src/timer/dummy/SDL_systimer.c
author Sam Lantinga <slouken@libsdl.org>
Fri, 18 Dec 2009 07:41:59 +0000
changeset 3594 c8bed77b0386
parent 2859 99210400e8b9
child 3697 f7b03b6838cb
permissions -rw-r--r--
Added SDL_DrawRect(), SDL_DrawRects(), SDL_BlendRect() and SDL_BlendRects() Fixed line drawing so when blending a sequence of lines there are no overlapping pixels drawn.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED)
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#include "SDL_timer.h"
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#include "../SDL_timer_c.h"
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void
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SDL_StartTicks(void)
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{
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}
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Uint32
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SDL_GetTicks(void)
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{
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    SDL_Unsupported();
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    return 0;
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}
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void
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SDL_Delay(Uint32 ms)
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{
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    SDL_Unsupported();
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}
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#include "SDL_thread.h"
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/* Data to handle a single periodic alarm */
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static int timer_alive = 0;
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static SDL_Thread *timer = NULL;
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static int
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RunTimer(void *unused)
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{
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    while (timer_alive) {
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        if (SDL_timer_running) {
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            SDL_ThreadedTimerCheck();
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        }
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        SDL_Delay(1);
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    }
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    return (0);
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}
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/* This is only called if the event thread is not running */
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int
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SDL_SYS_TimerInit(void)
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{
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    timer_alive = 1;
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    timer = SDL_CreateThread(RunTimer, NULL);
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    if (timer == NULL)
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        return (-1);
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    return (SDL_SetTimerThreaded(1));
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}
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void
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SDL_SYS_TimerQuit(void)
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{
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    timer_alive = 0;
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    if (timer) {
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        SDL_WaitThread(timer, NULL);
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        timer = NULL;
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    }
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}
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int
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SDL_SYS_StartTimer(void)
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{
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    SDL_SetError("Internal logic error: threaded timer in use");
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    return (-1);
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}
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void
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SDL_SYS_StopTimer(void)
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{
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    return;
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}
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#endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */