test/testbitmap.c
branchSDL-1.3
changeset 1668 4da1ee79c9af
parent 1662 782fd950bd46
equal deleted inserted replaced
1667:1fddae038bc8 1668:4da1ee79c9af
     8 #include "SDL.h"
     8 #include "SDL.h"
     9 #include "picture.xbm"
     9 #include "picture.xbm"
    10 
    10 
    11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
    11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
    12 static void
    12 static void
    13 quit (int rc)
    13 quit(int rc)
    14 {
    14 {
    15     SDL_Quit ();
    15     SDL_Quit();
    16     exit (rc);
    16     exit(rc);
    17 }
    17 }
    18 
    18 
    19 SDL_Surface *
    19 SDL_Surface *
    20 LoadXBM (SDL_Surface * screen, int w, int h, Uint8 * bits)
    20 LoadXBM(SDL_Surface * screen, int w, int h, Uint8 * bits)
    21 {
    21 {
    22     SDL_Surface *bitmap;
    22     SDL_Surface *bitmap;
    23     Uint8 *line;
    23     Uint8 *line;
    24 
    24 
    25     /* Allocate the bitmap */
    25     /* Allocate the bitmap */
    26     bitmap = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
    26     bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
    27     if (bitmap == NULL) {
    27     if (bitmap == NULL) {
    28         fprintf (stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError ());
    28         fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError());
    29         return (NULL);
    29         return (NULL);
    30     }
    30     }
    31 
    31 
    32     /* Copy the pixels */
    32     /* Copy the pixels */
    33     line = (Uint8 *) bitmap->pixels;
    33     line = (Uint8 *) bitmap->pixels;
    34     w = (w + 7) / 8;
    34     w = (w + 7) / 8;
    35     while (h--) {
    35     while (h--) {
    36         memcpy (line, bits, w);
    36         memcpy(line, bits, w);
    37         /* X11 Bitmap images have the bits reversed */
    37         /* X11 Bitmap images have the bits reversed */
    38         {
    38         {
    39             int i, j;
    39             int i, j;
    40             Uint8 *buf, byte;
    40             Uint8 *buf, byte;
    41             for (buf = line, i = 0; i < w; ++i, ++buf) {
    41             for (buf = line, i = 0; i < w; ++i, ++buf) {
    52     }
    52     }
    53     return (bitmap);
    53     return (bitmap);
    54 }
    54 }
    55 
    55 
    56 int
    56 int
    57 main (int argc, char *argv[])
    57 main(int argc, char *argv[])
    58 {
    58 {
    59     SDL_Surface *screen;
    59     SDL_Surface *screen;
    60     SDL_Surface *bitmap;
    60     SDL_Surface *bitmap;
    61     Uint8 video_bpp;
    61     Uint8 video_bpp;
    62     Uint32 videoflags;
    62     Uint32 videoflags;
    68     Uint8 gradient;
    68     Uint8 gradient;
    69     SDL_Color palette[256];
    69     SDL_Color palette[256];
    70 
    70 
    71 
    71 
    72     /* Initialize SDL */
    72     /* Initialize SDL */
    73     if (SDL_Init (SDL_INIT_VIDEO) < 0) {
    73     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
    74         fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
    74         fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
    75         return (1);
    75         return (1);
    76     }
    76     }
    77 
    77 
    78     video_bpp = 0;
    78     video_bpp = 0;
    79     videoflags = SDL_SWSURFACE;
    79     videoflags = SDL_SWSURFACE;
    80     while (argc > 1) {
    80     while (argc > 1) {
    81         --argc;
    81         --argc;
    82         if (strcmp (argv[argc - 1], "-bpp") == 0) {
    82         if (strcmp(argv[argc - 1], "-bpp") == 0) {
    83             video_bpp = atoi (argv[argc]);
    83             video_bpp = atoi(argv[argc]);
    84             --argc;
    84             --argc;
    85         } else if (strcmp (argv[argc], "-warp") == 0) {
    85         } else if (strcmp(argv[argc], "-warp") == 0) {
    86             videoflags |= SDL_HWPALETTE;
    86             videoflags |= SDL_HWPALETTE;
    87         } else if (strcmp (argv[argc], "-hw") == 0) {
    87         } else if (strcmp(argv[argc], "-hw") == 0) {
    88             videoflags |= SDL_HWSURFACE;
    88             videoflags |= SDL_HWSURFACE;
    89         } else if (strcmp (argv[argc], "-fullscreen") == 0) {
    89         } else if (strcmp(argv[argc], "-fullscreen") == 0) {
    90             videoflags |= SDL_FULLSCREEN;
    90             videoflags |= SDL_FULLSCREEN;
    91         } else {
    91         } else {
    92             fprintf (stderr,
    92             fprintf(stderr,
    93                      "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
    93                     "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
    94                      argv[0]);
    94                     argv[0]);
    95             quit (1);
    95             quit(1);
    96         }
    96         }
    97     }
    97     }
    98 
    98 
    99     /* Set 640x480 video mode */
    99     /* Set 640x480 video mode */
   100     if ((screen = SDL_SetVideoMode (640, 480, video_bpp, videoflags)) == NULL) {
   100     if ((screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags)) == NULL) {
   101         fprintf (stderr, "Couldn't set 640x480x%d video mode: %s\n",
   101         fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
   102                  video_bpp, SDL_GetError ());
   102                 video_bpp, SDL_GetError());
   103         quit (2);
   103         quit(2);
   104     }
   104     }
   105 
   105 
   106     if (video_bpp == 8) {
   106     if (video_bpp == 8) {
   107         /* Set a gray colormap, reverse order from white to black */
   107         /* Set a gray colormap, reverse order from white to black */
   108         for (i = 0; i < 256; ++i) {
   108         for (i = 0; i < 256; ++i) {
   109             palette[i].r = 255 - i;
   109             palette[i].r = 255 - i;
   110             palette[i].g = 255 - i;
   110             palette[i].g = 255 - i;
   111             palette[i].b = 255 - i;
   111             palette[i].b = 255 - i;
   112         }
   112         }
   113         SDL_SetColors (screen, palette, 0, 256);
   113         SDL_SetColors(screen, palette, 0, 256);
   114     }
   114     }
   115 
   115 
   116     /* Set the surface pixels and refresh! */
   116     /* Set the surface pixels and refresh! */
   117     if (SDL_LockSurface (screen) < 0) {
   117     if (SDL_LockSurface(screen) < 0) {
   118         fprintf (stderr, "Couldn't lock the display surface: %s\n",
   118         fprintf(stderr, "Couldn't lock the display surface: %s\n",
   119                  SDL_GetError ());
   119                 SDL_GetError());
   120         quit (2);
   120         quit(2);
   121     }
   121     }
   122     buffer = (Uint8 *) screen->pixels;
   122     buffer = (Uint8 *) screen->pixels;
   123     if (screen->format->BytesPerPixel != 2) {
   123     if (screen->format->BytesPerPixel != 2) {
   124         for (i = 0; i < screen->h; ++i) {
   124         for (i = 0; i < screen->h; ++i) {
   125             memset (buffer, (i * 255) / screen->h, screen->pitch);
   125             memset(buffer, (i * 255) / screen->h, screen->pitch);
   126             buffer += screen->pitch;
   126             buffer += screen->pitch;
   127         }
   127         }
   128     } else {
   128     } else {
   129         for (i = 0; i < screen->h; ++i) {
   129         for (i = 0; i < screen->h; ++i) {
   130             gradient = ((i * 255) / screen->h);
   130             gradient = ((i * 255) / screen->h);
   131             color = SDL_MapRGB (screen->format, gradient, gradient, gradient);
   131             color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
   132             buffer16 = (Uint16 *) buffer;
   132             buffer16 = (Uint16 *) buffer;
   133             for (k = 0; k < screen->w; k++) {
   133             for (k = 0; k < screen->w; k++) {
   134                 *(buffer16 + k) = color;
   134                 *(buffer16 + k) = color;
   135             }
   135             }
   136             buffer += screen->pitch;
   136             buffer += screen->pitch;
   137         }
   137         }
   138     }
   138     }
   139     SDL_UnlockSurface (screen);
   139     SDL_UnlockSurface(screen);
   140     SDL_UpdateRect (screen, 0, 0, 0, 0);
   140     SDL_UpdateRect(screen, 0, 0, 0, 0);
   141 
   141 
   142     /* Load the bitmap */
   142     /* Load the bitmap */
   143     bitmap = LoadXBM (screen, picture_width, picture_height,
   143     bitmap = LoadXBM(screen, picture_width, picture_height,
   144                       (Uint8 *) picture_bits);
   144                      (Uint8 *) picture_bits);
   145     if (bitmap == NULL) {
   145     if (bitmap == NULL) {
   146         quit (1);
   146         quit(1);
   147     }
   147     }
   148 
   148 
   149     /* Wait for a keystroke */
   149     /* Wait for a keystroke */
   150     done = 0;
   150     done = 0;
   151     while (!done) {
   151     while (!done) {
   152         /* Check for events */
   152         /* Check for events */
   153         while (SDL_PollEvent (&event)) {
   153         while (SDL_PollEvent(&event)) {
   154             switch (event.type) {
   154             switch (event.type) {
   155             case SDL_MOUSEBUTTONDOWN:
   155             case SDL_MOUSEBUTTONDOWN:
   156                 {
   156                 {
   157                     SDL_Rect dst;
   157                     SDL_Rect dst;
   158 
   158 
   159                     dst.x = event.button.x - bitmap->w / 2;
   159                     dst.x = event.button.x - bitmap->w / 2;
   160                     dst.y = event.button.y - bitmap->h / 2;
   160                     dst.y = event.button.y - bitmap->h / 2;
   161                     dst.w = bitmap->w;
   161                     dst.w = bitmap->w;
   162                     dst.h = bitmap->h;
   162                     dst.h = bitmap->h;
   163                     SDL_BlitSurface (bitmap, NULL, screen, &dst);
   163                     SDL_BlitSurface(bitmap, NULL, screen, &dst);
   164                     SDL_UpdateRects (screen, 1, &dst);
   164                     SDL_UpdateRects(screen, 1, &dst);
   165                 }
   165                 }
   166                 break;
   166                 break;
   167             case SDL_KEYDOWN:
   167             case SDL_KEYDOWN:
   168                 /* Any key press quits the app... */
   168                 /* Any key press quits the app... */
   169                 done = 1;
   169                 done = 1;
   174             default:
   174             default:
   175                 break;
   175                 break;
   176             }
   176             }
   177         }
   177         }
   178     }
   178     }
   179     SDL_FreeSurface (bitmap);
   179     SDL_FreeSurface(bitmap);
   180     SDL_Quit ();
   180     SDL_Quit();
   181     return (0);
   181     return (0);
   182 }
   182 }