equal
deleted
inserted
replaced
48 |
48 |
49 /* If we were passed a window, then we can't create a new one */ |
49 /* If we were passed a window, then we can't create a new one */ |
50 if ( SDL_windowid ) { |
50 if ( SDL_windowid ) { |
51 can_reset = 0; |
51 can_reset = 0; |
52 } |
52 } |
|
53 #if 0 /* This doesn't work with DirectX code (see CVS comments) */ |
53 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
54 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
54 if ( can_reset ) { |
55 if ( can_reset ) { |
55 /* Save the existing window attributes */ |
56 /* Save the existing window attributes */ |
56 LONG style; |
57 LONG style; |
57 RECT rect = { 0, 0, 0, 0 }; |
58 RECT rect = { 0, 0, 0, 0 }; |
70 SDL_SetError("Couldn't create window"); |
71 SDL_SetError("Couldn't create window"); |
71 status = -1; |
72 status = -1; |
72 } |
73 } |
73 } else |
74 } else |
74 #endif /* !_WIN32_WCE */ |
75 #endif /* !_WIN32_WCE */ |
|
76 #endif |
75 { |
77 { |
76 SDL_SetError("Unable to reset window for OpenGL context"); |
78 SDL_SetError("Unable to reset window for OpenGL context"); |
77 status = -1; |
79 status = -1; |
78 } |
80 } |
79 return(status); |
81 return(status); |