src/render/SDL_yuv_sw_c.h
author Sam Lantinga <slouken@libsdl.org>
Wed, 16 Feb 2011 17:17:21 -0800
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Fixed bug 1122 (spinlock fails to compile with -march=armv4t)
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2011 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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/* This is the software implementation of the YUV texture support */
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struct SDL_SW_YUVTexture
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{
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    Uint32 format;
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    Uint32 target_format;
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    int w, h;
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    Uint8 *pixels;
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    int *colortab;
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    Uint32 *rgb_2_pix;
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    void (*Display1X) (int *colortab, Uint32 * rgb_2_pix,
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                       unsigned char *lum, unsigned char *cr,
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                       unsigned char *cb, unsigned char *out,
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                       int rows, int cols, int mod);
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    void (*Display2X) (int *colortab, Uint32 * rgb_2_pix,
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                       unsigned char *lum, unsigned char *cr,
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                       unsigned char *cb, unsigned char *out,
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                       int rows, int cols, int mod);
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    /* These are just so we don't have to allocate them separately */
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    Uint16 pitches[3];
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    Uint8 *planes[3];
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    /* This is a temporary surface in case we have to stretch copy */
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    SDL_Surface *stretch;
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    SDL_Surface *display;
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};
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typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
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SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h);
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int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels,
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                                 int *pitch);
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int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
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                            const void *pixels, int pitch);
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int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
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                          void **pixels, int *pitch);
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void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata);
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int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
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                        Uint32 target_format, int w, int h, void *pixels,
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                        int pitch);
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void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata);
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/* vi: set ts=4 sw=4 expandtab: */