WhatsNew.txt
changeset 9936 69a5f3a540af
parent 9921 8865d17947de
child 9995 d79480c1e151
equal deleted inserted replaced
9935:93fd2ca0ed98 9936:69a5f3a540af
    36 * Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
    36 * Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
    37 * Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to.
    37 * Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to.
    38 * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
    38 * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
    39 
    39 
    40 Windows:
    40 Windows:
    41 * Added support for Windows Phone 8.1
    41 * Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform)
    42 * Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint
    42 * Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint
    43 * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
    43 * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
    44 * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()
    44 * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()
    45 * Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop
    45 * Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop
    46 * You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field
    46 * You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field