13 and 2D framebuffer across multiple platforms. |
13 and 2D framebuffer across multiple platforms. |
14 |
14 |
15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, |
15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, |
16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. |
16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. |
17 The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, |
17 The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, |
18 RISC OS, SymbianOS, and OS/2, but these are not officially supported. |
18 RISC OS, SymbianOS, but these are not officially supported. |
19 |
19 |
20 SDL is written in C, but works with C++ natively, and has bindings to |
20 SDL is written in C, but works with C++ natively, and has bindings to |
21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
23 Pike, Pliant, Python, Ruby, and Smalltalk. |
23 Pike, Pliant, Python, Ruby, and Smalltalk. |