author | Sam Lantinga <slouken@libsdl.org> |
Tue, 05 Feb 2008 07:19:23 +0000 | |
changeset 2303 | d87417504c75 |
parent 2268 | 4baee598306d |
child 2360 | 96411dcd2267 |
child 2540 | 56cf872c723a |
child 2669 | e27bdcc80744 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2006 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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#include "SDL_config.h" |
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#ifndef _SDL_sysvideo_h |
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#define _SDL_sysvideo_h |
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#include "SDL_mouse.h" |
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#include "SDL_keysym.h" |
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/* The SDL video driver */ |
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typedef struct SDL_Window SDL_Window; |
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typedef struct SDL_Texture SDL_Texture; |
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typedef struct SDL_Renderer SDL_Renderer; |
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typedef struct SDL_RenderDriver SDL_RenderDriver; |
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typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
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typedef struct SDL_VideoDevice SDL_VideoDevice; |
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/* Define the SDL texture structure */ |
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struct SDL_Texture |
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{ |
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Uint32 id; |
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Uint32 format; /**< The pixel format of the texture */ |
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int access; /**< SDL_TextureAccess */ |
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int w; /**< The width of the texture */ |
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int h; /**< The height of the texture */ |
1985
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Added source color and alpha modulation support.
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int modMode; /**< The texture modulation mode */ |
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int blendMode; /**< The texture blend mode */ |
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int scaleMode; /**< The texture scale mode */ |
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Uint8 r, g, b, a; /**< Texture modulation values */ |
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SDL_Renderer *renderer; |
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void *driverdata; /**< Driver specific texture representation */ |
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SDL_Texture *next; |
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}; |
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/* Define the SDL renderer structure */ |
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struct SDL_Renderer |
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{ |
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Switch OpenGL contexts when switching render contexts.
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int (*ActivateRenderer) (SDL_Renderer * renderer); |
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Allow the render context to do necessary work when the video mode changes.
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int (*DisplayModeChanged) (SDL_Renderer * renderer); |
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int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, |
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void **pixels, int *pitch); |
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int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Color * colors, int firstcolor, |
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int ncolors); |
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int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL_Color * colors, int firstcolor, |
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int ncolors); |
1985
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int (*SetTextureColorMod) (SDL_Renderer * renderer, |
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SDL_Texture * texture); |
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int (*SetTextureAlphaMod) (SDL_Renderer * renderer, |
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SDL_Texture * texture); |
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int (*SetTextureBlendMode) (SDL_Renderer * renderer, |
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SDL_Texture * texture); |
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int (*SetTextureScaleMode) (SDL_Renderer * renderer, |
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SDL_Texture * texture); |
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int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * rect, const void *pixels, |
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int pitch); |
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int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * rect, int markDirty, void **pixels, |
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int *pitch); |
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void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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int numrects, const SDL_Rect * rects); |
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int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
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Uint8 a, const SDL_Rect * rect); |
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int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
1985
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const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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void (*RenderPresent) (SDL_Renderer * renderer); |
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void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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void (*DestroyRenderer) (SDL_Renderer * renderer); |
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/* The current renderer info */ |
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SDL_RendererInfo info; |
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/* The window associated with the renderer */ |
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SDL_WindowID window; |
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void *driverdata; |
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}; |
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/* Define the SDL render driver structure */ |
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struct SDL_RenderDriver |
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{ |
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SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); |
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/* Info about the renderer capabilities */ |
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SDL_RendererInfo info; |
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}; |
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/* Define the SDL window structure, corresponding to toplevel windows */ |
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struct SDL_Window |
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{ |
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Uint32 id; |
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122 |
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123 |
char *title; |
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124 |
int x, y; |
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125 |
int w, h; |
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126 |
Uint32 flags; |
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127 |
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128 |
int display; |
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129 |
SDL_Renderer *renderer; |
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SDL_GLContext context; |
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131 |
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void *userdata; |
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133 |
void *driverdata; |
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134 |
}; |
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135 |
#define FULLSCREEN_VISIBLE(W) \ |
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136 |
(((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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137 |
((W)->flags & SDL_WINDOW_SHOWN) && \ |
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138 |
!((W)->flags & SDL_WINDOW_MINIMIZED)) |
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139 |
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140 |
/* Define the SDL display structure |
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141 |
This corresponds to physical monitors attached to the system. |
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142 |
*/ |
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143 |
struct SDL_VideoDisplay |
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144 |
{ |
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145 |
int max_display_modes; |
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146 |
int num_display_modes; |
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147 |
SDL_DisplayMode *display_modes; |
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148 |
SDL_DisplayMode desktop_mode; |
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149 |
SDL_DisplayMode current_mode; |
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SDL_DisplayMode fullscreen_mode; |
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151 |
SDL_Palette *palette; |
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152 |
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153 |
Uint16 *gamma; |
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154 |
Uint16 *saved_gamma; /* (just offset into gamma) */ |
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155 |
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156 |
int num_render_drivers; |
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157 |
SDL_RenderDriver *render_drivers; |
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158 |
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159 |
int num_windows; |
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160 |
SDL_Window *windows; |
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161 |
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162 |
SDL_Renderer *current_renderer; |
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163 |
|
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164 |
/* The hash list of textures */ |
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165 |
SDL_Texture *textures[64]; |
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166 |
|
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167 |
SDL_VideoDevice *device; |
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168 |
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169 |
void *driverdata; |
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170 |
}; |
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171 |
|
0 | 172 |
/* Define the SDL video driver structure */ |
173 |
#define _THIS SDL_VideoDevice *_this |
|
174 |
||
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175 |
struct SDL_VideoDevice |
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176 |
{ |
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177 |
/* * * */ |
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178 |
/* The name of this video driver */ |
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179 |
const char *name; |
0 | 180 |
|
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181 |
/* * * */ |
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182 |
/* Initialization/Query functions */ |
0 | 183 |
|
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184 |
/* Initialize the native video subsystem, filling in the list |
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185 |
of displays for this driver, returning 0 or -1 if there's an error. |
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186 |
*/ |
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187 |
int (*VideoInit) (_THIS); |
0 | 188 |
|
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189 |
/* Reverse the effects VideoInit() -- called if VideoInit() fails |
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190 |
or if the application is shutting down the video subsystem. |
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191 |
*/ |
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192 |
void (*VideoQuit) (_THIS); |
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193 |
|
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194 |
/* * * */ |
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195 |
/* Display functions |
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196 |
*/ |
0 | 197 |
|
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198 |
/* Get a list of the available display modes. |
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199 |
* e.g. SDL_AddDisplayMode(_this->current_display, mode) |
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200 |
*/ |
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201 |
void (*GetDisplayModes) (_THIS); |
0 | 202 |
|
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203 |
/* Setting the display mode is independent of creating windows, |
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204 |
* so when the display mode is changed, all existing windows |
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205 |
* should have their data updated accordingly, including the |
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206 |
* display surfaces associated with them. |
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207 |
*/ |
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208 |
int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); |
0 | 209 |
|
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210 |
/* Set the color entries of the display palette */ |
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211 |
int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); |
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212 |
|
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213 |
/* Get the color entries of the display palette */ |
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214 |
int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); |
0 | 215 |
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216 |
/* Set the gamma ramp */ |
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217 |
int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 218 |
|
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219 |
/* Get the gamma ramp */ |
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220 |
int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 221 |
|
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222 |
/* * * */ |
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223 |
/* Window functions |
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224 |
*/ |
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225 |
int (*CreateWindow) (_THIS, SDL_Window * window); |
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226 |
int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); |
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227 |
void (*SetWindowTitle) (_THIS, SDL_Window * window); |
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228 |
void (*SetWindowPosition) (_THIS, SDL_Window * window); |
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229 |
void (*SetWindowSize) (_THIS, SDL_Window * window); |
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230 |
void (*ShowWindow) (_THIS, SDL_Window * window); |
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231 |
void (*HideWindow) (_THIS, SDL_Window * window); |
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232 |
void (*RaiseWindow) (_THIS, SDL_Window * window); |
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233 |
void (*MaximizeWindow) (_THIS, SDL_Window * window); |
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234 |
void (*MinimizeWindow) (_THIS, SDL_Window * window); |
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235 |
void (*RestoreWindow) (_THIS, SDL_Window * window); |
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|
236 |
void (*SetWindowGrab) (_THIS, SDL_Window * window); |
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void (*DestroyWindow) (_THIS, SDL_Window * window); |
0 | 238 |
|
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239 |
/* Get some platform dependent window information */ |
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240 |
SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, |
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|
241 |
struct SDL_SysWMinfo * info); |
0 | 242 |
|
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|
243 |
/* * * */ |
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244 |
/* OpenGL support |
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245 |
*/ |
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246 |
int (*GL_LoadLibrary) (_THIS, const char *path); |
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247 |
void *(*GL_GetProcAddress) (_THIS, const char *proc); |
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|
248 |
SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
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249 |
int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); |
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|
250 |
int (*GL_SetSwapInterval) (_THIS, int interval); |
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|
251 |
int (*GL_GetSwapInterval) (_THIS); |
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|
252 |
void (*GL_SwapWindow) (_THIS, SDL_Window * window); |
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|
253 |
void (*GL_DeleteContext) (_THIS, SDL_GLContext context); |
0 | 254 |
|
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255 |
/* * * */ |
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256 |
/* Event manager functions |
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257 |
*/ |
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258 |
void (*PumpEvents) (_THIS); |
0 | 259 |
|
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260 |
/* * * */ |
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|
261 |
/* Data common to all drivers */ |
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262 |
int num_displays; |
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|
263 |
SDL_VideoDisplay *displays; |
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264 |
int current_display; |
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Uint32 next_object_id; |
0 | 266 |
|
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267 |
/* * * */ |
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268 |
/* Data used by the GL drivers */ |
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269 |
struct |
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270 |
{ |
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271 |
int red_size; |
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272 |
int green_size; |
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273 |
int blue_size; |
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274 |
int alpha_size; |
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275 |
int depth_size; |
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276 |
int buffer_size; |
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277 |
int stencil_size; |
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278 |
int double_buffer; |
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279 |
int accum_red_size; |
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280 |
int accum_green_size; |
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281 |
int accum_blue_size; |
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282 |
int accum_alpha_size; |
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283 |
int stereo; |
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284 |
int multisamplebuffers; |
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285 |
int multisamplesamples; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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286 |
int accelerated; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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287 |
int driver_loaded; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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288 |
char driver_path[256]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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289 |
void *dll_handle; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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290 |
} gl_config; |
0 | 291 |
|
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292 |
/* * * */ |
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293 |
/* Data private to this driver */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
294 |
void *driverdata; |
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83420da906a5
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295 |
struct SDL_GLDriverData *gl_data; |
0 | 296 |
|
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297 |
/* * * */ |
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298 |
/* The function used to dispose of this structure */ |
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299 |
void (*free) (_THIS); |
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300 |
}; |
0 | 301 |
|
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302 |
typedef struct VideoBootStrap |
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303 |
{ |
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|
304 |
const char *name; |
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|
305 |
const char *desc; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
306 |
int (*available) (void); |
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|
307 |
SDL_VideoDevice *(*create) (int devindex); |
0 | 308 |
} VideoBootStrap; |
309 |
||
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103c6fec2a60
The Mac OS X Cocoa video driver is under construction...
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|
310 |
#if SDL_VIDEO_DRIVER_COCOA |
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The Mac OS X Cocoa video driver is under construction...
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|
311 |
extern VideoBootStrap COCOA_bootstrap; |
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|
312 |
#endif |
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|
313 |
#if SDL_VIDEO_DRIVER_X11 |
0 | 314 |
extern VideoBootStrap X11_bootstrap; |
315 |
#endif |
|
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|
316 |
#if SDL_VIDEO_DRIVER_NANOX |
30
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
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|
317 |
extern VideoBootStrap NX_bootstrap; |
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Added initial support for Nano-X (thanks Hsieh-Fu!)
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|
318 |
#endif |
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|
319 |
#if SDL_VIDEO_DRIVER_IPOD |
1140
af8b0f9ac2f4
iPod Linux framebuffer support.
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|
320 |
extern VideoBootStrap iPod_bootstrap; |
af8b0f9ac2f4
iPod Linux framebuffer support.
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|
321 |
#endif |
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|
322 |
#if SDL_VIDEO_DRIVER_WSCONS |
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|
323 |
extern VideoBootStrap WSCONS_bootstrap; |
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|
324 |
#endif |
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|
325 |
#if SDL_VIDEO_DRIVER_FBCON |
0 | 326 |
extern VideoBootStrap FBCON_bootstrap; |
327 |
#endif |
|
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|
328 |
#if SDL_VIDEO_DRIVER_DIRECTFB |
167
cb384ef627f6
Added support for DirectFB video on Linux (thanks Denis!)
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diff
changeset
|
329 |
extern VideoBootStrap DirectFB_bootstrap; |
cb384ef627f6
Added support for DirectFB video on Linux (thanks Denis!)
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|
330 |
#endif |
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|
331 |
#if SDL_VIDEO_DRIVER_PS2GS |
0 | 332 |
extern VideoBootStrap PS2GS_bootstrap; |
333 |
#endif |
|
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|
334 |
#if SDL_VIDEO_DRIVER_VGL |
75
b0ae59d0f3ee
Added patches from FreeBSD ports
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47
diff
changeset
|
335 |
extern VideoBootStrap VGL_bootstrap; |
b0ae59d0f3ee
Added patches from FreeBSD ports
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diff
changeset
|
336 |
#endif |
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|
337 |
#if SDL_VIDEO_DRIVER_SVGALIB |
0 | 338 |
extern VideoBootStrap SVGALIB_bootstrap; |
339 |
#endif |
|
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|
340 |
#if SDL_VIDEO_DRIVER_GAPI |
1251
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
341 |
extern VideoBootStrap GAPI_bootstrap; |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
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|
342 |
#endif |
1895
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|
343 |
#if SDL_VIDEO_DRIVER_WIN32 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
344 |
extern VideoBootStrap WIN32_bootstrap; |
0 | 345 |
#endif |
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|
346 |
#if SDL_VIDEO_DRIVER_BWINDOW |
0 | 347 |
extern VideoBootStrap BWINDOW_bootstrap; |
348 |
#endif |
|
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|
349 |
#if SDL_VIDEO_DRIVER_PHOTON |
173
83018110dce8
Added initial support for EPOC/Symbian OS (thanks Hannu!)
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167
diff
changeset
|
350 |
extern VideoBootStrap ph_bootstrap; |
83018110dce8
Added initial support for EPOC/Symbian OS (thanks Hannu!)
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changeset
|
351 |
#endif |
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|
352 |
#if SDL_VIDEO_DRIVER_EPOC |
173
83018110dce8
Added initial support for EPOC/Symbian OS (thanks Hannu!)
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parents:
167
diff
changeset
|
353 |
extern VideoBootStrap EPOC_bootstrap; |
83018110dce8
Added initial support for EPOC/Symbian OS (thanks Hannu!)
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167
diff
changeset
|
354 |
#endif |
1361
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New configure-based build system. Still work in progress, but much improved
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changeset
|
355 |
#if SDL_VIDEO_DRIVER_XBIOS |
281
c5010ab8ba35
Added initial support for Atari (thanks Patrice!)
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parents:
252
diff
changeset
|
356 |
extern VideoBootStrap XBIOS_bootstrap; |
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Added initial support for Atari (thanks Patrice!)
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changeset
|
357 |
#endif |
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|
358 |
#if SDL_VIDEO_DRIVER_GEM |
281
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parents:
252
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changeset
|
359 |
extern VideoBootStrap GEM_bootstrap; |
c5010ab8ba35
Added initial support for Atari (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
360 |
#endif |
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#if SDL_VIDEO_DRIVER_DC |
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extern VideoBootStrap DC_bootstrap; |
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#endif |
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#if SDL_VIDEO_DRIVER_RISCOS |
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extern VideoBootStrap RISCOS_bootstrap; |
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366 |
#endif |
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#if SDL_VIDEO_DRIVER_OS2FS |
1190 | 368 |
extern VideoBootStrap OS2FSLib_bootstrap; |
369 |
#endif |
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#if SDL_VIDEO_DRIVER_DUMMY |
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extern VideoBootStrap DUMMY_bootstrap; |
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#endif |
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373 |
|
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#define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
0 | 375 |
|
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extern SDL_VideoDevice *SDL_GetVideoDevice(); |
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extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
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378 |
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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379 |
extern SDL_bool SDL_AddDisplayMode(int displayIndex, |
c121d94672cb
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380 |
const SDL_DisplayMode * mode); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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381 |
extern void SDL_AddRenderDriver(int displayIndex, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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382 |
const SDL_RenderDriver * driver); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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383 |
|
1928
861bc36f0ab3
Fixed crash with multiple windows
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384 |
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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385 |
extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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386 |
extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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387 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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388 |
extern void SDL_OnWindowShown(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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389 |
extern void SDL_OnWindowHidden(SDL_Window * window); |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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390 |
extern void SDL_OnWindowResized(SDL_Window * window); |
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391 |
extern void SDL_OnWindowFocusGained(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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392 |
extern void SDL_OnWindowFocusLost(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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393 |
extern SDL_WindowID SDL_GetFocusWindow(void); |
0 | 394 |
|
395 |
#endif /* _SDL_sysvideo_h */ |
|
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|
396 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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397 |
/* vi: set ts=4 sw=4 expandtab: */ |