test/testalpha.c
author Sam Lantinga <slouken@libsdl.org>
Sat, 13 Apr 2002 14:40:13 +0000
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parent 0 74212992fb08
child 691 609543e2b3a1
permissions -rw-r--r--
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/* Simple program:  Fill a colormap with gray and stripe it down the screen,
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		    Then move an alpha valued sprite around the screen.
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 */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "SDL.h"
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#define FRAME_TICKS	(1000/30)		/* 30 frames/second */
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/* Create a "light" -- a yellowish surface with variable alpha */
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SDL_Surface *CreateLight(SDL_Surface *screen, int radius)
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{
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	Uint8  trans, alphamask;
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	int    range, addition;
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	int    xdist, ydist;
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	Uint16 x, y;
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	Uint16 skip;
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	Uint32 pixel;
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	SDL_Surface *light;
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#ifdef LIGHT_16BIT
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	Uint16 *buf;
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	/* Create a 16 (4/4/4/4) bpp square with a full 4-bit alpha channel */
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	/* Note: this isn't any faster than a 32 bit alpha surface */
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	alphamask = 0x0000000F;
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	light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16,
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			0x0000F000, 0x00000F00, 0x000000F0, alphamask);
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#else
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	Uint32 *buf;
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	/* Create a 32 (8/8/8/8) bpp square with a full 8-bit alpha channel */
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	alphamask = 0x000000FF;
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	light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32,
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			0xFF000000, 0x00FF0000, 0x0000FF00, alphamask);
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	if ( light == NULL ) {
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		fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError());
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		return(NULL);
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	}
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#endif
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	/* Fill with a light yellow-orange color */
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	skip = light->pitch-(light->w*light->format->BytesPerPixel);
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#ifdef LIGHT_16BIT
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	buf = (Uint16 *)light->pixels;
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#else
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	buf = (Uint32 *)light->pixels;
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#endif
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        /* Get a tranparent pixel value - we'll add alpha later */
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	pixel = SDL_MapRGBA(light->format, 0xFF, 0xDD, 0x88, 0);
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	for ( y=0; y<light->h; ++y ) {
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		for ( x=0; x<light->w; ++x ) {
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			*buf++ = pixel;
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		}
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		buf += skip;	/* Almost always 0, but just in case... */
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	}
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	/* Calculate alpha values for the surface. */
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#ifdef LIGHT_16BIT
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	buf = (Uint16 *)light->pixels;
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#else
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	buf = (Uint32 *)light->pixels;
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#endif
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	for ( y=0; y<light->h; ++y ) {
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		for ( x=0; x<light->w; ++x ) {
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			/* Slow distance formula (from center of light) */
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			xdist = x-(light->w/2);
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			ydist = y-(light->h/2);
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			range = (int)sqrt(xdist*xdist+ydist*ydist);
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			/* Scale distance to range of transparency (0-255) */
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			if ( range > radius ) {
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				trans = alphamask;
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			} else {
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				/* Increasing transparency with distance */
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				trans = (Uint8)((range*alphamask)/radius);
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				/* Lights are very transparent */
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				addition = (alphamask+1)/8;
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				if ( (int)trans+addition > alphamask ) {
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					trans = alphamask;
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				} else {
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					trans += addition;
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				}
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			}
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			/* We set the alpha component as the right N bits */
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			*buf++ |= (255-trans);
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		}
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		buf += skip;	/* Almost always 0, but just in case... */
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	}
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	/* Enable RLE acceleration of this alpha surface */
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	SDL_SetAlpha(light, SDL_SRCALPHA|SDL_RLEACCEL, 0);
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	/* We're done! */
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	return(light);
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}
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static Uint32 flashes = 0;
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static Uint32 flashtime = 0;
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void FlashLight(SDL_Surface *screen, SDL_Surface *light, int x, int y)
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{
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	SDL_Rect position;
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	Uint32   ticks1;
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	Uint32   ticks2;
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	/* Easy, center light */
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	position.x = x-(light->w/2);
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	position.y = y-(light->h/2);
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	position.w = light->w;
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	position.h = light->h;
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	ticks1 = SDL_GetTicks();
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	SDL_BlitSurface(light, NULL, screen, &position);
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	ticks2 = SDL_GetTicks();
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	SDL_UpdateRects(screen, 1, &position);
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	++flashes;
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	/* Update time spend doing alpha blitting */
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	flashtime += (ticks2-ticks1);
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}
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static int sprite_visible = 0;
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static SDL_Surface *sprite;
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static SDL_Surface *backing;
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static SDL_Rect    position;
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static int         x_vel, y_vel;
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static int	   alpha_vel;
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int LoadSprite(SDL_Surface *screen, char *file)
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{
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	SDL_Surface *converted;
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	/* Load the sprite image */
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	sprite = SDL_LoadBMP(file);
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	if ( sprite == NULL ) {
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		fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
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		return(-1);
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	}
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	/* Set transparent pixel as the pixel at (0,0) */
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	if ( sprite->format->palette ) {
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		SDL_SetColorKey(sprite, SDL_SRCCOLORKEY,
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						*(Uint8 *)sprite->pixels);
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	}
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	/* Convert sprite to video format */
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	converted = SDL_DisplayFormat(sprite);
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	SDL_FreeSurface(sprite);
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	if ( converted == NULL ) {
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		fprintf(stderr, "Couldn't convert background: %s\n",
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							SDL_GetError());
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		return(-1);
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	}
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	sprite = converted;
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	/* Create the background */
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	backing = SDL_CreateRGBSurface(SDL_SWSURFACE, sprite->w, sprite->h, 8,
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								0, 0, 0, 0);
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	if ( backing == NULL ) {
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		fprintf(stderr, "Couldn't create background: %s\n",
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							SDL_GetError());
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		SDL_FreeSurface(sprite);
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		return(-1);
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	}
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	/* Convert background to video format */
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	converted = SDL_DisplayFormat(backing);
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	SDL_FreeSurface(backing);
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	if ( converted == NULL ) {
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		fprintf(stderr, "Couldn't convert background: %s\n",
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							SDL_GetError());
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		SDL_FreeSurface(sprite);
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		return(-1);
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	}
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	backing = converted;
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	/* Set the initial position of the sprite */
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	position.x = (screen->w-sprite->w)/2;
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	position.y = (screen->h-sprite->h)/2;
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	position.w = sprite->w;
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	position.h = sprite->h;
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	x_vel = 0; y_vel = 0;
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	alpha_vel = 1;
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	/* We're ready to roll. :) */
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	return(0);
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}
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void AttractSprite(Uint16 x, Uint16 y)
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{
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	x_vel = ((int)x-position.x)/10;
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	y_vel = ((int)y-position.y)/10;
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}
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void MoveSprite(SDL_Surface *screen, SDL_Surface *light)
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{
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	SDL_Rect updates[2];
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	int alpha;
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	/* Erase the sprite if it was visible */
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	if ( sprite_visible ) {
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		updates[0] = position;
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		SDL_BlitSurface(backing, NULL, screen, &updates[0]);
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	} else {
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		updates[0].x = 0; updates[0].y = 0;
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		updates[0].w = 0; updates[0].h = 0;
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		sprite_visible = 1;
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	}
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	/* Since the sprite is off the screen, we can do other drawing
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	   without being overwritten by the saved area behind the sprite.
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	 */
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	if ( light != NULL ) {
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		int x, y;
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		SDL_GetMouseState(&x, &y);
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		FlashLight(screen, light, x, y);
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	}
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   224
	   
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	/* Move the sprite, bounce at the wall */
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	position.x += x_vel;
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	if ( (position.x < 0) || (position.x >= screen->w) ) {
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		x_vel = -x_vel;
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		position.x += x_vel;
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	}
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	position.y += y_vel;
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	if ( (position.y < 0) || (position.y >= screen->h) ) {
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		y_vel = -y_vel;
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		position.y += y_vel;
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	}
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   236
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	/* Update transparency (fade in and out) */
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	alpha = sprite->format->alpha;
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   239
	if ( (alpha+alpha_vel) < 0 ) {
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		alpha_vel = -alpha_vel;
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   241
	} else
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   242
	if ( (alpha+alpha_vel) > 255 ) {
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   243
		alpha_vel = -alpha_vel;
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   244
	}
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	SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8)(alpha+alpha_vel));
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   246
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   247
	/* Save the area behind the sprite */
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	updates[1] = position;
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   249
	SDL_BlitSurface(screen, &updates[1], backing, NULL);
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   250
	
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   251
	/* Blit the sprite onto the screen */
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   252
	updates[1] = position;
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   253
	SDL_BlitSurface(sprite, NULL, screen, &updates[1]);
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   254
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   255
	/* Make it so! */
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   256
	SDL_UpdateRects(screen, 2, updates);
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   257
}
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   258
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   259
void WarpSprite(SDL_Surface *screen, int x, int y)
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   260
{
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   261
	SDL_Rect updates[2];
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   262
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   263
	/* Erase, move, Draw, update */
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   264
	updates[0] = position;
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   265
	SDL_BlitSurface(backing, NULL, screen, &updates[0]);
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   266
	position.x = x-sprite->w/2;	/* Center about X */
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   267
	position.y = y-sprite->h/2;	/* Center about Y */
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   268
	updates[1] = position;
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   269
	SDL_BlitSurface(screen, &updates[1], backing, NULL);
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   270
	updates[1] = position;
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   271
	SDL_BlitSurface(sprite, NULL, screen, &updates[1]);
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   272
	SDL_UpdateRects(screen, 2, updates);
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   273
}
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   274
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   275
int main(int argc, char *argv[])
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   276
{
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   277
	const SDL_VideoInfo *info;
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   278
	SDL_Surface *screen;
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   279
	Uint8  video_bpp;
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   280
	Uint32 videoflags;
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diff changeset
   281
	Uint8 *buffer;
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   282
	int    i, done;
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   283
	SDL_Event event;
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   284
	SDL_Surface *light;
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diff changeset
   285
	int mouse_pressed;
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diff changeset
   286
	Uint32 ticks, lastticks;
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   287
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   288
	/* Initialize SDL */
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   289
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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   290
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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   291
		exit(1);
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diff changeset
   292
	}
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   293
	atexit(SDL_Quit);
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diff changeset
   294
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   295
	/* Alpha blending doesn't work well at 8-bit color */
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   296
	info = SDL_GetVideoInfo();
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diff changeset
   297
	if ( info->vfmt->BitsPerPixel > 8 ) {
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   298
		video_bpp = info->vfmt->BitsPerPixel;
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diff changeset
   299
	} else {
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   300
		video_bpp = 16;
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diff changeset
   301
	}
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   302
	videoflags = SDL_SWSURFACE;
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parents:
diff changeset
   303
	while ( argc > 1 ) {
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   304
		--argc;
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diff changeset
   305
		if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
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   306
			video_bpp = atoi(argv[argc]);
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parents:
diff changeset
   307
			--argc;
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parents:
diff changeset
   308
		} else
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   309
		if ( strcmp(argv[argc], "-hw") == 0 ) {
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diff changeset
   310
			videoflags |= SDL_HWSURFACE;
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parents:
diff changeset
   311
		} else
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   312
		if ( strcmp(argv[argc], "-warp") == 0 ) {
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diff changeset
   313
			videoflags |= SDL_HWPALETTE;
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diff changeset
   314
		} else
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parents:
diff changeset
   315
		if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
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parents:
diff changeset
   316
			videoflags |= SDL_FULLSCREEN;
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parents:
diff changeset
   317
		} else {
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parents:
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   318
			fprintf(stderr, 
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parents:
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   319
			"Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
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diff changeset
   320
								argv[0]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   321
			exit(1);
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parents:
diff changeset
   322
		}
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parents:
diff changeset
   323
	}
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   324
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   325
	/* Set 640x480 video mode */
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parents:
diff changeset
   326
	if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   327
		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
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parents:
diff changeset
   328
						video_bpp, SDL_GetError());
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   329
		exit(2);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   330
	}
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   331
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   332
	/* Set the surface pixels and refresh! */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   333
	if ( SDL_LockSurface(screen) < 0 ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   334
		fprintf(stderr, "Couldn't lock the display surface: %s\n",
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   335
							SDL_GetError());
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   336
		exit(2);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   337
	}
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   338
	buffer=(Uint8 *)screen->pixels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   339
	for ( i=0; i<screen->h; ++i ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   340
		memset(buffer,(i*255)/screen->h, screen->pitch);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   341
		buffer += screen->pitch;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   342
	}
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   343
	SDL_UnlockSurface(screen);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   344
	SDL_UpdateRect(screen, 0, 0, 0, 0);
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parents:
diff changeset
   345
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   346
	/* Create the light */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   347
	light = CreateLight(screen, 82);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   348
	if ( light == NULL ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   349
		exit(1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   350
	}
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   351
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   352
	/* Load the sprite */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   353
	if ( LoadSprite(screen, "icon.bmp") < 0 ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   354
		SDL_FreeSurface(light);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   355
		exit(1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   356
	}
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   357
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   358
	/* Set a clipping rectangle to clip the outside edge of the screen */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   359
	{ SDL_Rect clip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   360
		clip.x = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   361
		clip.y = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   362
		clip.w = screen->w-(2*32);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   363
		clip.h = screen->h-(2*32);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   364
		SDL_SetClipRect(screen, &clip);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   365
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   366
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   367
	/* Wait for a keystroke */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   368
	lastticks = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   369
	done = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   370
	mouse_pressed = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   371
	while ( !done ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   372
		/* Update the frame -- move the sprite */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   373
		if ( mouse_pressed ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   374
			MoveSprite(screen, light);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   375
			mouse_pressed = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   376
		} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   377
			MoveSprite(screen, NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   378
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   379
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   380
		/* Slow down the loop to 30 frames/second */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   381
		ticks = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   382
		if ( (ticks-lastticks) < FRAME_TICKS ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   383
#ifdef CHECK_SLEEP_GRANULARITY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   384
fprintf(stderr, "Sleeping %d ticks\n", FRAME_TICKS-(ticks-lastticks));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   385
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   386
			SDL_Delay(FRAME_TICKS-(ticks-lastticks));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   387
#ifdef CHECK_SLEEP_GRANULARITY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   388
fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks()-ticks));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   389
#endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   390
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   391
		lastticks = ticks;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   392
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   393
		/* Check for events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   394
		while ( SDL_PollEvent(&event) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   395
			switch (event.type) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   396
				/* Attract sprite while mouse is held down */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   397
				case SDL_MOUSEMOTION:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   398
					if (event.motion.state != 0) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   399
						AttractSprite(event.motion.x,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   400
								event.motion.y);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   401
						mouse_pressed = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   402
					}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   403
					break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   404
				case SDL_MOUSEBUTTONDOWN:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   405
					if ( event.button.button == 1 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   406
						AttractSprite(event.button.x,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   407
						              event.button.y);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   408
						mouse_pressed = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   409
					} else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   410
						SDL_Rect area;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   411
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   412
						area.x = event.button.x-16;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   413
						area.y = event.button.y-16;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   414
						area.w = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   415
						area.h = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   416
						SDL_FillRect(screen, &area, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   417
						SDL_UpdateRects(screen,1,&area);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   418
					}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   419
					break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   420
				case SDL_KEYDOWN:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   421
					/* Any keypress quits the app... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   422
				case SDL_QUIT:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   423
					done = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   424
					break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   425
				default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   426
					break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   427
			}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   428
		}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   429
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   430
	SDL_FreeSurface(light);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   431
	SDL_FreeSurface(sprite);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   432
	SDL_FreeSurface(backing);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   433
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   434
	/* Print out some timing information */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   435
	if ( flashes > 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   436
		printf("%d alpha blits, ~%4.4f ms per blit\n", 
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   437
			flashes, (float)flashtime/flashes);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   438
	}
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   439
	return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
   440
}