equal
deleted
inserted
replaced
77 |
77 |
78 SDL_RenderDriver SDL_GDI_RenderDriver = { |
78 SDL_RenderDriver SDL_GDI_RenderDriver = { |
79 SDL_GDI_CreateRenderer, |
79 SDL_GDI_CreateRenderer, |
80 { |
80 { |
81 "gdi", |
81 "gdi", |
82 (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | |
82 (//SDL_Renderer_Minimal | |
|
83 SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | |
83 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | |
84 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | |
84 SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), |
85 SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), |
85 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | |
86 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | |
86 SDL_TextureBlendMode_Blend), |
87 SDL_TextureBlendMode_Blend), |
87 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
88 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
489 SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata; |
490 SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata; |
490 |
491 |
491 if (data->yuv) { |
492 if (data->yuv) { |
492 return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, |
493 return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, |
493 pitch); |
494 pitch); |
494 } else { |
495 } else if (data->pixels) { |
495 GdiFlush(); |
496 GdiFlush(); |
496 *pixels = |
497 *pixels = |
497 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + |
498 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + |
498 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
499 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
499 *pitch = data->pitch; |
500 *pitch = data->pitch; |
500 return 0; |
501 return 0; |
|
502 } else { |
|
503 SDL_SetError("No pixels available"); |
|
504 return -1; |
501 } |
505 } |
502 } |
506 } |
503 |
507 |
504 static void |
508 static void |
505 SDL_GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
509 SDL_GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |