11 This is the Simple DirectMedia Layer, a generic API that provides low |
11 This is the Simple DirectMedia Layer, a generic API that provides low |
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. |
13 and 2D framebuffer across multiple platforms. |
14 |
14 |
15 SDL is written in C, but works with C++ natively, and has bindings to |
15 SDL is written in C, but works with C++ natively, and has bindings to |
16 several other languages, including Ada, Eiffel, ML, Perl, and Python. |
16 several other languages, including Ada, Eiffel, Java, ML, Perl, PHP, |
|
17 Python, and Ruby. |
17 |
18 |
18 The current version supports Linux, Windows, BeOS, MacOS, MacOS X, |
19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X, |
19 FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. The code contains support |
20 FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. The code contains support |
20 for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS, |
21 for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS, |
21 but these are not yet officially supported. |
22 but these are not yet officially supported. |