src/joystick/SDL_sysjoystick.h
author Sam Lantinga <slouken@libsdl.org>
Tue, 21 Feb 2006 08:46:50 +0000
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permissions -rw-r--r--
Use consistent identifiers for the various platforms we support. Make sure every source file includes SDL_config.h, so the proper system headers are chosen.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is SDL_free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* This is the system specific header for the SDL joystick API */
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#include "SDL_joystick.h"
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/* The SDL joystick structure */
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struct _SDL_Joystick {
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	Uint8 index;		/* Device index */
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	const char *name;	/* Joystick name - system dependent */
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	int naxes;		/* Number of axis controls on the joystick */
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	Sint16 *axes;		/* Current axis states */
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	int nhats;		/* Number of hats on the joystick */
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	Uint8 *hats;		/* Current hat states */
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	int nballs;		/* Number of trackballs on the joystick */
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	struct balldelta {
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		int dx;
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		int dy;
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	} *balls;		/* Current ball motion deltas */
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	int nbuttons;		/* Number of buttons on the joystick */
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	Uint8 *buttons;		/* Current button states */
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	struct joystick_hwdata *hwdata;	/* Driver dependent information */
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	int ref_count;		/* Reference count for multiple opens */
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};
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/* Function to scan the system for joysticks.
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 * Joystick 0 should be the system default joystick.
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 * This function should return the number of available joysticks, or -1
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 * on an unrecoverable fatal error.
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 */
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extern int SDL_SYS_JoystickInit(void);
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/* Function to get the device-dependent name of a joystick */
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extern const char *SDL_SYS_JoystickName(int index);
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/* Function to open a joystick for use.
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   The joystick to open is specified by the index field of the joystick.
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   This should fill the nbuttons and naxes fields of the joystick structure.
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   It returns 0, or -1 if there is an error.
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 */
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extern int SDL_SYS_JoystickOpen(SDL_Joystick *joystick);
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/* Function to update the state of a joystick - called as a device poll.
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 * This function shouldn't update the joystick structure directly,
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 * but instead should call SDL_PrivateJoystick*() to deliver events
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 * and update joystick device state.
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 */
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extern void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick);
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/* Function to close a joystick after use */
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extern void SDL_SYS_JoystickClose(SDL_Joystick *joystick);
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/* Function to perform any system-specific joystick related cleanup */
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extern void SDL_SYS_JoystickQuit(void);
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