Borland.html
author Sam Lantinga <slouken@libsdl.org>
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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  <title>Building SDL with Borland's C++ compilers</title>
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  <meta name="author"
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 content="David Snopek and updated by Dominique Louis.">
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</head>
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  <body>
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     <xevol @newtonave.net="">      </xevol>     
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<h1>Building SDL with Borland's C++ compilers. </h1>
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      <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> 
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    and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique 
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  Louis</a></b> ( Last updated : 30th June 2003 ).<br>
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      <br>
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       These instructions cover how to compile SDL and its included test
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programs   using either  Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, 
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 <a href="#k3">C++ Builder for Linux  ( AKA Kylix 3 )</a> or the free <a
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 href="#bccc">Borland C++ command-line compiler</a>. <br>
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<h3> <b> Extract the files </b> </h3>
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<p> Unzip the Borland.zip archive into <b>this</b> directory.  Do not unzip 
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  it into any  other directory because the makefiles ( *.mak ) and project 
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 files ( *.bpr ) use relative paths to refer to the SDL sources.  This  should 
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 create a directory named "Borland" inside of the top level SDL source directory. 
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   </p>
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<h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
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</h3>
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<p> Inside of the "Borland" directory there is a "bcb6" directory that contains 
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  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
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  icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on 
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the  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  <br>
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   This will proceed  to build SDL ( with Borland's calling convention ), 
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SDLmain,  and all  the <a href="#tests">test programs</a>. Currently, all 
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the <a href="#tests">test programs</a>  are dynamically linked to Sam Lantinga's 
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SDL.dll.</p>
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<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
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&nbsp;<br>
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   If you wish to dynamically link to the SDL library supplied by Sam Lantinga 
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 in each release, I have created the correct *.libs for SDL 1.2.4 and they 
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 exist in the "/lib" directory.<br>
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   If you would like to create the *.lib files yourself, you will need to 
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make  use of Borland's "implib.exe" utility.<br>
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   </p>
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<p><tt>IMPLIB</tt> works like this: </p>
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<pre>    IMPLIB (destination lib name) (source dll)<br></pre>
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<p> For example,</p>
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<pre>    IMPLIB SDL.lib SDL.dll<br></pre>
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<p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
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   </p>
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<p>To learn more about the difference between Borland's and Microsoft's *.lib 
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 format please read the article <a
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 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
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   </p>
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<p>  <b><br>
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   NOTE :</b> The C++ Builder for Windows project format, is not compatible
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 with the Kylix  3 project format, hence the reason why they are in separate
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 directories.</p>
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<h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler 
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 </b> </h3>
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<p> The free Borland compiler can be downloaded at no charge from <a
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 href="http://www.borland.com/bcppbuilder/freecompiler/"> the  Borland website 
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  </a>.  Make sure that it is installed and properly configured. </p>
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<p> Open an MS-DOS Prompt.  Change to the "Borland\freebcc" directory under 
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  the  SDL source directory.  Type "make -f SDL.mak" to build SDL and "make 
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  -f  SDLmain.mak".  There are also makefiles for all of the <a
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 href="#tests">test  programs</a>, if you wish to build them. All .exes and 
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DLLs are created in the "test" SDL directory. Ify ou would like to create 
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the DLL and all the test applications, I have thrown together a basic batchfile 
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called "makeall.bat" which should create everything in the right order. </p>
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<h3> <b> Output files </b> </h3>
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       No matter which compiler you used, three important files should have 
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 been  produced:        
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<ul>
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      	<li> SDL.dll ( Borland format ) </li>
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      	<li> SDL.lib&nbsp;( Borland format ) </li>
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      	<li> SDLmain.lib&nbsp;( Borland format ) </li>
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</ul>
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       Both of the *.lib files will need to be added to all the projects
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that   use SDL and SDL.dll  must be placed some where the Windows dynamic
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linker   can find it (either in your  project directory or on the system
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path, C:\WINDOWS\SYSTEM).       
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<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix 
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 3 ) </b> </h3>
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<p> Inside of the "Borland" directory there is a "k3" directory that contains 
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  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
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  icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on 
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the  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  This will 
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proceed  to build all  the <a href="#tests">test programs</a>.&nbsp;<br>
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   Linux  users do not need *.lib files as the Shared Object is linked right 
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 into the  project ( very neat actually, Windows should do this sort of thing 
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 as it is a lot easier for the developer ).  <br>
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      <b>NOTE :</b>&nbsp;The C++ Builder for Windows project format, is not
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 compatible with the Kylix  3 project format, hence the reason why they are
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 in separate directories.</p>
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<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib 
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  directory as libSDL_*.so and the Mesa OpenGL shared objects are located 
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in  /usr/X11R6/lib as libGL*.so<br>
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       <br>
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       So if your setup is different you may need to change the project file
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  so that they re-link to the ones on your system.<br>
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       <br>
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       On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
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 So  if you you have not installed the development RPMs ( usually named libSDL-devel*
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   ) for SDL ( not included ) you may have to change the include directory
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 within  some of the projects.<br>
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   </p>
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<h3> Known Problems</h3>
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     The only known problem is that I ( Dominique Louis ), was unable to
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create  the projects that rebuilt the SDL shared objects under Linux, due
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to time  constraints and my lack of intimate knowledge of Linux.     
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<h3><a name="tests"><b> Test programs </b> </a></h3>
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   Some of the test programs require included media files ( *.wav; *.bmp
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etc   ). All the test programs are now created in the "test" directory, where
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the media files are ( usually ) so they should be ready to go.  <br>
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     <br>
642
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  <br>
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