premake/premake4.lua
author Ryan C. Gordon <icculus@icculus.org>
Fri, 12 Aug 2016 19:59:00 -0400
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parent 9998 f67cf37e9cd4
permissions -rwxr-xr-x
emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
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Sam Lantinga <slouken@libsdl.org>
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-- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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--
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-- This software is provided 'as-is', without any express or implied
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-- warranty.  In no event will the authors be held liable for any damages
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-- arising from the use of this software.
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--
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-- Permission is granted to anyone to use this software for any purpose,
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-- including commercial applications, and to alter it and redistribute it
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-- freely.
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--
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-- Meta-build system using premake created and maintained by
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-- Benjamin Henning <b.henning@digipen.edu>
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--[[
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premake4.lua
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	This script sets up the entire premake system. It's responsible for executing
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	all of the definition scripts for the SDL2 library and the entire test suite,
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	or demos for the iOS platform. It handles each specific platform and uses the
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	setup state to generate both the configuration header file needed to build
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	SDL2 and the premake lua script to generate the target project files.
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]]
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-- string utility functions
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dofile "util/sdl_string.lua"
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-- utility file wrapper for some useful functions
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dofile "util/sdl_file.lua"
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-- system for defining SDL projects
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dofile "util/sdl_projects.lua"
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-- offers a utility function for finding dependencies specifically on windows
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dofile "util/sdl_depends.lua"
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-- system for generating a *config.h file used to build the SDL2 library
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dofile "util/sdl_gen_config.lua"
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-- functions to handle complicated dependency checks using CMake-esque functions
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dofile "util/sdl_check_compile.lua"
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-- a list of dependency functions for the SDL2 project and any other projects
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dofile "util/sdl_dependency_checkers.lua"
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-- the following are various options for configuring the meta-build system
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newoption {
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	trigger = "to",
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	value   = "path",
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	description = "Set the base output directory for the generated and executed lua file."
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}
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newoption {
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	trigger = "mingw",
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	description = "Runs the premake generation script targeted to MinGW."
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}
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newoption {
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	trigger = "cygwin",
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	description = "Runs the premake generation script targeted to Cygwin."
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}
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newoption {
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	trigger = "ios",
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	description = "Runs the premake generation script targeted to iOS."
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}
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-- determine the localized destination path
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local baseLoc = "./"
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if _OPTIONS["to"] then
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	baseLoc = _OPTIONS["to"]:gsub("\\", "/")
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end
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local deps = SDL_getDependencies()
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for _,v in ipairs(deps) do
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	newoption {
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		trigger = v:lower(),
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		description = "Force on the dependency: " .. v
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	}
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end
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-- clean action
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if _ACTION == "clean" then
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	-- this is kept the way it is because premake's default method of cleaning the
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	-- build tree is not very good standalone, whereas the following correctly
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	-- cleans every build option
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	print("Cleaning the build environment...")
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	os.rmdir(baseLoc .. "/SDL2")
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	os.rmdir(baseLoc .. "/SDL2main")
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	os.rmdir(baseLoc .. "/SDL2test")
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	os.rmdir(baseLoc .. "/tests")
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	os.rmdir(baseLoc .. "/Demos")
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	os.rmdir(baseLoc .. "/ipch") -- sometimes shows up
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	os.remove(baseLoc .. "/SDL.sln")
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	os.remove(baseLoc .. "/SDL.suo")
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	os.remove(baseLoc .. "/SDL.v11.suo")
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	os.remove(baseLoc .. "/SDL.sdf")
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	os.remove(baseLoc .. "/SDL.ncb")
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	os.remove(baseLoc .. "/SDL-gen.lua")
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	os.remove(baseLoc .. "/SDL_config_premake.h")
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	os.remove(baseLoc .. "/Makefile")
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	os.rmdir(baseLoc .. "/SDL.xcworkspace")
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	os.exit()
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end
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-- only run through standard execution if not in help mode
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if _OPTIONS["help"] == nil then
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	-- load all of the project definitions
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	local results = os.matchfiles("projects/**.lua")
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	for _,dir in ipairs(results) do
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		dofile(dir)
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	end
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	-- figure out which configuration template to use
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	local premakeConfigHeader = baseLoc .. "/SDL_config_premake.h"
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	-- minimal configuration is the default
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	local premakeTemplateHeader = "./config/SDL_config_minimal.template.h"
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	if SDL_getos() == "windows" or SDL_getos() == "mingw" then
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		premakeTemplateHeader = "./config/SDL_config_windows.template.h"
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	elseif SDL_getos() == "macosx" then
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		premakeTemplateHeader = "./config/SDL_config_macosx.template.h"
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	elseif SDL_getos() == "ios" then
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		premakeTemplateHeader = "./config/SDL_config_iphoneos.template.h"
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	elseif os.get() == "linux" then
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		premakeTemplateHeader = "./config/SDL_config_linux.template.h"
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	elseif SDL_getos() == "cygwin" then
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		premakeTemplateHeader = "./config/SDL_config_cygwin.template.h"
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	end
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	local genFile = baseLoc .. "/SDL-gen.lua"
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	local file = fileopen(genFile, "wt")
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	print("Generating " .. genFile .. "...")
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	-- begin generating the config header file
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	startGeneration(premakeConfigHeader, premakeTemplateHeader)
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	-- begin generating the actual premake script
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	file:print(0, "-- Premake script generated by Simple DirectMedia Layer meta-build script")
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	file:print(1, 'solution "SDL"')
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	local platforms = { }
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	local platformsIndexed = { }
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		for n,p in pairs(projects) do
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			if p.platforms and #p.platforms ~= 0 then
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				for k,v in pairs(p.platforms) do
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					platforms[v] = true
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				end
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			end
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		end
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		for n,v in pairs(platforms) do
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			platformsIndexed[#platformsIndexed + 1] = n
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		end
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		file:print(2, implode(platformsIndexed, 'platforms {', '"', '"', ', ', '}'))
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		file:print(2, 'configurations { "Debug", "Release" }')
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		for n,p in pairs(projects) do
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			if p.compat then
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				local proj = {}
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				if p.projectLocation ~= nil then
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					proj.location = p.projectLocation .. "/" .. p.name
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				else
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					proj.location = p.name .. "/"
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				end
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				proj.includedirs = { path.getrelative(baseLoc,
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					path.getdirectory(premakeConfigHeader)),
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					path.getrelative(baseLoc, "../include") }
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				proj.libdirs = { }
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				proj.files = { }
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				local links = { }
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				local dbgCopyTable = { }
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				local relCopyTable = { }
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				-- custom links that shouldn't exist...
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				-- (these should always happen before dependencies)
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				if p.customLinks ~= nil then
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					for k,lnk in pairs(p.customLinks) do
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						table.insert(links, lnk)
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					end
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				end
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				-- setup project dependencies
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				local dependencyLocs = { }
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				if p.projectDependencies ~= nil and #p.projectDependencies ~= 0 then
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					for k,projname in pairs(p.projectDependencies) do
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						local depproj = projects[projname]
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						-- validation that it exists and can be linked to
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						if depproj ~= nil and (depproj.kind == "SharedLib" or depproj.kind == "StaticLib") then
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							if depproj.kind == "SharedLib" then
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								local deplocation = nil
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								if depproj.projectLocation ~= nil then
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									deplocation = depproj.projectLocation .. "/" .. p.name
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								else
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									deplocation = depproj.name .. "/"
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								end
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								table.insert(dependencyLocs, { location = deplocation, name = projname })
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							else -- static lib
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								-- we are now dependent on everything the static lib is dependent on
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								if depproj.customLinks ~= nil then
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									for k,lnk in pairs(depproj.customLinks) do
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										table.insert(links, lnk)
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									end
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								end
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								-- also include links from dependencies
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								for i,d in pairs(depproj.dependencyTree) do
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									if d.links then
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										for k,v in pairs(d.links) do
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											local propPath = v:gsub("\\", "/")
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											table.insert(links, propPath)
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										end
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									end
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								end
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							end
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							-- finally, depend on the project itself
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							table.insert(links, projname)
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						elseif depproj == nil then
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							print("Warning: Missing external dependency for project: ".. p.name ..
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								". Be sure you setup project dependencies in a logical order.")
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						else
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							print("Warning: Cannot link " .. p.name .. " to second project " ..
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								projname .. " because the second project is not a library.")
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						end
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					end
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				end
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				-- iterate across all root directories, matching source directories
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				local dirs = createDirTable(p.sourcedir)
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				-- but first, handle any files specifically set in the project, rather than
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				-- its dependencies
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				-- register c and h files in this directory
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				if (p.files ~= nil and #p.files ~= 0) or (p.paths ~= nil and #p.paths ~= 0) then
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					-- handle all lists of files
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					if p.files ~= nil and #p.files ~= 0 then
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						for k,filepat in pairs(p.files) do
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							for k,f in pairs(os.matchfiles(p.sourcedir .. filepat)) do
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								table.insert(proj.files, path.getrelative(baseLoc, f))
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							end
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						end
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					end -- end props files if
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					-- add all .c/.h files from each path
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					-- handle all related paths
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					if p.paths ~= nil and #p.paths ~= 0 then
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						for j,filepat in ipairs(p.paths) do
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							for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.c")) do
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								table.insert(proj.files, path.getrelative(baseLoc, f))
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							end
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							for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.h")) do
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								table.insert(proj.files, path.getrelative(baseLoc, f))
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							end
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							-- mac osx
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							for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.m")) do
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								table.insert(proj.files, path.getrelative(baseLoc, f))
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							end
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						end
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					end -- end of props paths if
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				end -- end of check for files/paths in main project
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				-- if this project has any configuration flags, add them to the current file
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				if p.config then
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					addConfig(p.config)
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				end
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				-- now, handle files and paths for dependencies
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				for i,props in ipairs(p.dependencyTree) do
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					if props.compat then
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						-- register c and h files in this directory
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						-- handle all lists of files
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						if props.files ~= nil and #props.files ~= 0 then
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							for k,filepat in pairs(props.files) do
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								for k,f in pairs(os.matchfiles(p.sourcedir .. filepat)) do
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									table.insert(proj.files, path.getrelative(baseLoc, f))
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								end
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							end
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						end -- end props files if
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						-- add all .c/.h files from each path
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						-- handle all related paths
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						if props.paths ~= nil and #props.paths ~= 0 then
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							for j,filepat in ipairs(props.paths) do
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								for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.c")) do
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									table.insert(proj.files, path.getrelative(baseLoc, f))
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								end
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								for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.h")) do
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									table.insert(proj.files, path.getrelative(baseLoc, f))
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								end
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								-- mac osx
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								for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.m")) do
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									table.insert(proj.files, path.getrelative(baseLoc, f))
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								end
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							end
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						end -- end of props paths if
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						-- if this dependency has any special configuration flags, add 'em
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						if props.config then
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							addConfig(props.config)
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						end -- end of props config if check
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					end -- end check for compatibility
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				end -- end of props loop
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				--local debugConfig = configuration("Debug")
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				local debugConfig = {}
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				local releaseConfig = {}
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				debugConfig.defines = { "USING_PREMAKE_CONFIG_H", "_DEBUG" }
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				releaseConfig.defines = { "USING_PREMAKE_CONFIG_H", "NDEBUG" }
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				-- setup per-project defines
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				if p.defines ~= nil then
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					for k,def in pairs(p.defines) do
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						table.insert(debugConfig.defines, def)
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						table.insert(releaseConfig.defines, def)
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					end
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				end
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				debugConfig.buildoptions = { }
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				if SDL_getos() == "windows" then
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					table.insert(debugConfig.buildoptions, "/MDd")
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				end
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				debugConfig.linkoptions = { }
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				releaseConfig.buildoptions = {}
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				releaseConfig.linkoptions = {}
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				local baseBuildDir = "/Build"
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				if os.get() == "windows" then
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					baseBuildDir = "/Win32"
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				end
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				debugConfig.flags = { "Symbols" }
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				debugConfig.targetdir = proj.location .. baseBuildDir .. "/Debug"
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				releaseConfig.flags = { "OptimizeSpeed" }
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				releaseConfig.targetdir = proj.location .. baseBuildDir .. "/Release"
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				-- setup postbuild options
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				local dbgPostbuildcommands = { }
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				local relPostbuildcommands = { }
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				-- handle copying depended shared libraries to correct folders
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				if os.get() == "windows" then
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					for k,deploc in pairs(dependencyLocs) do
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						table.insert(dbgCopyTable, { src = deploc.location .. baseBuildDir .. "/Debug/" .. deploc.name .. ".dll",
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							dst = debugConfig.targetdir .. "/" .. deploc.name .. ".dll" })
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						table.insert(relCopyTable, { src = deploc.location .. baseBuildDir .. "/Release/" .. deploc.name .. ".dll",
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							dst = releaseConfig.targetdir .. "/" .. deploc.name .. ".dll" })
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					end
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				end
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				if p.copy ~= nil then
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					for k,file in pairs(p.copy) do
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						-- the following builds relative paths native to the current system for copying, other
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						-- than the copy command itself, this is essentially cross-platform for paths
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						-- all custom copies should be relative to the current working directory
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						table.insert(dbgCopyTable, { src = path.getrelative(baseLoc, p.sourcedir .. "/" .. file), dst = debugConfig.targetdir .. "/" .. file })
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						table.insert(relCopyTable, { src = path.getrelative(baseLoc, p.sourcedir .. "/" .. file), dst = releaseConfig.targetdir .. "/" .. file })
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					end
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				end
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				for k,file in pairs(dbgCopyTable) do
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					-- all copies should be relative to project location, based on platform
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					local relLocation = "./"
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					--if os.get() == "windows" then
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						relLocation = proj.location
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					--end
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					local fromPath = "./" .. path.getrelative(relLocation, file.src)
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					local toPath = "./" .. path.getrelative(relLocation, file.dst)
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					local toPathParent = path.getdirectory(toPath)
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					local copyCommand = "cp"
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					local destCheck = "if [ ! -d \\\"" .. toPathParent .. "\\\" ]; then mkdir -p \\\"" .. toPathParent .. "\\\"; fi"
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					if SDL_getos() ~= "windows" and fromPath:find("*") ~= nil then
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						-- to path must be a directory for * copies
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						toPath = path.getdirectory(toPath)
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					end
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					if SDL_getos() == "windows" then
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						fromPath = path.translate(fromPath, "/"):gsub("/", "\\\\")
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						toPath = path.translate(toPath, "/"):gsub("/", "\\\\")
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						toPathParent = path.translate(toPathParent, "/"):gsub("/", "\\\\")
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						copyCommand = "copy"
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						destCheck = "if not exist \\\"" .. toPathParent .. "\\\" ( mkdir \\\"" .. toPathParent .. "\\\" )"
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					else
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						fromPath = path.translate(fromPath, nil):gsub("\\", "/")
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						toPath = path.translate(toPath, nil):gsub("\\", "/")
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					end
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					-- command will check for destination directory to exist and, if it doesn't,
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					-- it will make the directory and then copy over any assets
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					local quotedFromPath = fromPath
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					if SDL_getos() == "windows" or fromPath:find("*") == nil then
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						quotedFromPath = '\\"' .. quotedFromPath .. '\\"'
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   360
					end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   361
					table.insert(dbgPostbuildcommands, destCheck)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   362
					table.insert(dbgPostbuildcommands,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   363
						copyCommand .. " " ..
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   364
						quotedFromPath .. " \\\"" ..
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   365
						toPath .. "\\\"")
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   366
				end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   367
				for k,file in pairs(relCopyTable) do
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   368
					-- all copies should be relative to project location, based on platform
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   369
					local relLocation = "./"
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   370
					relLocation = proj.location
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   371
					local fromPath = "./" .. path.getrelative(relLocation, file.src)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   372
					local toPath = "./" .. path.getrelative(relLocation, file.dst)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   373
					local toPathParent = path.getdirectory(toPath)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   374
					local copyCommand = "cp"
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   375
					local destCheck = "if [ ! -d \\\"" .. toPathParent .. "\\\" ]; then mkdir -p \\\"" .. toPathParent .. "\\\"; fi"
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   376
					if SDL_getos() ~= "windows" and fromPath:find("*") ~= nil then
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   377
						-- to path must be a directory for * copies
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   378
						toPath = path.getdirectory(toPath)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   379
					end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   380
					if SDL_getos() == "windows" then
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   381
						fromPath = path.translate(fromPath, "/"):gsub("/", "\\\\")
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   382
						toPath = path.translate(toPath, "/"):gsub("/", "\\\\")
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   383
						toPathParent = path.translate(toPathParent, "/"):gsub("/", "\\\\")
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   384
						copyCommand = "copy"
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   385
						destCheck = "if not exist \\\"" .. toPathParent .. "\\\" ( mkdir \\\"" .. toPathParent .. "\\\" )"
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   386
					else
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   387
						fromPath = path.translate(fromPath, nil):gsub("\\", "/")
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   388
						toPath = path.translate(toPath, nil):gsub("\\", "/")
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   389
					end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   390
					-- command will check for destination directory to exist and, if it doesn't,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   391
					-- it will make the directory and then copy over any assets
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   392
					local quotedFromPath = fromPath
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   393
					if SDL_getos() == "windows" or fromPath:find("*") == nil then
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   394
						quotedFromPath = '\\"' .. quotedFromPath .. '\\"'
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   395
					end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   396
					table.insert(relPostbuildcommands, destCheck)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   397
					table.insert(relPostbuildcommands,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   398
						copyCommand .. " " ..
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   399
						quotedFromPath .. " \\\"" ..
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   400
						toPath .. "\\\"")
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   401
				end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   402
				debugConfig.postbuildcommands = dbgPostbuildcommands
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   403
				debugConfig.links = links
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   404
				releaseConfig.postbuildcommands = relPostbuildcommands
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   405
				releaseConfig.links = links -- release links?
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   406
				for i,d in pairs(p.dependencyTree) do
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   407
					if d.includes then
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   408
						for k,v in pairs(d.includes) do
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   409
							local propPath = v:gsub("\\", "/")
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   410
							proj.includedirs[propPath] = propPath
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   411
						end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   412
					end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   413
					if d.libs then
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   414
						for k,v in pairs(d.libs) do
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   415
							local propPath = v:gsub("\\", "/")
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   416
							proj.libdirs[propPath] = propPath
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   417
						end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   418
					end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   419
					if d.links then
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   420
						for k,v in pairs(d.links) do
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   421
							local propPath = v:gsub("\\", "/")
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   422
							debugConfig.links[#debugConfig.links + 1] = propPath
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   423
						end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   424
					end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   425
				end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   426
				if #proj.files > 0 then
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   427
					file:print(1, 'project "' .. p.name .. '"')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   428
					file:print(2, 'targetname "' .. p.name .. '"')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   429
					-- note: commented out because I think this hack is unnecessary
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   430
					--if iOSMode and p.kind == "ConsoleApp" then
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   431
						-- hack for iOS where we cannot build "tools"/ConsoleApps in
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   432
						-- Xcode for iOS, so we convert them over to WindowedApps
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   433
					--	p.kind = "WindowedApp"
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   434
					--end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   435
					file:print(2, 'kind "' .. p.kind .. '"')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   436
					file:print(2, 'language "' .. p.language .. '"')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   437
					file:print(2, 'location "' .. proj.location .. '"')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   438
					file:print(2, 'flags { "NoExceptions" }') -- NoRTTI
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   439
					file:print(2, 'buildoptions { }')--"/GS-" }')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   440
					file:print(2, implode(proj.includedirs, 'includedirs {', '"', '"', ', ', '}'))
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   441
					file:print(2, implode(proj.libdirs, 'libdirs {', '"', '"', ', ', '}'))
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   442
					file:print(2, implode(proj.files, 'files {', '"', '"', ', ', '}'))
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   443
					-- debug configuration
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   444
					file:print(2, 'configuration "Debug"')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   445
					file:print(3, 'targetdir "' .. debugConfig.targetdir .. '"')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   446
					-- debug dir is relative to the solution's location
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   447
					file:print(3, 'debugdir "' .. debugConfig.targetdir .. '"')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   448
					file:print(3, implode(debugConfig.defines, 'defines {', '"', '"', ', ', '}'))
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   449
					file:print(3, implode(debugConfig.links, "links {", '"', '"', ', ', "}"))
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   450
					if SDL_getos() == "mingw" then
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   451
						-- static runtime
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   452
						file:print(3, 'linkoptions { "-lmingw32 -static-libgcc" }')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   453
					end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   454
					if SDL_getos() == "cygwin" then
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   455
						file:print(3, 'linkoptions { "-static-libgcc" }')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   456
					end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   457
					file:print(3, implode(debugConfig.flags, "flags {", '"', '"', ', ', "}"))
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   458
					file:print(3, implode(debugConfig.postbuildcommands, "postbuildcommands {", '"', '"', ', ', "}"))
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   459
					-- release configuration
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   460
					file:print(2, 'configuration "Release"')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   461
					file:print(3, 'targetdir "' .. releaseConfig.targetdir .. '"')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   462
					-- debug dir is relative to the solution's location
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   463
					file:print(3, 'debugdir "' .. releaseConfig.targetdir .. '"')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   464
					file:print(3, implode(releaseConfig.defines, 'defines {', '"', '"', ', ', '}'))
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   465
					file:print(3, implode(releaseConfig.links, "links {", '"', '"', ', ', "}"))
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   466
					if SDL_getos() == "mingw" then
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   467
						-- static runtime
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   468
						file:print(3, 'linkoptions { "-lmingw32 -static-libgcc" }')
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   469
					end
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   470
					file:print(3, implode(releaseConfig.flags, "flags {", '"', '"', ', ', "}"))
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   471
					file:print(3, implode(releaseConfig.postbuildcommands, "postbuildcommands {", '"', '"', ', ', "}"))
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   472
				end -- end check for valid project (files to build)
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   473
			end -- end compatibility check for projects
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   474
		end -- end for loop for projects
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   475
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   476
	endGeneration() -- finish generating the config header file
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   477
	file:close()
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   478
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   479
	-- generation is over, now execute the generated file, setup the premake
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   480
	-- solution, and let premake execute the action and generate the project files
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   481
	dofile(genFile)
8149
681eb46b8ac4 Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga <slouken@libsdl.org>
parents: 7925
diff changeset
   482
end -- end check for not being in help mode