116 * "1" - Enable vsync |
116 * "1" - Enable vsync |
117 * |
117 * |
118 * By default SDL does not sync screen surface updates with vertical refresh. |
118 * By default SDL does not sync screen surface updates with vertical refresh. |
119 */ |
119 */ |
120 #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" |
120 #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" |
121 |
121 |
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122 /** |
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123 * \brief A variable controlling whether the X11 VidMode extension should be used. |
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124 * |
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125 * This variable can be set to the following values: |
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126 * "0" - Disable XVidMode |
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127 * "1" - Enable XVidMode |
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128 * |
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129 * By default SDL will use XVidMode if it is available. |
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130 */ |
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131 #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" |
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132 |
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133 /** |
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134 * \brief A variable controlling whether the X11 Xinerama extension should be used. |
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135 * |
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136 * This variable can be set to the following values: |
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137 * "0" - Disable Xinerama |
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138 * "1" - Enable Xinerama |
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139 * |
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140 * By default SDL will use Xinerama if it is available. |
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141 */ |
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142 #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" |
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143 |
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144 /** |
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145 * \brief A variable controlling whether the X11 XRandR extension should be used. |
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146 * |
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147 * This variable can be set to the following values: |
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148 * "0" - Disable XRandR |
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149 * "1" - Enable XRandR |
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150 * |
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151 * By default SDL will use XRandR if it is available. |
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152 */ |
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153 #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" |
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154 |
122 /** |
155 /** |
123 * \brief A variable controlling whether the idle timer is disabled on iOS. |
156 * \brief A variable controlling whether the idle timer is disabled on iOS. |
124 * |
157 * |
125 * When an iOS app does not receive touches for some time, the screen is |
158 * When an iOS app does not receive touches for some time, the screen is |
126 * dimmed automatically. For games where the accelerometer is the only input |
159 * dimmed automatically. For games where the accelerometer is the only input |