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574 algorithm. It can be in decimal or in hex (prefixed by 0x).</P |
574 algorithm. It can be in decimal or in hex (prefixed by 0x).</P |
575 ></DD |
575 ></DD |
576 ><DT |
576 ><DT |
577 ><TT |
577 ><TT |
578 CLASS="LITERAL" |
578 CLASS="LITERAL" |
579 >SDL_VIDEO_X11_NO_XRANDR</TT |
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580 ></DT |
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581 ><DD |
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582 ><P |
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583 >If set, don't attempt to use the Xrandr extension for resolution mode |
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584 switching. Normally Xrandr takes precedence over the XF86VidMode |
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585 extension, so setting this environment variable will cause the |
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586 XF86VidMode extension to be used if it is available.</P |
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587 ></DD |
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588 ><DT |
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589 ><TT |
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590 CLASS="LITERAL" |
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591 >SDL_VIDEO_YUV_DIRECT</TT |
579 >SDL_VIDEO_YUV_DIRECT</TT |
592 ></DT |
580 ></DT |
593 ><DD |
581 ><DD |
594 ><P |
582 ><P |
595 >If set, display YUV overlay directly on the video surface if possible, |
583 >If set, display YUV overlay directly on the video surface if possible, |