare minimum.
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  -Implemented the configurations needed for Cygwin in SDL2.lua.
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  -Updated many projects to be excluded if building on Cygwin, since many of
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   them are incompatible without the aforementioned support.
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  -Implemented a Cygwin directory and separate build-scripts, working similarly
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   to that of MinGW.
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  -Implemented a check_compile.lua utility file emulating a lot of the same
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   functions used in cmake to check for dependencies and various libraries.
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   These will be added to a Linux-specific dependency checker function later on,
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   allowing all the Linux dependencies to follow a similar routine to that of
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   autotools and cmake.
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Changes as of 08/15/2013:
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  -Created a separate template configuration file for Cygwin.
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  -Created separate SDL2 project definitions for Cygwin, alongside Linux.
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  -Added various other side definitions for Cygwin support, though it is still
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   not building correctly due to some misunderstandings with library support.
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  -Patched premake to support custom source trees for Xcode projects to fix
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   issues finding the correct iOS frameworks in Xcode.
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  -Updated all Win32 premake executables containing the patch.
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  -Updated executables for Xcode and Xcode-iOS for above patch.
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  -Updated SDL2.lua for iOS to use the SDKROOT source tree for the frameworks,
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   as per the new patch.
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  -Successfully built and ran all the iOS demos.
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Changes as of 08/14/2013:
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  -Fixed a mistake in the windows-side copy command that was changed yesterday;
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   without parentheses it was inhibiting the ability to copy the SDL2.dll file
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   to the built directories if the directories already existed; this has been
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   fixed.
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  -Reintegrated MinGW support on Windows with a few slight changes to various
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   OS dependencies, since "MinGW" is now considered the target OS, versus
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   Windows. This involved changes in SDL2.lua, SDL2main.lua, testnative.lua.
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  -Reenabled both debug and release configurations.
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  -Separated post-build commands to being separate for debug and release.
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  -Setup temporary hardcoded linkoptions for MinGW on the release configuration.
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  -Verified both configurations build correctly for VS2010 and MinGW.
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  -Updated the premake executables for VS and MinGW to reflect the recent
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   patch.
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  -Updated premake executables for Xcode and Xcode-iOS to contain features
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   added from the latest patch.
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  -Verified working debug/release builds on Xcode, though the target
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   directories for the binaries clash, so they override each other. This
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   will be fixed in the future as the system starts to get cleaned up.
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Changes as of 08/13/2013:
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  -Implemented special SDL_getos function which gets the current build
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   platform, taking into consideration Cygwin, iOS, and MinGW modes.
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   Although it's invalid to consider Cygwin and MinGW operating systems,
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   for all intensive purposes they are considered separate for the build
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   system. This may be renamed later on.
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  -Updated OS-compatibility functions for SDL projects to use the new
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   SDL_getos function, so they can be dependent on Cygwin, MinGW, iOS, etc.
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  -Removed the iOS dependency function and updated the iOS portion of the
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   SDL2 project to depend on iOS rather than Mac OS X.
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  -Changed the explode function in depends.lua to be part of the string
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   table.
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  -Modified SDL_isos to accept patterns, such as "macosx|ios".
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  -Updated SDL2 and SDL2main to be compatible on Mac OS X and iOS
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   simultaneously.
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  -Updated SDL_os to work with the patterns, as well, by merging the
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   functionalities of SDL_os and SDL_isos to a local function.
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  -Updated SDL_notos similarly.
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   349
  -Updated SDL_os to work on projects as well as dependencies, and updated
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   350
   premake4.lua to check for overall project compatibility.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   351
  -Implemented SDL_notos to inhibit compatibility for projects that simply
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   352
   cannot work on specific platforms.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   353
  -Added exclusions for every single current test project to not be added
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   354
   to the iOS solution, since none of them are designed to run on iOS.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   355
  -Removed hacked override for info.plist and properly implemented plist
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   356
   inclusion for Xcode projects. Premake already supported this well.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   357
  -Changed a few references in premake4.lua of os.get to SDL_getos to
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   358
   avoid some of the hardcoding that was going on in various places.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   359
  -Advanced the SDL_copy feature for project resources to being able to
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   360
   copy files to more complicated destination paths, with scripted support
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   361
   to create the destination directories if they do not yet exist during
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   362
   post-build execution.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   363
  -Patched premake to allow BMPamd WAV files to be considered as assets
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   364
   for Xcode projects.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   365
  -Updated the premake executables for Xcode and Xcode-iOS, respectively.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   366
  -Successfully ported, built, and ran all working Xcode-iOS demos using
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   367
   project files generated by the meta-build system for those demos. There
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   368
   are a few hiccups that need to be ironed out yet, but overall it's a
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   369
   hopeful step forward to decent iOS support.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   370
  -Upgraded the clean action to also delete the demos folder for iOS.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   371
  -Unhardcoded a lot of the iOS stuff added in previous commits, which
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   372
   included switching a lot more references to os.get() to SDL_getos()
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   373
   in premake4.lua.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   374
  -Preliminarily fixed some potential bugs stemming from SDL_getos()
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   375
   versus os.get().
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   376
  -Moved hardcoded iOS links from premake4.lua to their correct location
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   377
   in SDL2.lua.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   378
  -Reinstated correct platforms directives, versus hardcoded iOS, etc.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   379
  -Double checked Xcode projects still are generated, built, and run
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   380
   properly.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   381
  -Updated the patches listing and files portion appropriately for the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   382
   aforementioned premake modification.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   383
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   384
Changes as of 08/09/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   385
  -More bruteforcing on trying to hack premake into generating a correct
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   386
   iOS-compatible Xcode project.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   387
  -Added code to convert all ConsoleApps to WindowedApps in iOS mode
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   388
   because ConsoleApps translate to 'tool' on Mac OS X and tools are
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   389
   not supported on iOS.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   390
  -Forcefully implemented a list of links taken from the Demos SDL
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   391
   iOS Xcode project for all generated SDL2 projects so they can
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   392
   correctly link to the iOS system.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   393
  -Successfully built SDL2 and tests for iOS, though the test projects will
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   394
   not run correctly on iOS due to not being built for iOS.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   395
  -Fixed a bug in the testgles project where it was not linking to SDL2test,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   396
   on which it was dependent.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   397
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   398
Changes as of 08/08/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   399
  -Implemented template header for iOS configurations.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   400
  -Successfully built SDL2 library for iOS on Xcode.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   401
  -Implemented configuration for iOS similar to that of Cygwin and MinGW.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   402
  -Implemented command-line option for selecting iOS mode on Mac OS X.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   403
  -Currently, iOS projects will have some issues regarding correct
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   404
   project types, so building and running are a bit off yet for iOS.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   405
  -Added a new folder for iOS generation.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   406
  -Added scripts for iOS generation and such.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   407
  -Added exclusion for the OpenGL dependency checker for always failing
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   408
   on iOS, since iOS uses OpenGL ES 1.1/2.0, not desktop GL.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   409
  -Fixed a bug in sdl_projects.lua that led to excluded dependency
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   410
   function calls to give a false positive if they lead to invoking
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   411
   the function rather than using a cached result.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   412
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   413
Changes as of 08/07/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   414
  -Created a fork for premake-stable to try and implement some of the necessary
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   415
   changes in order to support many new features to the meta-build system.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   416
  -Created a directory for patches as part of the meta-build system. This may be
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   417
   removed later on.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   418
  -Restored linking to MinGW32 in MinGW mode after temporarily removing it and
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   419
   forgetting to restore it.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   420
  -Submitted a ticket and patch to premake for fixing the linker order that
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   421
   prevented proper linking to SDL2main on the MinGW project.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   422
  -Created a manifest of patches made to premake needed for MinGW.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   423
  -Added a patch for adding iOS support on Xcode, though currently untested.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   424
  -Updated all Mac OS X, Windows, and MinGW binaries to reflect the above
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   425
   patches.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   426
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   427
Changes as of 08/06/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   428
  -Corrected a mistake in the Linux template config header that was preventing
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   429
   it from being built on Linux. It was using the same header guard as
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   430
   SDL_config.h, rendering it completely blank during compile time.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   431
  -Added a dependency function for checking for D-Bus support on Linux.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   432
  -Implemented a summary implementation for the Linux project in SDL2.lua,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   433
   making use of the D-Bus dependency function.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   434
  -Added temporary global links in premake4.lua for all projects on Linux.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   435
  -Successfully built SDL2.lua on 64-bit Linux Mint 15.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   436
  -Updated the testnative test project to have a Linux dependency, binding to
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   437
   testnativex11.c.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   438
  -Implemented an X11 dependency function for testnative and related projects,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   439
   though only testnative currently uses it.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   440
  -Had to switch over to using a static library instead of a shared library on
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   441
   Linux for now, because Linux requires the end executable to be aware of
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   442
   where the shared library is, and we have no way currently to generate any
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   443
   sort of install rule for the generated SDL2 makefile. Premake will have to
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   444
   be patched to proceed on that route.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   445
  -Successfully built all test projects on 64-bit Linux Mint 15.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   446
  -Added a shell script to automatically run through the compatible tests in
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   447
   Linux/build-scripts, similar to those of the other platforms.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   448
  -Successfully ran through many of the tests, though without OpenGL support.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   449
  -Added clean shell script for Linux targets.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   450
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   451
Changes as of 08/05/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   452
  -Implemented global flags for checking if the current premake system is
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   453
   targeting MinGW or Cygwin.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   454
  -Corrected previous checks that were directly using _OPTIONS to using the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   455
   MinGWMode flag, instead.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   456
  -Corrected typos where I was misspelling 'targeted' as 'targetted'
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   457
  -Moved the options declarations a bit earlier in premake4.lua.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   458
  -Corrected a mistake in the clean batch file for MinGW where it wasn't
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   459
   actually cleaning in MinGW mode.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   460
  -Started working on a Cygwin implementation.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   461
  -Started working on a Linux implementation (using Linux Mint 15).
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   462
  -Setup a basic SDL_config_linux.template.h based on a SDL_config.h production
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   463
   on 64bit Linux Mint 15 using the configure script.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   464
  -Setup the Linux directory and a basic build script. The system completely
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   465
   does not build at this point, it's simply a step in the right direction.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   466
  -Fixed a bug in the testnative project where it was trying to build the X11
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   467
   implementation on Mac OS X instead of the cocoa implementation. The test
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   468
   now builds and runs correctly on Mac OS X.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   469
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   470
Changes as of 08/02/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   471
  -Actually added a README file for MinGW.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   472
  -Changed all the README files to be named similar to those in the top level
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   473
   directory.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   474
  -Updated the READMEs for more accurate and up-to-date information.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   475
  -Split this primary README.txt into three files: README.txt, TODO.txt, and
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   476
   changelog.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   477
  -Updated the depends.lua file to automatically fail on the windows dependency
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   478
   search if the current OS is not windows and corrected a bug that would result
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   479
   in an infinite loop if the main search path provided is empty but not nil.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   480
  -Implemented a utility function in depends.lua for joining together a series
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   481
   of evaluated environmental variables, taking into consideration of they do
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   482
   not exist. This function is cross-platform.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   483
  -Fixed a bug where the recently added code for surrounding paths with spaces
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   484
   in quotes would lead to premake placing a "../" before the path. Besides the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   485
   convention of using double quotes is not universal, this bug existed both
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   486
   with Visual Studio and MinGW gmakefiles. The code has been completely
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   487
   removed, as it was found unnecessary.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   488
  -Modified DirectX dependency function to fail if targeting MinGW.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   489
  -After fully testing support for MinGW, I found there were a few differences
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   490
   in execution between that and VS builds (without DirectX), one of which is
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   491
   torturethread crashing on MinGW builds.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   492
  -Changed testshape.lua to copy sample.bmp and changed the run test scripts
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   493
   to use the local sample.bmp as the shape for the window. This was just to
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   494
   make the built environment independent of the top-level SDL directory.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   495
  -Changed the test run scripts to properly run the semaphore test.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   496
  -Edited the build scripts for Visual Studio to parallelize builds when
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   497
   possible.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   498
  -Moved build scripts for VS and MinGW projects into respective build-scripts
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   499
   folders, similar to the top level SDL directory. Tested all the tests for
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   500
   builds using VS2008, VS2010, VS2012, and MinGW.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   501
  -Moved the build scripts for Xcode 3 and 4 to their own build-scripts folder.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   502
  -Updated the build scripts for Mac OS X to run the semaphore test.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   503
  -Tested the build environment and tests with Xcode 3 and 4 with architectures
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   504
   i386 and x86_64.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   505
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   506
Changes as of 08/01/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   507
  -Implemented the SDL_notdepfunc function in sdl_projects.lua so dependencies
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   508
   can depend on the absence of a dependency. For example, the haptic and
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   509
   joystick systems have dummy systems that cannot be built alongside the Dinput
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   510
   implementations, so they have to be added only in the absence of DirectX.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   511
  -Implement a dependency for handling the situation where DirectX is not found
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   512
   on the windows platform.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   513
  -Tested SDL and its tests without DirectX support. Properly built SDL and ran
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   514
   through the tests. Most of the tests ran great. There were a few tests that
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   515
   did not work quite right, though.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   516
  -Began working on MinGW gmakefile support.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   517
  -Implemented custom option for specifying mingw mode (using --mingw); this is
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   518
   used to ensure -lmingw32 is specified to gcc for proper linking with
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   519
   SDL2main.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   520
  -Had to change make_cpp.lua as part of premake in order to ensure the linker
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   521
   flags were specified before input, so that I could properly ensure the order
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   522
   of library linking. The premake in the VisualC folder is now customized.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   523
  -Changed all of the projects' dependency orders to be logically correct, since
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   524
   gcc requires linking order to be exact.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   525
  -Successfully built the entire project using MinGW and a generated GNU
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   526
   makefile.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   527
  -Modified MinGW setup to statically link to libgcc so it can run independently
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   528
   of the MinGW system.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   529
  -Successfully ran all tests with MinGW-built executables and library.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   530
  -Setup a directory, README, and generation script for MinGW builds.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   531
  -Updated clean action for makefiles.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   532
  -Implemented quoted libpath and incpaths incase they have spaces.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   533
  -DirectX and OpenGL currently not supported on MinGW due to build errors. This
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   534
   will be fixed and should be supported soon.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   535
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   536
Changes as of 07/31/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   537
  -Implemented functions for checking whether the current system is 64bit
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   538
   per-project specification. This is similar to SDL_isos. There is a
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   539
   negated version implemented, too.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   540
  -Implemented native and universal build platforms for the Mac OS X
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   541
   projects. This translates to x32 and x64 build targets within Xcode.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   542
  -Modified the SDL_defines function to add table values instead of replace.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   543
  -Corrected a mistake that was defining _WINDOWS on the Mac OS X project.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   544
  -Changed the dependency and custom links listing functions for sdl_projects
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   545
   to prevent duplicates.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   546
  -Upgraded the premake4.lua handling of dependency lists and custom links
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   547
   to support prevented duplicates.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   548
  -Reimplemented OpenGL support on Mac OS X.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   549
  -Separated frameworks on Mac OS X into proper SDL_dependency declarations
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   550
   so they are no longer hardcoded.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   551
  -Upgraded project dependency system so that when a project is dependent
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   552
   on a static library, it inherits all of the dependencies of that project
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   553
   as well.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   554
  -Created build scripts for i386 and x86_64 for both Xcode 3 and Xcode 4.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   555
  -Tested all of the above (including with OpenGL and without OpenGL) on all
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   556
   tests for Xcode 3 and 4, on architecture targets i386 and x86_64.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   557
  -Removed the old premake4 executable in Xcode.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   558
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   559
Changes as of 07/30/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   560
  -Began investigating different architectures for Windows, MacOSX, etc.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   561
  -Implemented functionality for specifying which platforms a project is
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   562
   supported on, so as to start providing preliminary support for multiple
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   563
   build platforms.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   564
  -Changed function declaration requirement for dependency functions.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   565
  -Changed the dependency function invocation to be table-based.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   566
  -Implemented features to cleanup using dependency functions for projects and
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   567
   allowed possibility for multiple dependency functions on one project.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   568
  -Moved invocation of dependency functions from premake4.lua to
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   569
   sdl_projects.lua.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   570
  -Some nested statements have been cleaned up in premake4.lua due to changing
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   571
   the dependency function calling location.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   572
  -Moved all dependency functions to a unified location for order-independent
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   573
   referencing of them. Ie, this allows SDL2 and testgl2 to both reference the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   574
   OpenGL checker function.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   575
  -Ensured all dependencies are invoked exactly one time even if referenced
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   576
   multiple times.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   577
  -Implemented opengl dependencies for SDL2 so that opengl support should now be
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   578
   reenabled in the SDL project.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   579
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   580
Changes as of 07/29/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   581
  -Implemented scripts to automatically build all of the projects in the VS2010
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   582
   and VS2012 solutions.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   583
  -Implemented scripts to automatically perform binary compatibility testing for
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   584
   premake VS2010 and VS2012 libraries against the manual projects' test
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   585
   executables.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   586
  -Tested binary compatibility for VS2010 and VS2012 solutions on Windows. The
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   587
   usual lack of standard output is still ocurring. The testgl2 application
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   588
   currently crashes on both, but that's because it's not linking to OpenGL
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   589
   currently. The test shouldn't actually crash, but it reports no OpenGL
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   590
   when it runs correctly. The other visual tests seem to run fine.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   591
  -Cleaned up this README a bit, adding the rest of the points discussed with
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   592
   Gabriel.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   593
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   594
Changes as of 07/26/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   595
  -Corrected a bug in SDL2.lua that didn't correctly define the compile-time
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   596
   defines for Mac OS X.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   597
  -Added template configuration headers for minimal builds and Mac OS X
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   598
  -Added template config selection based on current platform, defaulting to
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   599
   minimal if on an unknown system
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   600
  -Corrected bug in sdl_gen_config.lua to allow using templates that have no
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   601
   area to paste generated tokens, thereby ignoring the tokens and just
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   602
   copying the template right into the generated header
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   603
  -Upgraded build.all.xcode4.command in the Xcode directory to give some
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   604
   information regarding how many tests were attempted to be built, how
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   605
   many passed, failed, and were skipped.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   606
  -Added support in the clean option to correctly remove the Xcode 4 workspace
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   607
   file. It almost perfectly cleans Xcode projects now. It actually will only
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   608
   miss folders if the user goes into those folders with Finder, otherwise it
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   609
   cleans up properly right now.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   610
  -Added support build.all.xcode3.command for Xcode 3 projects, rather than
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   611
   having to manually go into each project and build it individually.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   612
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   613
Changes as of 07/25/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   614
  -Moved file-based operations to a separate utility sdl_file.lua file
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   615
  -Began the configuration generation system using sdl_gen_config.lua
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   616
  -Created a config folder for *config.h templates and added the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   617
   SDL_config_windows.template.h file, omitting everything premake will add
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   618
   itself
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   619
  -Fixed a bug where the base location would have a backslash on windows in the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   620
   final generated Lua file, where it wasn't supposed to
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   621
  -Implemented clean option for the generated header file
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   622
  -Modified SDL_config.h to include SDL_config_premake.h (generated) if the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   623
   preprocessor value 'USING_PREMAKE_HEADER_H' is defined, which the meta-build
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   624
   system ensures it is
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   625
  -Merged winmm dependency back into the windows dependency for SDL2.lua,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   626
   because the windows timer module depends on winmm, as well
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   627
  -Partially tested configuration system via Visual Studio 2008; Mac OS X
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   628
   projects will be broken until that side is upgraded
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   629
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   630
Changes as of 07/24/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   631
  -Updated mac os x test file to include all the new tests
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   632
  -Added script to automatically batch together all the scheme builds for
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   633
   the tests, so they don't have to be manually built through Xcode
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   634
  -Tested new tests and build environment on Xcode 4 successfully (weren't
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   635
   tested on here yet)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   636
  -Began investigating implementing iOS Xcode projects using meta-build
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   637
   system
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   638
  -Began investigating implementing gmakefile generation support for
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   639
   GNU/Linux, Cygwin, and MinGW.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   640
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   641
Changes as of 07/23/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   642
  -Latest changes tested on Xcode 3 and 4; test suites running as expected
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   643
  -Implemented the entire test suite and tested it in Visual Studio on Windows;
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   644
   incompatible tests will build and run, but they will fail if there are no
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   645
   appropriate devices or settings for them to run correctly; this is correct
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   646
   behavior. Tested most suites on VS2008, VS2010, and VS2012. Only testerror
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   647
   crashed.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   648
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   649
Changes as of 07/22/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   650
  -Cleaned up the mixture of forward/back slashes in the generated LUA file. The
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   651
   only backslashes that exist are for copy commands, since they are copied as
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   652
   text into the generated projects. The rest use forward slashes, since premake
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   653
   actions handle per-system translation of directory paths.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   654
  -Implemented SDL_isos function for projects so that they can have some control
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   655
   over certain functions where arguments or function calls changed with
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   656
   different operating systems (such as SDL_kind for SDL2 project)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   657
  -Documented the new project functions. The documentation could be formatted a
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   658
   bit better and the arguments could be explicitly formatted.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   659
  -Cleaned up SDL2.lua
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   660
  -Implemented project-level files and paths directives for projects, so that
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   661
   SDL_dependency isn't needed to specify files and file search paths for
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   662
   projects
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   663
  -Applied the above changes to all the project files and named a few other
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   664
   dependencies such as for SDL_main and testgl2. No projects should have
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   665
   unnamed dependencies at this point.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   666
  -Tested the changes of the last few days on VS2008, VS2010, and VS2012. All
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   667
   the test suites run as expected.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   668
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   669
Changes as of 07/19/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   670
  -Updated generation backend to be more concise and less like it was before;
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   671
   this also fixed the duplicate dependency function calls bug
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   672
  -Implemented config function for constants to set in a generated SDL config
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   673
   header
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   674
  -Preliminarily set the config values for the SDL2 project
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   675
  -Updated generation code so that it won't generate empty projects, which stems
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   676
   from projects in which all of its dependencies are not compatible with the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   677
   current system
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   678
  -Updated windows automated tests batch file to work more like Xcode's shell
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   679
   command file wherein it uses a labeled batch of commands as a sort of
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   680
   procedure; it's cleaner now and it will work if some projects aren't there
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   681
   (such as if they aren't supported on that platform)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   682
  -Separated the winmm portion of the SDL2 project from the windows portion, so
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   683
   it has its own dependence now and uses a dependency check function that's
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   684
   dependent on premake's os.findlib
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   685
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   686
Changes as of 07/18/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   687
  -Converted all projects over to the new, simpler format and tested on VS2008,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   688
   VS2010, and VS2012
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   689
  -Corrected a mistake in the SDL2main project that always built the main file
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   690
   for windows, even on mac os x
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   691
  -Added some more features to the new project definition system to support
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   692
   project locations, custom defines, copy tables, and project dependencies
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   693
  -Moved new project definition system to a separate lua file
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   694
  -Fixed using 'copy' on windows for post-build commands and 'cp' on all
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   695
   other systems
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   696
  -Tested projects on Xcode 3; everything working correctly
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   697
  -Modified SDL2main project to use the dummy main for macosx
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   698
  -Changed the convenience scripts on macosx to .command files for the ability
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   699
   to conveniently double-click-execute them like an application or windows batch
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   700
   file 
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   701
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   702
Changes as of 07/17/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   703
  -Tested that the generated Xcode 3 projects correctly work as expected
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   704
  -Implemented a new backend system for defining projects that majorly cleans
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   705
   up the syntax and eases the process of defining projects; currently only
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   706
   tested with VS2010 on Windows.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   707
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   708
Changes as of 07/09/2013-07/10/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   709
  -Fixed a bug that premake was causing where the mac project wouldn't execute
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   710
   any of its post-build options because premake was incorrectly generating the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   711
   project in specific situations; the generated lua file now works around it
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   712
   correctly
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   713
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   714
Changes as of 07/08/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   715
  -Unified SDL2.lua a bit by pulling out the source commonalities (generic
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   716
   interfaces and dummy implementations) and keeping the platform-specific
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   717
   implementations separate
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   718
  -Converted absolute paths to relative paths where appropriate, so now
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   719
   the generated VS solutions (and possibly Xcode) should be more portable
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   720
  -Modified premake script to support different base locations, so now the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   721
   Visual Studio project directory structure is built within the VisualC
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   722
   directory, and similarly for Xcode (better organization and separation)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   723
  -Fixed a minor bug in the cleanup action for VS2008 and VS2012 solutions
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   724
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   725
Changes as of 07/05/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   726
  -Setup proper dependencies for XCode and successfully built the library
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   727
  -Ran test suites to ensure working Mac OSX binaries (64 bit, on Mac OS X 10.8
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   728
   Mountain Lion)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   729
  -Redid the entire build environment to run out of a root premake folder,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   730
   instead of separate premake folders for VisualC and Xcode
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   731
  -Setup convenient scripts for both Xcode and VisualC in the generic
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   732
   premake folder
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   733
  -Consolidated the premake scripts into a singular script for both targets
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   734
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   735
Changes as of 07/02/2013 & 07/03/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   736
  -Finished implementing base setup for XCode
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   737
  -Configured the premake projects for XCode (using a parallel directory tree
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   738
   for now)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   739
  -Implemented base XCode project using premake, though it still doesn't link
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   740
   properly
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   741
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   742
Changes as of 06/30/2013 & 07/01/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   743
  -Implemented release configurations for projects
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   744
  -Began setting up environment for implementing the XCode projects
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   745
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   746
Changes as of 06/29/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   747
  -Implemented copying intra-solution project dependencies shared libraries to
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   748
   the binary folders of other projects (such as copying SDL2.dll to subsequent
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   749
   directories of applications that depend on it).
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   750
  -Fixed a bug in the testscale and testrendertarget project lua files: they
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   751
   were copying sample.bmp for usage, but they depended on both icon.bmp and
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   752
   sample.bmp.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   753
  -Added temporary batch script to simplify the process of running through all
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   754
   the currently available tests on windows.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   755
  -Ensured binary compatibility for using SDL2.dll built with manual solutions
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   756
   with test suite applications built with automatic premake solution. This was
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   757
   tested successfully for VS2008, VS2010, and VS2012.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   758
  -Binary compatibility has been ensured to not currently work vice versa,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   759
   that is, using hand-rolled test suite applications with a generated-built
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   760
   SDL2.dll shared library.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   761
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   762
Changes as of 06/27/2013 & 06/28/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   763
  -Added premake5-dev to the repository, though it's still called premake4.exe
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   764
   and the main lua file is named similarly because it's still not officially
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   765
   premake5.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   766
  -Setup generated project to nearly exactly match the flags of the manual
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   767
   project. Binary compatibility has been tested for SDL2.dll built with the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   768
   manual projects against the applications built with the generated project.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   769
   All seems to work so far. Only tested on VS2010. Much more testing to
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   770
   happen later.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   771
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   772
Changes as of 06/24/2013 & 06/25/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   773
  -Implemented basic meta-meta building system, where premake4.lua now
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   774
   generates a lua file and executes that to generate the project, allowing
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   775
   forward compatibility for premake5
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   776
  -Began working on binary compatibility verification by testing the test
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   777
   executables built by the manual VS solution using the SDL2.dll built
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   778
   from the premake solution. There are some issues, but nothing crashes
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   779
   that didn't crash before.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   780
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   781
Changes as of 06/21/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   782
  -Fixed multiple linker problem by adding an exclusion filter for
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   783
   src/thread/generic so that the duplicate objects wouldn't be doubly linked
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   784
  -Above linker fix also fixed the execution of all VS2008 project builds. All
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   785
   the projects run the same in terms of success or failure.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   786
  -Added rudimentary clean action to premake files
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   787
  -Organized the project and build directory structures for the VS projects
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   788
   similar to that of the manually-built VS projects (though they no longer run
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   789
   out of the box, since SDL2.dll is now in a different directory; soon to be
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   790
   fixed)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   791
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   792
Changes as of 06/20/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   793
  -Implemented an optional copy table for projects that allow automatic copying
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   794
   of each file in the copy table from the source directory to the destination
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   795
   directory. These copy strings can actually be relative paths, as they will
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   796
   be made absolute and normalized in the handler code (but not validated!)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   797
  -Implemented custom, per-project defines (needed for testgl2)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   798
  -Fixed many warnings from VS2008 project by making sure shared libraries
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   799
   weren't being linked into shared library projects (such as SDLtest).
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   800
  -Tested all builds on VS2008, VS2010, and VS2012. Everything works as expected
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   801
   on the latter two.
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   802
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   803
Changes as of 06/19/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   804
  -Implemented all of the currently supported projects in the hand-built
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   805
   Visual Studio solution, which successful building
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   806
  -Updated the dependency system to handle cross-linking of projects, such as
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   807
   the testing suite applications being dependent on SDL2 and SDL2main (and
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   808
   some even on SDL2test, which further emphasizes the capabilities)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   809
  -Organized the folder structure to be less cluttered than before: only
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   810
   premake4.lua needs to exist at the root directory
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   811
  -Hardcoded the build path for all the projects to ./bin/Debug
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   812
  -Implemented support for adding input library links from dependency
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   813
   resolutions (for opengl in testgl2 in this case)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   814
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   815
Changes as of 06/18/2013:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   816
  -Implemented a dependency for handling complex building scenarios, though
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   817
   it's only very simple right now
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   818
  -Implemented utility depends.lua for handling dependency searching on windows
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   819
  -Ported over hardcoded solution for SDL2 library to using dependency tree and
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   820
   a separate lua file
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   821
  -Implemented SDL2main static library, which involved more flexibility in the
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   822
   existing system
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   823
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   824
Initial:
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   825
  -Built premake 4 binary and pasted it into secluded directory in SDL's build
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   826
   folder for Visual Studio
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   827
  -Created the initial premake script which recreated the SDL2.dll shared binary
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   828
   library, as based on the manually-created SDL project