equal
deleted
inserted
replaced
82 /* We're ready to roll. :) */ |
82 /* We're ready to roll. :) */ |
83 return (0); |
83 return (0); |
84 } |
84 } |
85 |
85 |
86 void |
86 void |
87 MoveSprites(SDL_Window * window, SDL_Renderer * renderer, SDL_Texture * sprite) |
87 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) |
88 { |
88 { |
89 int i; |
89 int i; |
90 int window_w = WINDOW_WIDTH; |
90 int window_w = WINDOW_WIDTH; |
91 int window_h = WINDOW_HEIGHT; |
91 int window_h = WINDOW_HEIGHT; |
92 SDL_Rect *position, *velocity; |
92 SDL_Rect *position, *velocity; |
156 while (SDL_PollEvent(&event)) { |
156 while (SDL_PollEvent(&event)) { |
157 if (event.type == SDL_QUIT || event.type == SDL_KEYDOWN) { |
157 if (event.type == SDL_QUIT || event.type == SDL_KEYDOWN) { |
158 done = 1; |
158 done = 1; |
159 } |
159 } |
160 } |
160 } |
161 MoveSprites(window, renderer, sprite); |
161 MoveSprites(renderer, sprite); |
162 } |
162 } |
163 |
163 |
164 quit(0); |
164 quit(0); |
165 |
165 |
166 return 0; /* to prevent compiler warning */ |
166 return 0; /* to prevent compiler warning */ |