src/video/win32/SDL_win32video.c
author Sam Lantinga <slouken@libsdl.org>
Tue, 27 Jun 2006 07:46:36 +0000
branchSDL-1.3
changeset 1718 ed4d4f1ea201
parent 1712 931d111e737a
child 1720 a1ebb17f9c52
permissions -rw-r--r--
Further progress on the new Windows video driver: * SDL_SetModuleHandle() is obsolete, I hope. * SDL 1.3 uses the UNICODE API * I'm ignoring Windows CE for the moment, we'll reevaluate what needs to be different for Windows CE later. * Pulled the stdio redirection from WinMain()
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "SDL_win32video.h"
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#include "SDL_win32events.h"
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#include "SDL_win32window.h"
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/* Initialization/Query functions */
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static int WIN_VideoInit(_THIS);
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static int WIN_SetDisplayMode(_THIS, const SDL_DisplayMode * mode);
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static void WIN_VideoQuit(_THIS);
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/* WIN32 driver bootstrap functions */
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static int
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WIN_Available(void)
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{
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    return (1);
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}
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static void
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WIN_DeleteDevice(SDL_VideoDevice * device)
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{
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    SDL_UnregisterApp();
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    SDL_free(device->hidden);
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    SDL_free(device);
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}
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static SDL_VideoDevice *
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WIN_CreateDevice(int devindex)
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{
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    SDL_VideoDevice *device;
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    SDL_RegisterApp(NULL, 0, NULL);
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    /* Initialize all variables that we clean on shutdown */
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    device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
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    if (device) {
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        SDL_memset(device, 0, (sizeof *device));
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        device->hidden = (struct SDL_PrivateVideoData *)
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            SDL_malloc((sizeof *device->hidden));
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    }
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    if ((device == NULL) || (device->hidden == NULL)) {
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        SDL_OutOfMemory();
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        if (device) {
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            SDL_free(device);
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        }
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        return NULL;
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    }
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    SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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    /* Set the function pointers */
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    device->VideoInit = WIN_VideoInit;
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    device->SetDisplayMode = WIN_SetDisplayMode;
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    device->VideoQuit = WIN_VideoQuit;
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    device->PumpEvents = WIN_PumpEvents;
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#undef CreateWindow
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    device->CreateWindow = WIN_CreateWindow;
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    device->CreateWindowFrom = WIN_CreateWindowFrom;
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    device->SetWindowTitle = WIN_SetWindowTitle;
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    device->SetWindowPosition = WIN_SetWindowPosition;
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    device->SetWindowSize = WIN_SetWindowSize;
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    device->ShowWindow = WIN_ShowWindow;
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    device->HideWindow = WIN_HideWindow;
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    device->RaiseWindow = WIN_RaiseWindow;
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    device->MaximizeWindow = WIN_MaximizeWindow;
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    device->MinimizeWindow = WIN_MinimizeWindow;
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    device->RestoreWindow = WIN_RestoreWindow;
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    device->SetWindowGrab = WIN_SetWindowGrab;
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    device->DestroyWindow = WIN_DestroyWindow;
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    device->GetWindowWMInfo = WIN_GetWindowWMInfo;
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    device->free = WIN_DeleteDevice;
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    return device;
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}
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VideoBootStrap WIN32_bootstrap = {
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    "win32", "SDL Win32/64 video driver",
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    WIN_Available, WIN_CreateDevice
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};
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int
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WIN_VideoInit(_THIS)
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{
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    SDL_DisplayMode mode;
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    SDL_AddBasicVideoDisplay(NULL);
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    //SDL_AddRenderDriver(0, &SDL_WIN_RenderDriver);
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    SDL_zero(mode);
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    SDL_AddDisplayMode(0, &mode);
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    /* We're done! */
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    return 0;
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}
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static int
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WIN_SetDisplayMode(_THIS, const SDL_DisplayMode * mode)
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{
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    SDL_CurrentDisplay.current_mode = *mode;
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    return 0;
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}
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void
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WIN_VideoQuit(_THIS)
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{
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}
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/* vim: set ts=4 sw=4 expandtab: */