src/video/win32/SDL_win32video.h
author Sam Lantinga <slouken@libsdl.org>
Thu, 13 Jul 2006 08:13:02 +0000
changeset 1901 f1828a500391
parent 1895 c121d94672cb
child 1913 83420da906a5
permissions -rw-r--r--
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition. Fixed performance problem with testsprite2 on the D3D driver.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_win32video_h
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#define _SDL_win32video_h
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#include "../SDL_sysvideo.h"
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#define WIN32_LEAN_AND_MEAN
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#define UNICODE
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#define WINVER  0x500           /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
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#include <windows.h>
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#if SDL_VIDEO_RENDER_D3D
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//#include <d3d9.h>
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#define D3D_DEBUG_INFO
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#include "d3d9.h"
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#endif
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#include "SDL_win32events.h"
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#include "SDL_win32gamma.h"
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#include "SDL_win32keyboard.h"
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#include "SDL_win32modes.h"
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#include "SDL_win32mouse.h"
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#include "SDL_win32window.h"
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#ifdef UNICODE
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#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR))
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#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1)
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#else
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#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1))
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#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1)
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#endif
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/* Private display data */
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typedef struct SDL_VideoData
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{
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#if SDL_VIDEO_RENDER_D3D
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    HANDLE d3dDLL;
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    IDirect3D9 *d3d;
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#endif
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    int mouse;
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    int keyboard;
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} SDL_VideoData;
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#endif /* _SDL_win32video_h */
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/* vi: set ts=4 sw=4 expandtab: */