src/audio/dc/aica.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 14 Jul 2006 06:40:53 +0000
changeset 1903 f132024010be
parent 1895 c121d94672cb
child 2859 99210400e8b9
permissions -rw-r--r--
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _AICA_H_
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#define _AICA_H_
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#define	AICA_MEM	0xa0800000
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#define SM_8BIT		1
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#define SM_16BIT	0
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#define SM_ADPCM	2
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void aica_play(int ch, int mode, unsigned long smpptr, int looptst,
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               int loopend, int freq, int vol, int pan, int loopflag);
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void aica_stop(int ch);
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void aica_vol(int ch, int vol);
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void aica_pan(int ch, int pan);
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void aica_freq(int ch, int freq);
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int aica_get_pos(int ch);
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#endif
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/* vi: set ts=4 sw=4 expandtab: */