author | Sam Lantinga <slouken@libsdl.org> |
Sun, 22 Jan 2012 19:22:53 -0500 | |
changeset 6258 | fce7ce72677b |
parent 6248 | 7fe4b2b78acc |
child 6320 | 6077a1310907 |
permissions | -rw-r--r-- |
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/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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|
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL_render.h |
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* |
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* Header file for SDL 2D rendering functions. |
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* |
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* This API supports the following features: |
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* * single pixel points |
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* * single pixel lines |
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* * filled rectangles |
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* * texture images |
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* |
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* The primitives may be drawn in opaque, blended, or additive modes. |
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* |
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* The texture images may be drawn in opaque, blended, or additive modes. |
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* They can have an additional color tint or alpha modulation applied to |
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* them, and may also be stretched with linear interpolation. |
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* |
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* This API is designed to accelerate simple 2D operations. You may |
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* want more functionality such as rotation and particle effects and |
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* in that case you should use SDL's OpenGL/Direct3D support or one |
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* of the many good 3D engines. |
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*/ |
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#ifndef _SDL_render_h |
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#define _SDL_render_h |
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#include "SDL_stdinc.h" |
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#include "SDL_rect.h" |
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#include "SDL_video.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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/* *INDENT-OFF* */ |
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extern "C" { |
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/* *INDENT-ON* */ |
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#endif |
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/** |
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* \brief Flags used when creating a rendering context |
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*/ |
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typedef enum |
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{ |
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SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
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SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
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acceleration */ |
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SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized |
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with the refresh rate */ |
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SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports |
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rendering to texture */ |
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} SDL_RendererFlags; |
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/** |
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* \brief Information on the capabilities of a render driver or context. |
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*/ |
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typedef struct SDL_RendererInfo |
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{ |
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const char *name; /**< The name of the renderer */ |
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Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
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Uint32 num_texture_formats; /**< The number of available texture formats */ |
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Uint32 texture_formats[16]; /**< The available texture formats */ |
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int max_texture_width; /**< The maximimum texture width */ |
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int max_texture_height; /**< The maximimum texture height */ |
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} SDL_RendererInfo; |
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/** |
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* \brief The access pattern allowed for a texture. |
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*/ |
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typedef enum |
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{ |
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SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
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SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
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SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
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} SDL_TextureAccess; |
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/** |
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* \brief The texture channel modulation used in SDL_RenderCopy(). |
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*/ |
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typedef enum |
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{ |
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SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
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SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
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SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
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} SDL_TextureModulate; |
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/** |
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* \brief A structure representing rendering state |
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*/ |
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struct SDL_Renderer; |
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typedef struct SDL_Renderer SDL_Renderer; |
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/** |
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* \brief An efficient driver-specific representation of pixel data |
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*/ |
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struct SDL_Texture; |
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typedef struct SDL_Texture SDL_Texture; |
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/* Function prototypes */ |
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/** |
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* \brief Get the number of 2D rendering drivers available for the current |
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* display. |
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* |
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* A render driver is a set of code that handles rendering and texture |
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* management on a particular display. Normally there is only one, but |
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* some drivers may have several available with different capabilities. |
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* |
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* \sa SDL_GetRenderDriverInfo() |
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* \sa SDL_CreateRenderer() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
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/** |
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* \brief Get information about a specific 2D rendering driver for the current |
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* display. |
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* |
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* \param index The index of the driver to query information about. |
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* \param info A pointer to an SDL_RendererInfo struct to be filled with |
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* information on the rendering driver. |
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* |
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* \return 0 on success, -1 if the index was out of range. |
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* |
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* \sa SDL_CreateRenderer() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
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SDL_RendererInfo * info); |
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/** |
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* \brief Create a window and default renderer |
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* |
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* \param width The width of the window |
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* \param height The height of the window |
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* \param window_flags The flags used to create the window |
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* \param window A pointer filled with the window, or NULL on error |
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* \param renderer A pointer filled with the renderer, or NULL on error |
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* |
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* \return 0 on success, or -1 on error |
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*/ |
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extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
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int width, int height, Uint32 window_flags, |
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SDL_Window **window, SDL_Renderer **renderer); |
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/** |
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* \brief Create a 2D rendering context for a window. |
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* |
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* \param window The window where rendering is displayed. |
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* \param index The index of the rendering driver to initialize, or -1 to |
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* initialize the first one supporting the requested flags. |
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* \param flags ::SDL_RendererFlags. |
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* |
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* \return A valid rendering context or NULL if there was an error. |
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* |
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* \sa SDL_CreateSoftwareRenderer() |
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* \sa SDL_GetRendererInfo() |
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* \sa SDL_DestroyRenderer() |
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*/ |
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
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int index, Uint32 flags); |
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/** |
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* \brief Create a 2D software rendering context for a surface. |
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* |
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* \param surface The surface where rendering is done. |
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* |
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* \return A valid rendering context or NULL if there was an error. |
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* |
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* \sa SDL_CreateRenderer() |
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* \sa SDL_DestroyRenderer() |
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*/ |
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
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/** |
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* \brief Get the renderer associated with a window. |
197 |
*/ |
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198 |
extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
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199 |
||
200 |
/** |
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* \brief Get information about a rendering context. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
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SDL_RendererInfo * info); |
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/** |
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* \brief Create a texture for a rendering context. |
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* |
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* \param format The format of the texture. |
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* \param access One of the enumerated values in ::SDL_TextureAccess. |
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* \param w The width of the texture in pixels. |
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* \param h The height of the texture in pixels. |
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* |
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* \return The created texture is returned, or 0 if no rendering context was |
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* active, the format was unsupported, or the width or height were out |
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* of range. |
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* |
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* \sa SDL_QueryTexture() |
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* \sa SDL_UpdateTexture() |
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* \sa SDL_DestroyTexture() |
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*/ |
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
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Uint32 format, |
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int access, int w, |
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int h); |
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/** |
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* \brief Create a texture from an existing surface. |
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* |
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* \param surface The surface containing pixel data used to fill the texture. |
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* |
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* \return The created texture is returned, or 0 on error. |
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* |
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* \note The surface is not modified or freed by this function. |
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* |
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* \sa SDL_QueryTexture() |
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* \sa SDL_DestroyTexture() |
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*/ |
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
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/** |
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* \brief Query the attributes of a texture |
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* |
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* \param texture A texture to be queried. |
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* \param format A pointer filled in with the raw format of the texture. The |
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* actual format may differ, but pixel transfers will use this |
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* format. |
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* \param access A pointer filled in with the actual access to the texture. |
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* \param w A pointer filled in with the width of the texture in pixels. |
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* \param h A pointer filled in with the height of the texture in pixels. |
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* |
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* \return 0 on success, or -1 if the texture is not valid. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
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Uint32 * format, int *access, |
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int *w, int *h); |
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/** |
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* \brief Set an additional color value used in render copy operations. |
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* |
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* \param texture The texture to update. |
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* \param r The red color value multiplied into copy operations. |
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* \param g The green color value multiplied into copy operations. |
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* \param b The blue color value multiplied into copy operations. |
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* |
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* \return 0 on success, or -1 if the texture is not valid or color modulation |
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* is not supported. |
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* |
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* \sa SDL_GetTextureColorMod() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
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Uint8 r, Uint8 g, Uint8 b); |
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|
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/** |
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* \brief Get the additional color value used in render copy operations. |
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* |
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* \param texture The texture to query. |
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* \param r A pointer filled in with the current red color value. |
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* \param g A pointer filled in with the current green color value. |
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* \param b A pointer filled in with the current blue color value. |
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* |
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* \return 0 on success, or -1 if the texture is not valid. |
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* |
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* \sa SDL_SetTextureColorMod() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
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Uint8 * r, Uint8 * g, |
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Uint8 * b); |
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|
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/** |
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* \brief Set an additional alpha value used in render copy operations. |
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* |
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* \param texture The texture to update. |
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* \param alpha The alpha value multiplied into copy operations. |
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* |
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* \return 0 on success, or -1 if the texture is not valid or alpha modulation |
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* is not supported. |
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* |
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* \sa SDL_GetTextureAlphaMod() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
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Uint8 alpha); |
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|
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/** |
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306 |
* \brief Get the additional alpha value used in render copy operations. |
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* |
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308 |
* \param texture The texture to query. |
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* \param alpha A pointer filled in with the current alpha value. |
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* |
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* \return 0 on success, or -1 if the texture is not valid. |
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* |
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313 |
* \sa SDL_SetTextureAlphaMod() |
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314 |
*/ |
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315 |
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
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316 |
Uint8 * alpha); |
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|
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/** |
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* \brief Set the blend mode used for texture copy operations. |
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320 |
* |
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321 |
* \param texture The texture to update. |
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* \param blendMode ::SDL_BlendMode to use for texture blending. |
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323 |
* |
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324 |
* \return 0 on success, or -1 if the texture is not valid or the blend mode is |
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325 |
* not supported. |
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326 |
* |
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* \note If the blend mode is not supported, the closest supported mode is |
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328 |
* chosen. |
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329 |
* |
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330 |
* \sa SDL_GetTextureBlendMode() |
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331 |
*/ |
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332 |
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
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333 |
SDL_BlendMode blendMode); |
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334 |
|
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/** |
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336 |
* \brief Get the blend mode used for texture copy operations. |
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337 |
* |
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* \param texture The texture to query. |
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* \param blendMode A pointer filled in with the current blend mode. |
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* |
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341 |
* \return 0 on success, or -1 if the texture is not valid. |
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342 |
* |
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* \sa SDL_SetTextureBlendMode() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
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SDL_BlendMode *blendMode); |
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|
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348 |
/** |
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|
349 |
* \brief Update the given texture rectangle with new pixel data. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
350 |
* |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
351 |
* \param texture The texture to update |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
352 |
* \param rect A pointer to the rectangle of pixels to update, or NULL to |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
353 |
* update the entire texture. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
354 |
* \param pixels The raw pixel data. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
355 |
* \param pitch The number of bytes between rows of pixel data. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
356 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
357 |
* \return 0 on success, or -1 if the texture is not valid. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
358 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
359 |
* \note This is a fairly slow function. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
360 |
*/ |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
361 |
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
362 |
const SDL_Rect * rect, |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
363 |
const void *pixels, int pitch); |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
364 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
365 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
366 |
* \brief Lock a portion of the texture for pixel access. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
367 |
* |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
368 |
* \param texture The texture to lock for access, which was created with |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
369 |
* ::SDL_TEXTUREACCESS_STREAMING. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
370 |
* \param rect A pointer to the rectangle to lock for access. If the rect |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
371 |
* is NULL, the entire texture will be locked. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
372 |
* \param pixels This is filled in with a pointer to the locked pixels, |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
373 |
* appropriately offset by the locked area. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
374 |
* \param pitch This is filled in with the pitch of the locked pixels. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
375 |
* |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
376 |
* \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
377 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
378 |
* \sa SDL_UnlockTexture() |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
379 |
*/ |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
380 |
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
381 |
const SDL_Rect * rect, |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
382 |
void **pixels, int *pitch); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
383 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
384 |
/** |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
385 |
* \brief Unlock a texture, uploading the changes to video memory, if needed. |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
386 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
387 |
* \sa SDL_LockTexture() |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
388 |
*/ |
5156
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5149
diff
changeset
|
389 |
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
390 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
391 |
/** |
6247
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
392 |
* \brief Determines whether a window supports the use of render targets |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
393 |
* |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
394 |
* \param renderer The renderer that will be checked |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
395 |
* |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
396 |
* \return SDL_TRUE if supported, SDL_FALSE if not. |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
397 |
*/ |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
398 |
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
399 |
|
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
400 |
/** |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
401 |
* \brief Set a texture as the current rendering target. |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
402 |
* |
6248
7fe4b2b78acc
You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sam Lantinga <slouken@libsdl.org>
parents:
6247
diff
changeset
|
403 |
* \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target |
6247
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
404 |
* |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
405 |
* \return 0 on success, or -1 on error |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
406 |
*/ |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
407 |
extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
408 |
SDL_Texture *texture); |
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
409 |
|
b6212690f78d
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org>
parents:
6237
diff
changeset
|
410 |
/** |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
411 |
* \brief Set the drawing area for rendering on the current target. |
5224
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5216
diff
changeset
|
412 |
* |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
413 |
* \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
414 |
* |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
415 |
* The x,y of the viewport rect represents the origin for rendering. |
5224
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5216
diff
changeset
|
416 |
* |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
417 |
* \note When the window is resized, the current viewport is automatically |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
418 |
* centered within the new window size. |
5224
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5216
diff
changeset
|
419 |
*/ |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
420 |
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
421 |
const SDL_Rect * rect); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
422 |
|
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
423 |
/** |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
424 |
* \brief Get the drawing area for the current target. |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
425 |
*/ |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
426 |
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
427 |
SDL_Rect * rect); |
5224
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5216
diff
changeset
|
428 |
|
2178ffe17222
Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents:
5216
diff
changeset
|
429 |
/** |
6039
85afb0c1dd04
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
Sam Lantinga <slouken@libsdl.org>
parents:
5535
diff
changeset
|
430 |
* \brief Set the color used for drawing operations (Rect, Line and Clear). |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
431 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
432 |
* \param r The red value used to draw on the rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
433 |
* \param g The green value used to draw on the rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
434 |
* \param b The blue value used to draw on the rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
435 |
* \param a The alpha value used to draw on the rendering target, usually |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
436 |
* ::SDL_ALPHA_OPAQUE (255). |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
437 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
438 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
439 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
440 |
extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
441 |
Uint8 r, Uint8 g, Uint8 b, |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
442 |
Uint8 a); |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
443 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
444 |
/** |
6039
85afb0c1dd04
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
Sam Lantinga <slouken@libsdl.org>
parents:
5535
diff
changeset
|
445 |
* \brief Get the color used for drawing operations (Rect, Line and Clear). |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
446 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
447 |
* \param r A pointer to the red value used to draw on the rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
448 |
* \param g A pointer to the green value used to draw on the rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
449 |
* \param b A pointer to the blue value used to draw on the rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
450 |
* \param a A pointer to the alpha value used to draw on the rendering target, |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
451 |
* usually ::SDL_ALPHA_OPAQUE (255). |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
452 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
453 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
454 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
455 |
extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
456 |
Uint8 * r, Uint8 * g, Uint8 * b, |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
457 |
Uint8 * a); |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
458 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
459 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
460 |
* \brief Set the blend mode used for drawing operations (Fill and Line). |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
461 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
462 |
* \param blendMode ::SDL_BlendMode to use for blending. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
463 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
464 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
465 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
466 |
* \note If the blend mode is not supported, the closest supported mode is |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
467 |
* chosen. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
468 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
469 |
* \sa SDL_GetRenderDrawBlendMode() |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
470 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
471 |
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
472 |
SDL_BlendMode blendMode); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
473 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
474 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
475 |
* \brief Get the blend mode used for drawing operations. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
476 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
477 |
* \param blendMode A pointer filled in with the current blend mode. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
478 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
479 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
480 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
481 |
* \sa SDL_SetRenderDrawBlendMode() |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
482 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
483 |
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
484 |
SDL_BlendMode *blendMode); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
485 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
486 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
487 |
* \brief Clear the current rendering target with the drawing color |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
488 |
* |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
489 |
* This function clears the entire rendering target, ignoring the viewport. |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
490 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
491 |
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
492 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
493 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
494 |
* \brief Draw a point on the current rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
495 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
496 |
* \param x The x coordinate of the point. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
497 |
* \param y The y coordinate of the point. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
498 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
499 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
500 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
501 |
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
502 |
int x, int y); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
503 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
504 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
505 |
* \brief Draw multiple points on the current rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
506 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
507 |
* \param points The points to draw |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
508 |
* \param count The number of points to draw |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
509 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
510 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
511 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
512 |
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
513 |
const SDL_Point * points, |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
514 |
int count); |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
515 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
516 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
517 |
* \brief Draw a line on the current rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
518 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
519 |
* \param x1 The x coordinate of the start point. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
520 |
* \param y1 The y coordinate of the start point. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
521 |
* \param x2 The x coordinate of the end point. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
522 |
* \param y2 The y coordinate of the end point. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
523 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
524 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
525 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
526 |
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
527 |
int x1, int y1, int x2, int y2); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
528 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
529 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
530 |
* \brief Draw a series of connected lines on the current rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
531 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
532 |
* \param points The points along the lines |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
533 |
* \param count The number of points, drawing count-1 lines |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
534 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
535 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
536 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
537 |
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
538 |
const SDL_Point * points, |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
539 |
int count); |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
540 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
541 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
542 |
* \brief Draw a rectangle on the current rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
543 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
544 |
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
545 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
546 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
547 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
548 |
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
549 |
const SDL_Rect * rect); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
550 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
551 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
552 |
* \brief Draw some number of rectangles on the current rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
553 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
554 |
* \param rects A pointer to an array of destination rectangles. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
555 |
* \param count The number of rectangles. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
556 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
557 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
558 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
559 |
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
5297
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5262
diff
changeset
|
560 |
const SDL_Rect * rects, |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
561 |
int count); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
562 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
563 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
564 |
* \brief Fill a rectangle on the current rendering target with the drawing color. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
565 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
566 |
* \param rect A pointer to the destination rectangle, or NULL for the entire |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
567 |
* rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
568 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
569 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
570 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
571 |
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
572 |
const SDL_Rect * rect); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
573 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
574 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
575 |
* \brief Fill some number of rectangles on the current rendering target with the drawing color. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
576 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
577 |
* \param rects A pointer to an array of destination rectangles. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
578 |
* \param count The number of rectangles. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
579 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
580 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
581 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
582 |
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
5486 | 583 |
const SDL_Rect * rects, |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
584 |
int count); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
585 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
586 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
587 |
* \brief Copy a portion of the texture to the current rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
588 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
589 |
* \param texture The source texture. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
590 |
* \param srcrect A pointer to the source rectangle, or NULL for the entire |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
591 |
* texture. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
592 |
* \param dstrect A pointer to the destination rectangle, or NULL for the |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
593 |
* entire rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
594 |
* |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
595 |
* \return 0 on success, or -1 on error |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
596 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
597 |
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
598 |
SDL_Texture * texture, |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
599 |
const SDL_Rect * srcrect, |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
600 |
const SDL_Rect * dstrect); |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
601 |
|
6232
37e8d0736366
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sam Lantinga <slouken@libsdl.org>
parents:
6138
diff
changeset
|
602 |
|
37e8d0736366
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sam Lantinga <slouken@libsdl.org>
parents:
6138
diff
changeset
|
603 |
/** |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
604 |
* \brief Read pixels from the current rendering target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
605 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
606 |
* \param rect A pointer to the rectangle to read, or NULL for the entire |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
607 |
* render target. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
608 |
* \param format The desired format of the pixel data, or 0 to use the format |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
609 |
* of the rendering target |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
610 |
* \param pixels A pointer to be filled in with the pixel data |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
611 |
* \param pitch The pitch of the pixels parameter. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
612 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
613 |
* \return 0 on success, or -1 if pixel reading is not supported. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
614 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
615 |
* \warning This is a very slow operation, and should not be used frequently. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
616 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
617 |
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
618 |
const SDL_Rect * rect, |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
619 |
Uint32 format, |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
620 |
void *pixels, int pitch); |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
621 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
622 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
623 |
* \brief Update the screen with rendering performed. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
624 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
625 |
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
626 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
627 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
628 |
* \brief Destroy the specified texture. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
629 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
630 |
* \sa SDL_CreateTexture() |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
631 |
* \sa SDL_CreateTextureFromSurface() |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
632 |
*/ |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
633 |
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
634 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
635 |
/** |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
636 |
* \brief Destroy the rendering context for a window and free associated |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
637 |
* textures. |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
638 |
* |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
639 |
* \sa SDL_CreateRenderer() |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
640 |
*/ |
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
641 |
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
5145
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
642 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
643 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
644 |
/* Ends C function definitions when using C++ */ |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
645 |
#ifdef __cplusplus |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
646 |
/* *INDENT-OFF* */ |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
647 |
} |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
648 |
/* *INDENT-ON* */ |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
649 |
#endif |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
650 |
#include "close_code.h" |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
651 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
652 |
#endif /* _SDL_render_h */ |
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
653 |
|
2f44e6969a59
Split the rendering API out into a separate header file.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
654 |
/* vi: set ts=4 sw=4 expandtab: */ |