61 } |
61 } |
62 } |
62 } |
63 SDL_SetRenderDrawColor(255, (Uint8) current_color, |
63 SDL_SetRenderDrawColor(255, (Uint8) current_color, |
64 (Uint8) current_color, (Uint8) current_alpha); |
64 (Uint8) current_color, (Uint8) current_alpha); |
65 |
65 |
66 x1 = rand() % window_w; |
66 if (i == 0) { |
67 x2 = rand() % window_w; |
67 SDL_RenderLine(0, 0, window_w, window_h); |
68 y1 = rand() % window_h; |
68 SDL_RenderLine(0, window_h, window_w, 0); |
69 y2 = rand() % window_h; |
69 SDL_RenderLine(0, window_h/2, window_w, window_h/2); |
70 SDL_RenderLine(x1, y1, x2, y2); |
70 SDL_RenderLine(window_w/2, 0, window_w/2, window_h); |
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71 } else { |
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72 x1 = rand() % window_w; |
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73 x2 = rand() % window_w; |
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74 y1 = rand() % window_h; |
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75 y2 = rand() % window_h; |
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76 SDL_RenderLine(x1, y1, x2, y2); |
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77 } |
71 } |
78 } |
72 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); |
79 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); |
73 |
80 |
74 /* Update the screen! */ |
81 /* Update the screen! */ |
75 SDL_RenderPresent(); |
82 SDL_RenderPresent(); |