src/video/uikit/SDL_uikitopengles.m
branchgsoc2008_iphone
changeset 2444 bf7028ffbf07
parent 2416 d92493ff1b51
child 2467 058e1f140ff3
equal deleted inserted replaced
2443:febfb349b467 2444:bf7028ffbf07
    22 
    22 
    23 #include "SDL_uikitopengles.h"
    23 #include "SDL_uikitopengles.h"
    24 #include "SDL_uikitopenglview.h"
    24 #include "SDL_uikitopenglview.h"
    25 #include "SDL_uikitappdelegate.h"
    25 #include "SDL_uikitappdelegate.h"
    26 #include "SDL_uikitwindow.h"
    26 #include "SDL_uikitwindow.h"
    27 #include "jump.h"
    27 #include "jumphack.h"
    28 #include "SDL_sysvideo.h"
    28 #include "SDL_sysvideo.h"
    29 #include "SDL_loadso.h"
    29 #include "SDL_loadso.h"
    30 #include <dlfcn.h>
    30 #include <dlfcn.h>
    31 
    31 
    32 static int UIKit_GL_Initialize(_THIS);
    32 static int UIKit_GL_Initialize(_THIS);
    59 }
    59 }
    60 
    60 
    61 int
    61 int
    62 UIKit_GL_LoadLibrary(_THIS, const char *path)
    62 UIKit_GL_LoadLibrary(_THIS, const char *path)
    63 {
    63 {
    64 	/* shouldn't be passing a path into this function */
    64 	/* 
       
    65 		shouldn't be passing a path into this function 
       
    66 		why?  Because we've already loaded the library
       
    67 		and because the SDK forbids loading an external SO
       
    68 	*/
    65     if (path != NULL) {
    69     if (path != NULL) {
    66 		SDL_SetError("iPhone GL Load Library just here for compatibility");
    70 		SDL_SetError("iPhone GL Load Library just here for compatibility");
    67 		return -1;
    71 		return -1;
    68     }
    72     }
    69     return 0;
    73     return 0;
    93 	
    97 	
    94 	SDL_uikitopenglview *view;
    98 	SDL_uikitopenglview *view;
    95 
    99 
    96 	SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
   100 	SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
    97 	
   101 	
       
   102 	/* construct our view, passing in SDL's OpenGL configuration data */
    98 	view = [[SDL_uikitopenglview alloc] initWithFrame: [[UIScreen mainScreen] applicationFrame] \
   103 	view = [[SDL_uikitopenglview alloc] initWithFrame: [[UIScreen mainScreen] applicationFrame] \
    99 									retainBacking: _this->gl_config.retained_backing \
   104 									retainBacking: _this->gl_config.retained_backing \
   100 									rBits: _this->gl_config.red_size \
   105 									rBits: _this->gl_config.red_size \
   101 									gBits: _this->gl_config.green_size \
   106 									gBits: _this->gl_config.green_size \
   102 									bBits: _this->gl_config.blue_size \
   107 									bBits: _this->gl_config.blue_size \
   103 									aBits: _this->gl_config.alpha_size \
   108 									aBits: _this->gl_config.alpha_size \
   104 									depthBits: _this->gl_config.depth_size];
   109 									depthBits: _this->gl_config.depth_size];
   105 
   110 	
   106 	view.multipleTouchEnabled = YES;
       
   107 
       
   108 	data->view = view;
   111 	data->view = view;
   109 
   112 	
       
   113 	/* add the view to our window */
   110 	[data->uiwindow addSubview: view ];
   114 	[data->uiwindow addSubview: view ];
   111 	
   115 	
   112 	/* Don't worry, the window retained the view */
   116 	/* Don't worry, the window retained the view */
   113 	[view release];
   117 	[view release];
   114 	
   118