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2 ============================================================================== |
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3 Using the Simple DirectMedia Layer with Windows 95,NT |
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4 ============================================================================== |
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5 |
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6 These instructions are for people using the GNU free compilers. |
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7 If you want to use Microsoft VC++ with SDL, read "VisualC.html" |
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8 |
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9 ============================================================================== |
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10 I. Building the Simple DirectMedia Layer libraries: |
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11 (This step isn't necessary if you have the SDL binary distribution) |
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12 |
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13 First, get gcc compiler for Win32, which can be found at: |
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14 http://www.libsdl.org/Xmingw32/index.html |
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15 |
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16 Grab the cross configure and make scripts, and then run: |
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17 sh cross-configure.sh |
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18 sh cross-make.sh install |
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19 If you have already built SDL natively, you must do "make distclean" |
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20 before you build for Win32. |
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21 |
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22 If everything compiles successfully, you now have SDL.dll and gcc archive |
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23 libraries libSDLmain.a and libSDL.a installed in /usr/local/cross-tools/ |
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24 |
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25 ============================================================================== |
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26 II. Building the Simple DirectMedia Layer test programs: |
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27 |
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28 This is easy once you have built the libraries: |
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29 |
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30 cd test; sh ../cross-configure.sh; sh ../cross-make.sh |
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31 |
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32 ============================================================================== |
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33 III. Building the Simple DirectMedia Layer demo programs: |
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34 |
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35 Go to the directory containing the demo you want to build and type: |
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36 |
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37 sh cross-configure.sh; sh cross-make.sh |
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38 |
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39 Be sure to rename the demo to use the .exe extension, or Windows will |
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40 not be able to execute it. |
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41 |
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42 ============================================================================== |
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43 IV. Enjoy! :) |
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44 |
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45 If you have a project you'd like me to know about, or want to ask questions, |
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46 go ahead and join the SDL developer's mailing list by sending e-mail to: |
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47 |
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48 majordomo@lokigames.com |
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49 |
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50 and put the line "subscribe sdl" in the body of the message. |
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51 |
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52 ============================================================================== |
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53 |