author | Sam Lantinga <slouken@libsdl.org> |
Wed, 16 Feb 2011 17:17:21 -0800 | |
changeset 5328 | f34a5f9ce9f6 |
parent 5310 | a9945ce48999 |
child 5359 | d5fe4ed3a28d |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2011 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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6 |
modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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11 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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15 |
You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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#include "SDL_config.h" |
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/* Initialization code for SDL */ |
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#include "SDL.h" |
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#include "SDL_revision.h" |
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#include "SDL_fatal.h" |
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#include "SDL_assert_c.h" |
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#include "haptic/SDL_haptic_c.h" |
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#include "joystick/SDL_joystick_c.h" |
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/* Initialization/Cleanup routines */ |
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#if !SDL_TIMERS_DISABLED |
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extern void SDL_StartTicks(void); |
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extern int SDL_TimerInit(void); |
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extern void SDL_TimerQuit(void); |
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#endif |
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#if defined(__WIN32__) |
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extern int SDL_HelperWindowCreate(void); |
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extern int SDL_HelperWindowDestroy(void); |
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#endif |
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/* The initialized subsystems */ |
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static Uint32 SDL_initialized = 0; |
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static Uint32 ticks_started = 0; |
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int |
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SDL_InitSubSystem(Uint32 flags) |
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{ |
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#if !SDL_VIDEO_DISABLED |
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/* Initialize the video/event subsystem */ |
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if ((flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO)) { |
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if (SDL_VideoInit(NULL) < 0) { |
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return (-1); |
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} |
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SDL_initialized |= SDL_INIT_VIDEO; |
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} |
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#else |
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if (flags & SDL_INIT_VIDEO) { |
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SDL_SetError("SDL not built with video support"); |
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return (-1); |
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} |
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#endif |
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#if !SDL_AUDIO_DISABLED |
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/* Initialize the audio subsystem */ |
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if ((flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO)) { |
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Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
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if (SDL_AudioInit(NULL) < 0) { |
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return (-1); |
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} |
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SDL_initialized |= SDL_INIT_AUDIO; |
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} |
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#else |
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if (flags & SDL_INIT_AUDIO) { |
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SDL_SetError("SDL not built with audio support"); |
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return (-1); |
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} |
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#endif |
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#if !SDL_TIMERS_DISABLED |
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/* Initialize the timer subsystem */ |
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if (!ticks_started) { |
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SDL_StartTicks(); |
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ticks_started = 1; |
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} |
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if ((flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER)) { |
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if (SDL_TimerInit() < 0) { |
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return (-1); |
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} |
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SDL_initialized |= SDL_INIT_TIMER; |
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} |
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#else |
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if (flags & SDL_INIT_TIMER) { |
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SDL_SetError("SDL not built with timer support"); |
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return (-1); |
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} |
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#endif |
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#if !SDL_JOYSTICK_DISABLED |
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/* Initialize the joystick subsystem */ |
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if ((flags & SDL_INIT_JOYSTICK) && !(SDL_initialized & SDL_INIT_JOYSTICK)) { |
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if (SDL_JoystickInit() < 0) { |
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return (-1); |
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} |
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SDL_initialized |= SDL_INIT_JOYSTICK; |
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} |
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#else |
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if (flags & SDL_INIT_JOYSTICK) { |
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SDL_SetError("SDL not built with joystick support"); |
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return (-1); |
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} |
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#endif |
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#if !SDL_HAPTIC_DISABLED |
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/* Initialize the haptic subsystem */ |
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if ((flags & SDL_INIT_HAPTIC) && !(SDL_initialized & SDL_INIT_HAPTIC)) { |
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120 |
if (SDL_HapticInit() < 0) { |
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121 |
return (-1); |
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122 |
} |
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123 |
SDL_initialized |= SDL_INIT_HAPTIC; |
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} |
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#else |
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126 |
if (flags & SDL_INIT_HAPTIC) { |
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127 |
SDL_SetError("SDL not built with haptic (force feedback) support"); |
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128 |
return (-1); |
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129 |
} |
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#endif |
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131 |
return (0); |
0 | 132 |
} |
133 |
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134 |
int |
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135 |
SDL_Init(Uint32 flags) |
0 | 136 |
{ |
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137 |
if (SDL_AssertionsInit() < 0) { |
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138 |
return -1; |
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First pass at Ryan's assertion code, minor tweaks to come.
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139 |
} |
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First pass at Ryan's assertion code, minor tweaks to come.
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140 |
|
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141 |
/* Clear the error message */ |
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|
142 |
SDL_ClearError(); |
0 | 143 |
|
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|
144 |
#if defined(__WIN32__) |
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|
145 |
if (SDL_HelperWindowCreate() < 0) { |
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|
146 |
return -1; |
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|
147 |
} |
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|
148 |
#endif |
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|
149 |
|
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|
150 |
/* Initialize the desired subsystems */ |
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|
151 |
if (SDL_InitSubSystem(flags) < 0) { |
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|
152 |
return (-1); |
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|
153 |
} |
0 | 154 |
|
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|
155 |
/* Everything is initialized */ |
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|
156 |
if (!(flags & SDL_INIT_NOPARACHUTE)) { |
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|
157 |
SDL_InstallParachute(); |
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|
158 |
} |
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|
159 |
|
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|
160 |
return (0); |
0 | 161 |
} |
162 |
||
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|
163 |
void |
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|
164 |
SDL_QuitSubSystem(Uint32 flags) |
0 | 165 |
{ |
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|
166 |
/* Shut down requested initialized subsystems */ |
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|
167 |
#if !SDL_JOYSTICK_DISABLED |
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|
168 |
if ((flags & SDL_initialized & SDL_INIT_JOYSTICK)) { |
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|
169 |
SDL_JoystickQuit(); |
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|
170 |
SDL_initialized &= ~SDL_INIT_JOYSTICK; |
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|
171 |
} |
0 | 172 |
#endif |
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|
173 |
#if !SDL_HAPTIC_DISABLED |
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|
174 |
if ((flags & SDL_initialized & SDL_INIT_HAPTIC)) { |
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175 |
SDL_HapticQuit(); |
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176 |
SDL_initialized &= ~SDL_INIT_HAPTIC; |
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177 |
} |
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178 |
#endif |
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|
179 |
#if !SDL_TIMERS_DISABLED |
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180 |
if ((flags & SDL_initialized & SDL_INIT_TIMER)) { |
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|
181 |
SDL_TimerQuit(); |
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|
182 |
SDL_initialized &= ~SDL_INIT_TIMER; |
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|
183 |
} |
0 | 184 |
#endif |
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|
185 |
#if !SDL_AUDIO_DISABLED |
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|
186 |
if ((flags & SDL_initialized & SDL_INIT_AUDIO)) { |
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|
187 |
SDL_AudioQuit(); |
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|
188 |
SDL_initialized &= ~SDL_INIT_AUDIO; |
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|
189 |
} |
0 | 190 |
#endif |
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|
191 |
#if !SDL_VIDEO_DISABLED |
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|
192 |
if ((flags & SDL_initialized & SDL_INIT_VIDEO)) { |
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|
193 |
SDL_VideoQuit(); |
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|
194 |
SDL_initialized &= ~SDL_INIT_VIDEO; |
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|
195 |
} |
0 | 196 |
#endif |
197 |
} |
|
198 |
||
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|
199 |
Uint32 |
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|
200 |
SDL_WasInit(Uint32 flags) |
0 | 201 |
{ |
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|
202 |
if (!flags) { |
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|
203 |
flags = SDL_INIT_EVERYTHING; |
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|
204 |
} |
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|
205 |
return (SDL_initialized & flags); |
0 | 206 |
} |
207 |
||
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|
208 |
void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
209 |
SDL_Quit(void) |
0 | 210 |
{ |
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|
211 |
/* Quit all subsystems */ |
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|
212 |
#if defined(__WIN32__) |
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|
213 |
SDL_HelperWindowDestroy(); |
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|
214 |
#endif |
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|
215 |
SDL_QuitSubSystem(SDL_INIT_EVERYTHING); |
0 | 216 |
|
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|
217 |
/* Uninstall any parachute signal handlers */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
218 |
SDL_UninstallParachute(); |
397 | 219 |
|
5189
6f6a9340fb93
Added a hint system to allow configuration hints to be specified by the application.
Sam Lantinga <slouken@libsdl.org>
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|
220 |
SDL_ClearHints(); |
3647
c5925cd41955
First pass at Ryan's assertion code, minor tweaks to come.
Sam Lantinga <slouken@libsdl.org>
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|
221 |
SDL_AssertionsQuit(); |
5221
2ee8112bfc6b
Added a simple log message API
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
222 |
SDL_LogResetPriorities(); |
0 | 223 |
} |
224 |
||
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|
225 |
/* Get the library version number */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
226 |
void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
227 |
SDL_GetVersion(SDL_version * ver) |
0 | 228 |
{ |
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|
229 |
SDL_VERSION(ver); |
0 | 230 |
} |
231 |
||
2982
b64c1d23039b
Make the current revision number available
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
232 |
/* Get the library source revision */ |
4419
5e7e1f1a4056
Changed revision details to be a string (an hg changeset) instead of an int.
Ryan C. Gordon <icculus@icculus.org>
parents:
3697
diff
changeset
|
233 |
const char * |
2996 | 234 |
SDL_GetRevision(void) |
2982
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Make the current revision number available
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changeset
|
235 |
{ |
2983
388c5a2daeac
Fine tuned revision code, updated testver
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
236 |
return SDL_REVISION; |
2982
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Make the current revision number available
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|
237 |
} |
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Make the current revision number available
Sam Lantinga <slouken@libsdl.org>
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changeset
|
238 |
|
3319 | 239 |
/* Get the name of the platform */ |
240 |
const char * |
|
241 |
SDL_GetPlatform() |
|
242 |
{ |
|
243 |
#if __AIX__ |
|
244 |
return "AIX"; |
|
245 |
#elif __HAIKU__ |
|
246 |
/* Haiku must appear here before BeOS, since it also defines __BEOS__ */ |
|
247 |
return "Haiku"; |
|
248 |
#elif __BEOS__ |
|
249 |
return "BeOS"; |
|
250 |
#elif __BSDI__ |
|
251 |
return "BSDI"; |
|
252 |
#elif __DREAMCAST__ |
|
253 |
return "Dreamcast"; |
|
254 |
#elif __FREEBSD__ |
|
255 |
return "FreeBSD"; |
|
256 |
#elif __HPUX__ |
|
257 |
return "HP-UX"; |
|
258 |
#elif __IRIX__ |
|
259 |
return "Irix"; |
|
260 |
#elif __LINUX__ |
|
261 |
return "Linux"; |
|
262 |
#elif __MINT__ |
|
263 |
return "Atari MiNT"; |
|
264 |
#elif __MACOS__ |
|
265 |
return "MacOS Classic"; |
|
266 |
#elif __MACOSX__ |
|
267 |
return "Mac OS X"; |
|
268 |
#elif __NETBSD__ |
|
269 |
return "NetBSD"; |
|
5270 | 270 |
#elif __NDS__ |
271 |
return "Nintendo DS"; |
|
3319 | 272 |
#elif __OPENBSD__ |
273 |
return "OpenBSD"; |
|
274 |
#elif __OS2__ |
|
275 |
return "OS/2"; |
|
276 |
#elif __OSF__ |
|
277 |
return "OSF/1"; |
|
278 |
#elif __QNXNTO__ |
|
279 |
return "QNX Neutrino"; |
|
280 |
#elif __RISCOS__ |
|
281 |
return "RISC OS"; |
|
282 |
#elif __SOLARIS__ |
|
283 |
return "Solaris"; |
|
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|
284 |
#elif __WIN32__ |
3319 | 285 |
#ifdef _WIN32_WCE |
286 |
return "Windows CE"; |
|
287 |
#else |
|
288 |
return "Windows"; |
|
289 |
#endif |
|
290 |
#elif __IPHONEOS__ |
|
291 |
return "iPhone OS"; |
|
292 |
#else |
|
293 |
return "Unknown (see SDL_platform.h)"; |
|
294 |
#endif |
|
295 |
} |
|
296 |
||
5086
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
parents:
5062
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changeset
|
297 |
#if defined(__WIN32__) |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
298 |
|
1465
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents:
1433
diff
changeset
|
299 |
#if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL)) |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents:
1433
diff
changeset
|
300 |
/* Need to include DllMain() on Watcom C for some reason.. */ |
5090
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5086
diff
changeset
|
301 |
#include "core/windows/SDL_windows.h" |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
302 |
|
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
303 |
BOOL APIENTRY |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
304 |
_DllMainCRTStartup(HANDLE hModule, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
305 |
DWORD ul_reason_for_call, LPVOID lpReserved) |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
306 |
{ |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
307 |
switch (ul_reason_for_call) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
308 |
case DLL_PROCESS_ATTACH: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
309 |
case DLL_THREAD_ATTACH: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
310 |
case DLL_THREAD_DETACH: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1487
diff
changeset
|
311 |
case DLL_PROCESS_DETACH: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1487
diff
changeset
|
312 |
break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1487
diff
changeset
|
313 |
} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1487
diff
changeset
|
314 |
return TRUE; |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
315 |
} |
1465
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents:
1433
diff
changeset
|
316 |
#endif /* building DLL with Watcom C */ |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
317 |
|
5086
c2539ff054c8
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
parents:
5062
diff
changeset
|
318 |
#endif /* __WIN32__ */ |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1487
diff
changeset
|
319 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1487
diff
changeset
|
320 |
/* vi: set ts=4 sw=4 expandtab: */ |