author | Sam Lantinga <slouken@libsdl.org> |
Mon, 19 Oct 2009 13:31:58 +0000 | |
changeset 3407 | d3baf5ac4e37 |
parent 3280 | 00cace2d9080 |
child 3697 | f7b03b6838cb |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2009 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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||
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/** |
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* \file SDL_keyboard.h |
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* |
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* Include file for SDL keyboard event handling |
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*/ |
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#ifndef _SDL_keyboard_h |
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#define _SDL_keyboard_h |
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#include "SDL_stdinc.h" |
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#include "SDL_error.h" |
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#include "SDL_keysym.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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/* *INDENT-OFF* */ |
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extern "C" { |
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/* *INDENT-ON* */ |
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#endif |
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/** |
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* \brief The SDL keysym structure, used in key events. |
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*/ |
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typedef struct SDL_keysym |
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{ |
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SDL_scancode scancode; /**< SDL physical key code - see ::SDL_scancode for details */ |
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SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */ |
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Uint16 mod; /**< current key modifiers */ |
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Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */ |
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} SDL_keysym; |
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/* Function prototypes */ |
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/** |
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* \brief Get the number of keyboard input devices available. |
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* |
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* \sa SDL_SelectKeyboard() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetNumKeyboards(void); |
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/** |
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* \brief Set the index of the currently selected keyboard. |
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* |
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* \return The index of the previously selected keyboard. |
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* |
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* \note You can query the currently selected keyboard by passing an index of -1. |
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* |
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* \sa SDL_GetNumKeyboards() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index); |
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/** |
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* \brief Get a snapshot of the current state of the selected keyboard. |
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* |
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* \param numkeys if non-NULL, receives the length of the returned array. |
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* |
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* \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values. |
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* |
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* \b Example: |
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* \code |
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* Uint8 *state = SDL_GetKeyboardState(NULL); |
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* if ( state[SDL_SCANCODE_RETURN] ) { |
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* printf("<RETURN> is pressed.\n"); |
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* } |
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* \endcode |
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*/ |
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extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); |
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/** |
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* \brief Get the current key modifier state for the selected keyboard. |
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*/ |
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extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); |
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/** |
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* \brief Set the current key modifier state for the selected keyboard. |
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* |
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* \note This does not change the keyboard state, only the key modifier flags. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); |
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/** |
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* \brief Get the key code corresponding to the given scancode according to the |
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* current keyboard layout. |
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* |
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* See ::SDLKey for details. |
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* |
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* \sa SDL_GetKeyName() |
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*/ |
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extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_scancode scancode); |
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/** |
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* \brief Get the scancode corresponding to the given key code according to the |
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* current keyboard layout. |
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* |
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* See ::SDL_scancode for details. |
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* |
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* \sa SDL_GetScancodeName() |
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*/ |
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extern DECLSPEC SDL_scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key); |
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/** |
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* \brief Get a human-readable name for a scancode. |
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* |
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* \return A pointer to a UTF-8 string that stays valid at least until the next |
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* call to this function. If you need it around any longer, you must |
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* copy it. If the scancode doesn't have a name, this function returns |
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* an empty string (""). |
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* |
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* \sa SDL_scancode |
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*/ |
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extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode |
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scancode); |
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/** |
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* \brief Get a human-readable name for a key. |
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* |
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* \return A pointer to a UTF-8 string that stays valid at least until the next |
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* call to this function. If you need it around any longer, you must |
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* copy it. If the key doesn't have a name, this function returns an |
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* empty string (""). |
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* |
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* \sa SDLKey |
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*/ |
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key); |
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/** |
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* \brief Start accepting Unicode text input events. |
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* |
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* \sa SDL_StopTextInput() |
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* \sa SDL_SetTextInputRect() |
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*/ |
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extern DECLSPEC void SDLCALL SDL_StartTextInput(void); |
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/** |
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* \brief Stop receiving any text input events. |
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* |
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* \sa SDL_StartTextInput() |
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*/ |
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extern DECLSPEC void SDLCALL SDL_StopTextInput(void); |
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/** |
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* \brief Set the rectangle used to type Unicode text inputs. |
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* |
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* \sa SDL_StartTextInput() |
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*/ |
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extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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/* *INDENT-OFF* */ |
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} |
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/* *INDENT-ON* */ |
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#endif |
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#include "close_code.h" |
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#endif /* _SDL_keyboard_h */ |
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/* vi: set ts=4 sw=4 expandtab: */ |