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1 |
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2 Simple DirectMedia Layer |
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3 |
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4 (SDL) |
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5 |
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6 Version 1.2 |
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7 |
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8 --- |
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9 http://www.libsdl.org/ |
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10 |
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11 This is the Simple DirectMedia Layer, a generic API that provides low |
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12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
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13 and 2D framebuffer across multiple platforms. |
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14 |
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15 SDL is written in C, but works with C++ natively, and has bindings to |
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16 several other languages, including Ada, Eiffel, ML, Perl, and Python. |
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17 |
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18 The current version supports Linux, Windows, BeOS, MacOS, MacOS X, |
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19 FreeBSD, Solaris, and IRIX. The code contains support for Windows CE, |
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20 OpenBSD, NetBSD, AIX, OSF/Tru64, and QNX, but these are not yet |
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21 officially supported. |
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22 |
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23 This library is distributed under GNU LGPL version 2, which can be |
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24 found in the file "COPYING". This license allows you to use SDL |
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25 freely in commercial programs as long as you link with the dynamic |
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26 library. |
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27 |
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28 The best way to learn how to use SDL is to check out the header files in |
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29 the "include" subdirectory and the programs in the "test" subdirectory. |
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30 The header files and test programs are well commented and always up to date. |
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31 More documentation is available in HTML format in "./docs/index.html" |
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32 |
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33 The test programs in the "test" subdirectory are in the public domain. |
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34 |
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35 Frequently asked questions are answered online: |
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36 http://www.libsdl.org/faqs.html |
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37 |
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38 If you need help with the library, or just want to discuss SDL related |
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39 issues, you can join the developers mailing list: |
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40 http://www.libsdl.org/mailing-list.html |
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41 |
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42 Enjoy! |
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43 Sam Lantinga (slouken@libsdl.org) |
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44 |