author | Sam Lantinga <slouken@libsdl.org> |
Sat, 17 Aug 2002 17:49:27 +0000 | |
changeset 438 | f9c5f135a8b9 |
parent 252 | e8157fcb3114 |
child 439 | 3ac8344e3872 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997, 1998, 1999 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Library General Public |
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License as published by the Free Software Foundation; either |
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version 2 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Library General Public License for more details. |
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You should have received a copy of the GNU Library General Public |
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License along with this library; if not, write to the Free |
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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Sam Lantinga |
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e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
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slouken@libsdl.org |
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*/ |
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#ifdef SAVE_RCSID |
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static char rcsid = |
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"@(#) $Id$" |
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#endif |
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#include <stdio.h> |
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#include <malloc.h> |
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#include <windows.h> |
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#include "SDL_version.h" |
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#include "SDL_error.h" |
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#include "SDL_video.h" |
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#include "SDL_syswm.h" |
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#include "SDL_syswm_c.h" |
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#include "SDL_pixels_c.h" |
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#ifdef _WIN32_WCE |
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#define DISABLE_ICON_SUPPORT |
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#endif |
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/* RJR: March 28, 2000 |
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we need "SDL_cursor_c.h" for mods to WIN_GrabInput */ |
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#include "SDL_cursor_c.h" |
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/* The screen icon -- needs to be freed on SDL_VideoQuit() */ |
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HICON screen_icn = NULL; |
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/* Win32 icon mask semantics are different from those of SDL: |
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SDL applies the mask to the icon and copies result to desktop. |
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Win32 applies the mask to the desktop and XORs the icon on. |
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This means that the SDL mask needs to be applied to the icon and |
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then inverted and passed to Win32. |
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*/ |
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void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask) |
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{ |
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#ifdef DISABLE_ICON_SUPPORT |
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return; |
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#else |
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SDL_Palette *pal_256; |
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SDL_Surface *icon_256; |
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Uint8 *pdata, *pwin32; |
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Uint8 *mdata, *mwin32, m = 0; |
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int icon_len; |
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int icon_plen; |
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int icon_mlen; |
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int icon_pitch; |
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int mask_pitch; |
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SDL_Rect bounds; |
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int i, skip; |
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int row, col; |
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struct /* quasi-BMP format */ Win32Icon { |
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Uint32 biSize; |
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Sint32 biWidth; |
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Sint32 biHeight; |
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Uint16 biPlanes; |
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Uint16 biBitCount; |
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Uint32 biCompression; |
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Uint32 biSizeImage; |
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Sint32 biXPelsPerMeter; |
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Sint32 biYPelsPerMeter; |
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Uint32 biClrUsed; |
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Uint32 biClrImportant; |
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struct /* RGBQUAD -- note it's BGR ordered */ { |
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Uint8 rgbBlue; |
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Uint8 rgbGreen; |
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Uint8 rgbRed; |
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Uint8 rgbReserved; |
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} biColors[256]; |
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/* Pixels: |
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Uint8 pixels[] |
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*/ |
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/* Mask: |
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Uint8 mask[] |
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*/ |
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} *icon_win32; |
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/* Allocate the win32 bmp icon and set everything to zero */ |
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icon_pitch = ((icon->w+3)&~3); |
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mask_pitch = ((icon->w+7)/8); |
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icon_plen = icon->h*icon_pitch; |
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icon_mlen = icon->h*mask_pitch; |
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icon_len = sizeof(*icon_win32)+icon_plen+icon_mlen; |
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icon_win32 = (struct Win32Icon *)alloca(icon_len); |
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if ( icon_win32 == NULL ) { |
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return; |
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} |
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memset(icon_win32, 0, icon_len); |
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/* Set the basic BMP parameters */ |
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icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors); |
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icon_win32->biWidth = icon->w; |
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icon_win32->biHeight = icon->h*2; |
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icon_win32->biPlanes = 1; |
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icon_win32->biBitCount = 8; |
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icon_win32->biSizeImage = icon_plen+icon_mlen; |
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/* Allocate a standard 256 color icon surface */ |
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icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, |
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icon_win32->biBitCount, 0, 0, 0, 0); |
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if ( icon_256 == NULL ) { |
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return; |
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} |
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pal_256 = icon_256->format->palette; |
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if (icon->format->palette && |
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(icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){ |
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Uint8 black; |
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memcpy(pal_256->colors, icon->format->palette->colors, |
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pal_256->ncolors*sizeof(SDL_Color)); |
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/* Make sure that 0 is black! */ |
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black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00); |
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pal_256->colors[black] = pal_256->colors[0]; |
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pal_256->colors[0].r = 0x00; |
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pal_256->colors[0].g = 0x00; |
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pal_256->colors[0].b = 0x00; |
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} else { |
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SDL_DitherColors(pal_256->colors, |
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icon_256->format->BitsPerPixel); |
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} |
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/* Now copy color data to the icon BMP */ |
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for ( i=0; i<(1<<icon_win32->biBitCount); ++i ) { |
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icon_win32->biColors[i].rgbRed = pal_256->colors[i].r; |
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icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g; |
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icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b; |
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} |
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/* Convert icon to a standard surface format. This may not always |
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be necessary, as Windows supports a variety of BMP formats, but |
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it greatly simplifies our code. |
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*/ |
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bounds.x = 0; |
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bounds.y = 0; |
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bounds.w = icon->w; |
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bounds.h = icon->h; |
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if ( SDL_LowerBlit(icon, &bounds, icon_256, &bounds) < 0 ) { |
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SDL_FreeSurface(icon_256); |
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return; |
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} |
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/* Copy pixels upside-down to icon BMP, masked with the icon mask */ |
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if ( SDL_MUSTLOCK(icon_256) || (icon_256->pitch != icon_pitch) ) { |
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SDL_FreeSurface(icon_256); |
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SDL_SetError("Warning: Unexpected icon_256 characteristics"); |
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return; |
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} |
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pdata = (Uint8 *)icon_256->pixels; |
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mdata = mask; |
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pwin32 = (Uint8 *)icon_win32+sizeof(*icon_win32)+icon_plen-icon_pitch; |
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skip = icon_pitch - icon->w; |
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for ( row=0; row<icon->h; ++row ) { |
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for ( col=0; col<icon->w; ++col ) { |
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if ( (col%8) == 0 ) { |
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m = *mdata++; |
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} |
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if ( (m&0x80) != 0x00 ) { |
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*pwin32 = *pdata; |
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} |
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m <<= 1; |
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++pdata; |
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++pwin32; |
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} |
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pdata += skip; |
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pwin32 += skip; |
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pwin32 -= 2*icon_pitch; |
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} |
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SDL_FreeSurface(icon_256); |
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/* Copy mask inverted and upside-down to icon BMP */ |
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mdata = mask; |
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mwin32 = (Uint8 *)icon_win32 |
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+sizeof(*icon_win32)+icon_plen+icon_mlen-mask_pitch; |
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for ( row=0; row<icon->h; ++row ) { |
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for ( col=0; col<mask_pitch; ++col ) { |
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*mwin32++ = ~*mdata++; |
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} |
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mwin32 -= 2*mask_pitch; |
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} |
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/* Finally, create the icon handle and set the window icon */ |
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screen_icn = CreateIconFromResourceEx((Uint8 *)icon_win32, icon_len, |
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TRUE, 0x00030000, icon->w, icon->h, LR_DEFAULTCOLOR); |
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if ( screen_icn == NULL ) { |
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SDL_SetError("Couldn't create Win32 icon handle"); |
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} else { |
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SetClassLong(SDL_Window, GCL_HICON, (LONG)screen_icn); |
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} |
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#endif /* DISABLE_ICON_SUPPORT */ |
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} |
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void WIN_SetWMCaption(_THIS, const char *title, const char *icon) |
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{ |
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#ifdef _WIN32_WCE |
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/* WinCE uses the UNICODE version */ |
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13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
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int nLen = strlen(title)+1; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
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parents:
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LPWSTR lpszW = alloca(nLen*2); |
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MultiByteToWideChar(CP_ACP, 0, title, -1, lpszW, nLen); |
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SetWindowText(SDL_Window, lpszW); |
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#else |
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SetWindowText(SDL_Window, title); |
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#endif |
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} |
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int WIN_IconifyWindow(_THIS) |
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{ |
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ShowWindow(SDL_Window, SW_MINIMIZE); |
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return(1); |
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} |
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SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode) |
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{ |
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if ( mode == SDL_GRAB_OFF ) { |
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ClipCursor(NULL); |
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if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { |
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/* RJR: March 28, 2000 |
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must be leaving relative mode, move mouse from |
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center of window to where it belongs ... */ |
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POINT pt; |
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int x, y; |
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SDL_GetMouseState(&x,&y); |
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pt.x = x; |
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pt.y = y; |
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ClientToScreen(SDL_Window, &pt); |
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SetCursorPos(pt.x,pt.y); |
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} |
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} else { |
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ClipCursor(&SDL_bounds); |
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if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { |
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/* RJR: March 28, 2000 |
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must be entering relative mode, get ready by |
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moving mouse to center of window ... */ |
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POINT pt; |
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pt.x = (SDL_VideoSurface->w/2); |
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pt.y = (SDL_VideoSurface->h/2); |
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ClientToScreen(SDL_Window, &pt); |
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SetCursorPos(pt.x, pt.y); |
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} |
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} |
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return(mode); |
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} |
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/* If 'info' is the right version, this function fills it and returns 1. |
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Otherwise, in case of a version mismatch, it returns -1. |
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*/ |
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int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info) |
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{ |
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if ( info->version.major <= SDL_MAJOR_VERSION ) { |
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info->window = SDL_Window; |
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f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
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if ( SDL_VERSIONNUM(info->version.major, |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
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info->version.minor, |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
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info->version.patch) >= |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
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SDL_VERSION(1, 2, 5) ) { |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
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#ifdef HAVE_OPENGL |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
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info->hglrc = GL_hrc; |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
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#else |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
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info->hglrc = NULL; |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
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#endif |
f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
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} |
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return(1); |
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} else { |
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SDL_SetError("Application not compiled with SDL %d.%d\n", |
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SDL_MAJOR_VERSION, SDL_MINOR_VERSION); |
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return(-1); |
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} |
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} |