include/SDL_pixels.h
author Sam Lantinga <slouken@libsdl.org>
Mon, 12 Jun 2006 09:10:06 +0000
branchSDL-1.3
changeset 1676 e136f3ffdc1b
parent 1675 d33dcfc3fde7
child 1681 80a5e6a4e1e2
permissions -rw-r--r--
Adding software renderer implementation
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/**
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 * \file SDL_pixels.h
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 *
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 * Header for the enumerated pixel format definitions
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 */
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#ifndef _SDL_pixels_h
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#define _SDL_pixels_h
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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enum
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{                               /* Pixel type */
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    SDL_PixelType_Unknown,
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    SDL_PixelType_Index1,
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    SDL_PixelType_Index4,
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    SDL_PixelType_Index8,
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    SDL_PixelType_Packed8,
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    SDL_PixelType_Packed16,
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    SDL_PixelType_Packed32,
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    SDL_PixelType_ArrayU8,
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    SDL_PixelType_ArrayU16,
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    SDL_PixelType_ArrayU32,
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    SDL_PixelType_ArrayF16,
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    SDL_PixelType_ArrayF32,
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};
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enum
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{                               /* bitmap pixel order, high bit -> low bit */
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    SDL_BitmapOrder_None,
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    SDL_BitmapOrder_4321,
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    SDL_BitmapOrder_1234,
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};
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enum
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{                               /* packed component order, high bit -> low bit */
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    SDL_PackedOrder_None,
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    SDL_PackedOrder_XRGB,
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    SDL_PackedOrder_RGBX,
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    SDL_PackedOrder_ARGB,
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    SDL_PackedOrder_RGBA,
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    SDL_PackedOrder_XBGR,
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    SDL_PackedOrder_BGRX,
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    SDL_PackedOrder_ABGR,
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    SDL_PackedOrder_BGRA,
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};
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enum
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{                               /* array component order, low byte -> high byte */
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    SDL_ArrayOrder_None,
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    SDL_ArrayOrder_RGB,
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    SDL_ArrayOrder_RGBA,
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    SDL_ArrayOrder_ARGB,
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    SDL_ArrayOrder_BGR,
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    SDL_ArrayOrder_BGRA,
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    SDL_ArrayOrder_ABGR,
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};
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enum
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{                               /* Packed component layout */
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    SDL_PackedLayout_None,
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    SDL_PackedLayout_332,
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    SDL_PackedLayout_4444,
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    SDL_PackedLayout_1555,
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    SDL_PackedLayout_5551,
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    SDL_PackedLayout_565,
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    SDL_PackedLayout_8888,
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    SDL_PackedLayout_2101010,
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    SDL_PackedLayout_1010102,
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};
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#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) \
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    ((A) | ((B) << 8) | ((C) << 16) | ((D) << 24))
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#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
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    ((1 << 31) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
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     ((bits) << 8) | ((bytes) << 0))
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#define SDL_PIXELTYPE(X)	(((X) >> 24) & 0x0F)
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#define SDL_PIXELORDER(X)	(((X) >> 20) & 0x0F)
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#define SDL_PIXELLAYOUT(X)	(((X) >> 16) & 0x0F)
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#define SDL_BITSPERPIXEL(X)	(((X) >> 8) & 0xFF)
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#define SDL_BYTESPERPIXEL(X)	(((X) >> 0) & 0xFF)
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#define SDL_ISPIXELFORMAT_FOURCC(format)    (((format) & 0x8000000) != 0)
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enum
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{
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    SDL_PixelFormat_Unknown,
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    SDL_PixelFormat_Index1LSB =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_1234, 0,
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                               1, 0),
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    SDL_PixelFormat_Index1MSB =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_4321, 0,
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                               1, 0),
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    SDL_PixelFormat_Index4LSB =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_1234, 0,
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                               2, 0),
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    SDL_PixelFormat_Index4MSB =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_4321, 0,
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                               2, 0),
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    SDL_PixelFormat_Index8 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index8, 0, 0, 8, 1),
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    SDL_PixelFormat_RGB332 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed8, SDL_PackedOrder_XRGB,
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                               SDL_PackedLayout_332, 8, 1),
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    SDL_PixelFormat_RGB444 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
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                               SDL_PackedLayout_4444, 12, 2),
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    SDL_PixelFormat_RGB555 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
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                               SDL_PackedLayout_1555, 15, 2),
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    SDL_PixelFormat_ARGB4444 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB,
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                               SDL_PackedLayout_4444, 16, 2),
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    SDL_PixelFormat_ARGB1555 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB,
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                               SDL_PackedLayout_1555, 16, 2),
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    SDL_PixelFormat_RGB565 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
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                               SDL_PackedLayout_565, 16, 2),
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    SDL_PixelFormat_RGB24 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_RGB, 0,
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                               24, 3),
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    SDL_PixelFormat_BGR24 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_BGR, 0,
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                               24, 3),
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    SDL_PixelFormat_RGB888 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XRGB,
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                               SDL_PackedLayout_8888, 24, 4),
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    SDL_PixelFormat_BGR888 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XBGR,
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                               SDL_PackedLayout_8888, 24, 4),
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    SDL_PixelFormat_ARGB8888 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB,
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                               SDL_PackedLayout_8888, 32, 4),
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    SDL_PixelFormat_RGBA8888 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_RGBA,
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                               SDL_PackedLayout_8888, 32, 4),
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    SDL_PixelFormat_ABGR8888 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ABGR,
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                               SDL_PackedLayout_8888, 32, 4),
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    SDL_PixelFormat_BGRA8888 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_BGRA,
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                               SDL_PackedLayout_8888, 32, 4),
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    SDL_PixelFormat_ARGB2101010 =
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        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB,
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                               SDL_PackedLayout_2101010, 32, 4),
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    SDL_PixelFormat_YV12 = SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
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    SDL_PixelFormat_IYUV = SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
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    SDL_PixelFormat_YUY2 = SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
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    SDL_PixelFormat_UYVY = SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
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    SDL_PixelFormat_YVYU = SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
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};
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typedef struct SDL_Color
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{
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    Uint8 r;
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    Uint8 g;
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    Uint8 b;
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    Uint8 unused;
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} SDL_Color;
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#define SDL_Colour SDL_Color
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typedef struct SDL_Palette
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{
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    int ncolors;
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    SDL_Color *colors;
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} SDL_Palette;
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/* Everything in the pixel format structure is read-only */
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typedef struct SDL_PixelFormat
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{
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    SDL_Palette *palette;
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    Uint8 BitsPerPixel;
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    Uint8 BytesPerPixel;
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    Uint8 Rloss;
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    Uint8 Gloss;
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    Uint8 Bloss;
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    Uint8 Aloss;
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    Uint8 Rshift;
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    Uint8 Gshift;
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    Uint8 Bshift;
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    Uint8 Ashift;
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    Uint32 Rmask;
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    Uint32 Gmask;
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    Uint32 Bmask;
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    Uint32 Amask;
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    /* RGB color key information */
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    Uint32 colorkey;
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    /* Alpha value information (per-surface alpha) */
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    Uint8 alpha;
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} SDL_PixelFormat;
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/*
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 * Convert one of the enumerated formats above to a bpp and RGBA masks.
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 * Returns SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
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 */
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extern DECLSPEC SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp,
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                                                    Uint32 * Rmask,
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                                                    Uint32 * Gmask,
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                                                    Uint32 * Bmask,
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                                                    Uint32 * Amask);
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/*
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 * Convert a bpp and RGBA masks to one of the enumerated formats above.
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 * Returns SDL_PixelFormat_Unknown if the conversion wasn't possible.
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 */
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extern DECLSPEC Uint32 SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask,
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                                                  Uint32 Gmask, Uint32 Bmask,
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                                                  Uint32 Amask);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_pixels_h */
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/* vi: set ts=4 sw=4 expandtab: */