author | Sam Lantinga <slouken@libsdl.org> |
Sat, 04 Oct 2008 06:46:59 +0000 | |
changeset 2765 | f55c87ae336b |
child 2859 | 99210400e8b9 |
permissions | -rw-r--r-- |
2765
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2006 Sam Lantinga |
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|
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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|
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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|
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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|
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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|
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#import <QuartzCore/QuartzCore.h> |
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#import <OpenGLES/EAGLDrawable.h> |
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#import "SDL_uikitopenglview.h" |
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@interface SDL_uikitopenglview (privateMethods) |
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- (BOOL) createFramebuffer; |
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- (void) destroyFramebuffer; |
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@end |
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@implementation SDL_uikitopenglview |
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@synthesize context; |
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+ (Class)layerClass { |
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return [CAEAGLLayer class]; |
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} |
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- (id)initWithFrame:(CGRect)frame \ |
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retainBacking:(BOOL)retained \ |
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rBits:(int)rBits \ |
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gBits:(int)gBits \ |
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bBits:(int)bBits \ |
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aBits:(int)aBits \ |
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depthBits:(int)depthBits \ |
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{ |
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NSString *colorFormat=nil; |
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GLuint depthBufferFormat; |
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BOOL useDepthBuffer; |
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if (rBits == 8 && gBits == 8 && bBits == 8) { |
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/* if user specifically requests rbg888 or some color format higher than 16bpp */ |
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colorFormat = kEAGLColorFormatRGBA8; |
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} |
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else { |
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/* default case (faster) */ |
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colorFormat = kEAGLColorFormatRGB565; |
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} |
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if (depthBits == 24) { |
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useDepthBuffer = YES; |
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depthBufferFormat = GL_DEPTH_COMPONENT24_OES; |
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} |
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else if (depthBits == 0) { |
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useDepthBuffer = NO; |
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} |
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else { |
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/* default case when depth buffer is not disabled */ |
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/* |
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strange, even when we use this, we seem to get a 24 bit depth buffer on iPhone. |
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perhaps that's the only depth format iPhone actually supports |
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*/ |
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useDepthBuffer = YES; |
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depthBufferFormat = GL_DEPTH_COMPONENT16_OES; |
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} |
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if ((self = [super initWithFrame:frame])) { |
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// Get the layer |
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CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; |
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eaglLayer.opaque = YES; |
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eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: |
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[NSNumber numberWithBool: retained], kEAGLDrawablePropertyRetainedBacking, colorFormat, kEAGLDrawablePropertyColorFormat, nil]; |
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context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1]; |
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if (!context || ![EAGLContext setCurrentContext:context]) { |
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[self release]; |
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return nil; |
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} |
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/* create the buffers */ |
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glGenFramebuffersOES(1, &viewFramebuffer); |
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glGenRenderbuffersOES(1, &viewRenderbuffer); |
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); |
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); |
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[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer]; |
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glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer); |
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); |
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); |
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|
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if (useDepthBuffer) { |
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glGenRenderbuffersOES(1, &depthRenderbuffer); |
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer); |
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glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthBufferFormat, backingWidth, backingHeight); |
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glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer); |
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} |
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|
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if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { |
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return NO; |
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} |
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/* end create buffers */ |
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} |
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return self; |
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} |
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- (void)setCurrentContext { |
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[EAGLContext setCurrentContext:context]; |
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} |
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- (void)swapBuffers { |
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); |
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[context presentRenderbuffer:GL_RENDERBUFFER_OES]; |
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} |
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- (void)layoutSubviews { |
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[EAGLContext setCurrentContext:context]; |
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} |
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- (void)destroyFramebuffer { |
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glDeleteFramebuffersOES(1, &viewFramebuffer); |
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viewFramebuffer = 0; |
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glDeleteRenderbuffersOES(1, &viewRenderbuffer); |
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viewRenderbuffer = 0; |
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if (depthRenderbuffer) { |
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glDeleteRenderbuffersOES(1, &depthRenderbuffer); |
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depthRenderbuffer = 0; |
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} |
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} |
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- (void)dealloc { |
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[self destroyFramebuffer]; |
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if ([EAGLContext currentContext] == context) { |
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[EAGLContext setCurrentContext:nil]; |
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} |
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[context release]; |
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[super dealloc]; |
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} |
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@end |