author | Sam Lantinga <slouken@libsdl.org> |
Fri, 14 Dec 2001 12:38:15 +0000 | |
changeset 252 | e8157fcb3114 |
parent 0 | 74212992fb08 |
child 297 | f6ffac90895c |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Library General Public |
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License as published by the Free Software Foundation; either |
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version 2 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Library General Public License for more details. |
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You should have received a copy of the GNU Library General Public |
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License along with this library; if not, write to the Free |
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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Sam Lantinga |
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252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
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slouken@libsdl.org |
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*/ |
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#ifdef SAVE_RCSID |
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static char rcsid = |
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"@(#) $Id$"; |
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#endif |
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/* Useful functions and variables from SDL_events.c */ |
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#include "SDL_events.h" |
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/* Start and stop the event processing loop */ |
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extern int SDL_StartEventLoop(Uint32 flags); |
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extern void SDL_StopEventLoop(void); |
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extern void SDL_QuitInterrupt(void); |
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extern void SDL_Lock_EventThread(); |
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extern void SDL_Unlock_EventThread(); |
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extern Uint32 SDL_EventThreadID(void); |
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/* Event handler init routines */ |
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extern int SDL_AppActiveInit(void); |
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extern int SDL_KeyboardInit(void); |
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extern int SDL_MouseInit(void); |
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extern int SDL_QuitInit(void); |
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/* The event filter function */ |
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extern SDL_EventFilter SDL_EventOK; |
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/* The array of event processing states */ |
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extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; |
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/* Internal event queueing functions |
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(from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) |
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*/ |
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extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); |
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extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, |
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Sint16 x, Sint16 y); |
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extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); |
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extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); |
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extern int SDL_PrivateResize(int w, int h); |
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extern int SDL_PrivateExpose(void); |
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extern int SDL_PrivateQuit(void); |
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extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); |
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/* Used by the activity event handler to remove mouse focus */ |
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extern void SDL_MouseFocus(int focus); |
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/* Used by the activity event handler to remove keyboard focus */ |
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extern void SDL_ResetKeyboard(void); |
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/* Used by the event loop to queue pending keyboard repeat events */ |
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extern void SDL_CheckKeyRepeat(void); |
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/* Used by the OS keyboard code to detect whether or not to do UNICODE */ |
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#ifndef DEFAULT_UNICODE_TRANSLATION |
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#define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ |
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#endif |
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extern int SDL_TranslateUNICODE; |