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92 // WinRT, TODO: fill in the Direct3D 11.1 renderer's max texture width and height |
92 // WinRT, TODO: fill in the Direct3D 11.1 renderer's max texture width and height |
93 extern "C" SDL_RenderDriver D3D11_RenderDriver = { |
93 extern "C" SDL_RenderDriver D3D11_RenderDriver = { |
94 D3D11_CreateRenderer, |
94 D3D11_CreateRenderer, |
95 { |
95 { |
96 "direct3d 11.1", |
96 "direct3d 11.1", |
97 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE), // flags. see SDL_RendererFlags |
97 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), // flags. see SDL_RendererFlags |
98 2, // num_texture_formats |
98 2, // num_texture_formats |
99 { // texture_formats |
99 { // texture_formats |
100 SDL_PIXELFORMAT_RGB888, |
100 SDL_PIXELFORMAT_RGB888, |
101 SDL_PIXELFORMAT_ARGB8888 |
101 SDL_PIXELFORMAT_ARGB8888 |
102 }, |
102 }, |