author | Bob Pendleton <bob@pendleton.com> |
Tue, 15 Jan 2008 22:37:17 +0000 | |
changeset 2300 | c97ad1abe05b |
parent 2152 | 003c1b5b07da |
child 2674 | f1d07ba2e275 |
child 2710 | 44e49d3fa6cf |
child 3760 | 64f346a83ed3 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2006 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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||
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/** |
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* \file SDL_events.h |
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* |
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* Include file for SDL event handling |
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*/ |
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#ifndef _SDL_events_h |
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#define _SDL_events_h |
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#include "SDL_stdinc.h" |
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#include "SDL_error.h" |
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#include "SDL_video.h" |
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#include "SDL_keyboard.h" |
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#include "SDL_mouse.h" |
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#include "SDL_joystick.h" |
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#include "SDL_quit.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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/* *INDENT-OFF* */ |
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extern "C" { |
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/* *INDENT-ON* */ |
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#endif |
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/* General keyboard/mouse state definitions */ |
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#define SDL_RELEASED 0 |
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#define SDL_PRESSED 1 |
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/** |
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* \enum SDL_EventType |
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* |
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* \brief The types of events that can be delivered |
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*/ |
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typedef enum |
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{ |
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SDL_NOEVENT = 0, /**< Unused (do not remove) */ |
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SDL_WINDOWEVENT, /**< Window state change */ |
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SDL_KEYDOWN, /**< Keys pressed */ |
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SDL_KEYUP, /**< Keys released */ |
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SDL_TEXTINPUT, /**< Keyboard text input */ |
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SDL_MOUSEMOTION, /**< Mouse moved */ |
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SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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SDL_JOYAXISMOTION, /**< Joystick axis motion */ |
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SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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SDL_JOYBUTTONUP, /**< Joystick button released */ |
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SDL_QUIT, /**< User-requested quit */ |
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SDL_SYSWMEVENT, /**< System specific event */ |
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SDL_EVENT_RESERVED1, /**< Reserved for future use... */ |
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SDL_EVENT_RESERVED2, /**< Reserved for future use... */ |
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SDL_EVENT_RESERVED3, /**< Reserved for future use... */ |
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/* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ |
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SDL_USEREVENT = 24, |
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/* This last event is only for bounding internal arrays |
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It is the number of bits in the event mask datatype -- Uint32 |
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*/ |
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SDL_NUMEVENTS = 32 |
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} SDL_EventType; |
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/** |
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* \enum SDL_EventMask |
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* |
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* \brief Predefined event masks |
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*/ |
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#define SDL_EVENTMASK(X) (1<<(X)) |
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typedef enum |
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{ |
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SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT), |
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SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
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SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
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SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), |
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SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT), |
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SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
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SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
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SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL), |
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SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | |
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SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
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SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
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SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
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SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), |
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SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | |
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SDL_EVENTMASK(SDL_JOYBALLMOTION) | |
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SDL_EVENTMASK(SDL_JOYHATMOTION) | |
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SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), |
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SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) |
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} SDL_EventMask; |
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#define SDL_ALLEVENTS 0xFFFFFFFF |
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/** |
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* \struct SDL_WindowEvent |
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* |
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* \brief Window state change event data (event.window.*) |
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*/ |
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typedef struct SDL_WindowEvent |
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{ |
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Uint8 type; /**< SDL_WINDOWEVENT */ |
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Uint8 event; /**< SDL_WindowEventID */ |
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int data1; /**< event dependent data */ |
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int data2; /**< event dependent data */ |
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SDL_WindowID windowID; /**< The associated window */ |
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} SDL_WindowEvent; |
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/** |
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* \struct SDL_KeyboardEvent |
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* |
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* \brief Keyboard button event structure (event.key.*) |
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*/ |
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typedef struct SDL_KeyboardEvent |
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{ |
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Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ |
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Uint8 which; /**< The keyboard device index */ |
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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SDL_keysym keysym; /**< The key that was pressed or released */ |
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
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} SDL_KeyboardEvent; |
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/** |
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* \struct SDL_TextInputEvent |
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* |
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* \brief Keyboard text input event structure (event.text.*) |
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*/ |
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#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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typedef struct SDL_TextInputEvent |
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{ |
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Uint8 type; /**< SDL_TEXTINPUT */ |
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Uint8 which; /**< The keyboard device index */ |
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char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
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} SDL_TextInputEvent; |
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/** |
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* \struct SDL_MouseMotionEvent |
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* |
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* \brief Mouse motion event structure (event.motion.*) |
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*/ |
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typedef struct SDL_MouseMotionEvent |
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{ |
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Uint8 type; /**< SDL_MOUSEMOTION */ |
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Uint8 which; /**< The mouse device index */ |
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Uint8 state; /**< The current button state */ |
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int x; /**< X coordinate, relative to window */ |
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int y; /**< Y coordinate, relative to window */ |
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int xrel; /**< The relative motion in the X direction */ |
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int yrel; /**< The relative motion in the Y direction */ |
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SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
0 | 176 |
} SDL_MouseMotionEvent; |
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/** |
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* \struct SDL_MouseButtonEvent |
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* |
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* \brief Mouse button event structure (event.button.*) |
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*/ |
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typedef struct SDL_MouseButtonEvent |
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{ |
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Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ |
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Uint8 which; /**< The mouse device index */ |
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Uint8 button; /**< The mouse button index */ |
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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int x; /**< X coordinate, relative to window */ |
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int y; /**< Y coordinate, relative to window */ |
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SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
0 | 192 |
} SDL_MouseButtonEvent; |
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/** |
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* \struct SDL_MouseWheelEvent |
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* |
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* \brief Mouse wheel event structure (event.wheel.*) |
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*/ |
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typedef struct SDL_MouseWheelEvent |
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{ |
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201 |
Uint8 type; /**< SDL_MOUSEWHEEL */ |
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Uint8 which; /**< The mouse device index */ |
2152 | 203 |
int x; /**< The amount scrolled horizontally */ |
204 |
int y; /**< The amount scrolled vertically */ |
|
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SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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} SDL_MouseWheelEvent; |
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/** |
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* \struct SDL_JoyAxisEvent |
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* |
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* \brief Joystick axis motion event structure (event.jaxis.*) |
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*/ |
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typedef struct SDL_JoyAxisEvent |
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{ |
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Uint8 type; /**< SDL_JOYAXISMOTION */ |
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Uint8 which; /**< The joystick device index */ |
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Uint8 axis; /**< The joystick axis index */ |
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int value; /**< The axis value (range: -32768 to 32767) */ |
0 | 219 |
} SDL_JoyAxisEvent; |
220 |
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/** |
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* \struct SDL_JoyBallEvent |
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* |
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224 |
* \brief Joystick trackball motion event structure (event.jball.*) |
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*/ |
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226 |
typedef struct SDL_JoyBallEvent |
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{ |
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228 |
Uint8 type; /**< SDL_JOYBALLMOTION */ |
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Uint8 which; /**< The joystick device index */ |
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Uint8 ball; /**< The joystick trackball index */ |
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int xrel; /**< The relative motion in the X direction */ |
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int yrel; /**< The relative motion in the Y direction */ |
0 | 233 |
} SDL_JoyBallEvent; |
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/** |
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236 |
* \struct SDL_JoyHatEvent |
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* |
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* \brief Joystick hat position change event structure (event.jhat.*) |
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*/ |
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typedef struct SDL_JoyHatEvent |
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{ |
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Uint8 type; /**< SDL_JOYHATMOTION */ |
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Uint8 which; /**< The joystick device index */ |
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Uint8 hat; /**< The joystick hat index */ |
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Uint8 value; /**< The hat position value: |
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SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP |
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SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT |
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SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN |
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Note that zero means the POV is centered. |
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*/ |
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} SDL_JoyHatEvent; |
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/** |
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* \struct SDL_JoyButtonEvent |
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* |
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* \brief Joystick button event structure (event.jbutton.*) |
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*/ |
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typedef struct SDL_JoyButtonEvent |
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{ |
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Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ |
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Uint8 which; /**< The joystick device index */ |
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Uint8 button; /**< The joystick button index */ |
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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} SDL_JoyButtonEvent; |
265 |
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/** |
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* \struct SDL_QuitEvent |
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* |
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* \brief The "quit requested" event |
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*/ |
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typedef struct SDL_QuitEvent |
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{ |
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Uint8 type; /**< SDL_QUIT */ |
0 | 274 |
} SDL_QuitEvent; |
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/** |
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* \struct SDL_UserEvent |
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* |
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* \brief A user-defined event type (event.user.*) |
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*/ |
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typedef struct SDL_UserEvent |
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{ |
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Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ |
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int code; /**< User defined event code */ |
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void *data1; /**< User defined data pointer */ |
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void *data2; /**< User defined data pointer */ |
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SDL_WindowID windowID; /**< The associated window if any*/ |
0 | 288 |
} SDL_UserEvent; |
289 |
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/** |
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* \struct SDL_SysWMEvent |
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* |
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* \brief A video driver dependent system event (event.syswm.*) |
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* |
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* \note If you want to use this event, you should include SDL_syswm.h |
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*/ |
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struct SDL_SysWMmsg; |
298 |
typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
|
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typedef struct SDL_SysWMEvent |
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{ |
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Uint8 type; /**< SDL_SYSWMEVENT */ |
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SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
0 | 303 |
} SDL_SysWMEvent; |
304 |
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/* Typedefs for backwards compatibility */ |
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typedef struct SDL_ActiveEvent |
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{ |
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Uint8 type; |
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Uint8 gain; |
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Uint8 state; |
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} SDL_ActiveEvent; |
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typedef struct SDL_ResizeEvent |
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{ |
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Uint8 type; |
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int w; |
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int h; |
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} SDL_ResizeEvent; |
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318 |
|
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319 |
/** |
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320 |
* \union SDL_Event |
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* |
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* \brief General event structure |
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*/ |
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typedef union SDL_Event |
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{ |
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326 |
Uint8 type; /**< Event type, shared with all events */ |
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SDL_WindowEvent window; /**< Window event data */ |
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SDL_KeyboardEvent key; /**< Keyboard event data */ |
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SDL_TextInputEvent text; /**< Text input event data */ |
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SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
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SDL_MouseButtonEvent button; /**< Mouse button event data */ |
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SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
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SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
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SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
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SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
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SDL_QuitEvent quit; /**< Quit request event data */ |
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SDL_UserEvent user; /**< Custom event data */ |
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SDL_SysWMEvent syswm; /**< System dependent window event data */ |
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|
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341 |
/* Temporarily here for backwards compatibility */ |
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SDL_ActiveEvent active; |
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SDL_ResizeEvent resize; |
0 | 344 |
} SDL_Event; |
345 |
||
346 |
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347 |
/* Function prototypes */ |
|
348 |
||
349 |
/* Pumps the event loop, gathering events from the input devices. |
|
350 |
This function updates the event queue and internal input device state. |
|
351 |
This should only be run in the thread that sets the video mode. |
|
352 |
*/ |
|
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extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 354 |
|
355 |
/* Checks the event queue for messages and optionally returns them. |
|
356 |
If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to |
|
357 |
the back of the event queue. |
|
358 |
If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front |
|
359 |
of the event queue, matching 'mask', will be returned and will not |
|
360 |
be removed from the queue. |
|
361 |
If 'action' is SDL_GETEVENT, up to 'numevents' events at the front |
|
362 |
of the event queue, matching 'mask', will be returned and will be |
|
363 |
removed from the queue. |
|
364 |
This function returns the number of events actually stored, or -1 |
|
365 |
if there was an error. This function is thread-safe. |
|
366 |
*/ |
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typedef enum |
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368 |
{ |
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369 |
SDL_ADDEVENT, |
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SDL_PEEKEVENT, |
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SDL_GETEVENT |
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} SDL_eventaction; |
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/* */ |
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extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
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SDL_eventaction action, |
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Uint32 mask); |
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377 |
|
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/* Checks to see if certain event types are in the event queue. |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask); |
0 | 381 |
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/* Polls for currently pending events, and returns 1 if there are any pending |
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events, or 0 if there are none available. If 'event' is not NULL, the next |
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event is removed from the queue and stored in that area. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
0 | 387 |
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/* Waits indefinitely for the next available event, returning 1, or 0 if there |
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was an error while waiting for events. If 'event' is not NULL, the next |
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event is removed from the queue and stored in that area. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
0 | 393 |
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/* Add an event to the event queue. |
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This function returns 1 on success, 0 if the event was filtered, |
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or -1 if the event queue was full or there was some other error. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
0 | 399 |
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/* |
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This function sets up a filter to process all events before they |
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change internal state and are posted to the internal event queue. |
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The filter is protypted as: |
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*/ |
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typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
0 | 407 |
/* |
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If the filter returns 1, then the event will be added to the internal queue. |
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If it returns 0, then the event will be dropped from the queue, but the |
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internal state will still be updated. This allows selective filtering of |
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dynamically arriving events. |
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WARNING: Be very careful of what you do in the event filter function, as |
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it may run in a different thread! |
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There is one caveat when dealing with the SDL_QUITEVENT event type. The |
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event filter is only called when the window manager desires to close the |
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application window. If the event filter returns 1, then the window will |
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be closed, otherwise the window will remain open if possible. |
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If the quit event is generated by an interrupt signal, it will bypass the |
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internal queue and be delivered to the application at the next event poll. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
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void *userdata); |
0 | 425 |
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/* |
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Return the current event filter - can be used to "chain" filters. |
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If there is no event filter set, this function returns SDL_FALSE. |
0 | 429 |
*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
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void **userdata); |
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|
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/* |
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Run the filter function on the current event queue, removing any |
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events for which the filter returns 0. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
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void *userdata); |
0 | 439 |
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440 |
/* |
|
441 |
This function allows you to set the state of processing certain events. |
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If 'state' is set to SDL_IGNORE, that event will be automatically dropped |
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from the event queue and will not event be filtered. |
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If 'state' is set to SDL_ENABLE, that event will be processed normally. |
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If 'state' is set to SDL_QUERY, SDL_EventState() will return the |
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current processing state of the specified event. |
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*/ |
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#define SDL_QUERY -1 |
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#define SDL_IGNORE 0 |
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#define SDL_DISABLE 0 |
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#define SDL_ENABLE 1 |
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extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
0 | 453 |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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/* *INDENT-OFF* */ |
0 | 458 |
} |
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/* *INDENT-ON* */ |
0 | 460 |
#endif |
461 |
#include "close_code.h" |
|
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463 |
#endif /* _SDL_events_h */ |
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/* vi: set ts=4 sw=4 expandtab: */ |