author | Sam Lantinga <slouken@libsdl.org> |
Wed, 07 Jun 2006 16:10:28 +0000 | |
branch | SDL-1.3 |
changeset 1670 | eef792d31de8 |
parent 1668 | 4da1ee79c9af |
child 1671 | 89f7510fe17a |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2006 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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/** |
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* \file SDL_mouse.h |
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* |
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* Include file for SDL mouse event handling |
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*/ |
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#ifndef _SDL_mouse_h |
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#define _SDL_mouse_h |
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#include "SDL_stdinc.h" |
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#include "SDL_error.h" |
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#include "SDL_video.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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/* *INDENT-OFF* */ |
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extern "C" { |
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/* *INDENT-ON* */ |
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#endif |
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typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ |
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/* Function prototypes */ |
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/* \fn int SDL_GetNumMice(void) |
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* |
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* \brief Get the number of mouse input devices available. |
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* |
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* \sa SDL_SelectMouse() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetNumMice(void); |
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/* \fn int SDL_SelectMouse(int index) |
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* |
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* \brief Set the index of the currently selected mouse. |
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* |
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* \return The index of the currently selected mouse. |
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* |
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* \note You can query the currently selected mouse by passing an index of -1. |
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* |
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* \sa SDL_GetNumMice() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SelectMouse(int index); |
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/* \fn SDL_WindowID SDL_GetMouseFocusWindow(void) |
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* |
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* \brief Get the window which currently has focus for the currently selected mouse. |
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*/ |
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extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void); |
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/* |
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* \fn Uint8 SDL_GetMouseState(int *x, int *y) |
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* |
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* \brief Retrieve the current state of the mouse. |
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* |
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* The current button state is returned as a button bitmask, which can |
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* be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
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* mouse cursor position relative to the focus window for the currently |
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* selected mouse. You can pass NULL for either x or y. |
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*/ |
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extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); |
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/* |
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* \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y) |
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* |
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* \brief Retrieve the current state of the mouse. |
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* |
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* The current button state is returned as a button bitmask, which can |
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* be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
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* mouse deltas since the last call to SDL_GetRelativeMouseState(). |
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*/ |
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extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
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/* |
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* \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y) |
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* |
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* \brief Moves the currently selected mouse to the given position within the window. |
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* |
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* \param windowID The window to move the mouse into, or 0 for the current mouse focus |
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* \param x The x coordinate within the window |
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* \param y The y coordinate within the window |
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* |
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* \note This function generates a mouse motion event |
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*/ |
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extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID, |
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int x, int y); |
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/* |
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* Create a cursor using the specified data and mask (in MSB format). |
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* The cursor width must be a multiple of 8 bits. |
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* |
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* The cursor is created in black and white according to the following: |
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* data mask resulting pixel on screen |
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* 0 1 White |
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* 1 1 Black |
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* 0 0 Transparent |
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* 1 0 Inverted color if possible, black if not. |
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* |
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* Cursors created with this function must be freed with SDL_FreeCursor(). |
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*/ |
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extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor |
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(Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y); |
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/* |
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* Set the currently active cursor to the specified one. |
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* If the cursor is currently visible, the change will be immediately |
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* represented on the display. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
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/* |
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* Returns the currently active cursor. |
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*/ |
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extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
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/* |
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* Deallocates a cursor created with SDL_CreateCursor(). |
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*/ |
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extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
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/* |
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* Toggle whether or not the cursor is shown on the screen. |
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* The cursor start off displayed, but can be turned off. |
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* SDL_ShowCursor() returns 1 if the cursor was being displayed |
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* before the call, or 0 if it was not. You can query the current |
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* state by passing a 'toggle' value of -1. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
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/* Used as a mask when testing buttons in buttonstate |
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Button 1: Left mouse button |
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Button 2: Middle mouse button |
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Button 3: Right mouse button |
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Button 4: Mouse wheel up (may also be a real button) |
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Button 5: Mouse wheel down (may also be a real button) |
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*/ |
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#define SDL_BUTTON(X) (1 << ((X)-1)) |
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#define SDL_BUTTON_LEFT 1 |
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#define SDL_BUTTON_MIDDLE 2 |
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#define SDL_BUTTON_RIGHT 3 |
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#define SDL_BUTTON_WHEELUP 4 |
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#define SDL_BUTTON_WHEELDOWN 5 |
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#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
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#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
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#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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/* *INDENT-OFF* */ |
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} |
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/* *INDENT-ON* */ |
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#endif |
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#include "close_code.h" |
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#endif /* _SDL_mouse_h */ |
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/* vi: set ts=4 sw=4 expandtab: */ |