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58 * |
58 * |
59 * // Create the effect |
59 * // Create the effect |
60 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
60 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
61 * effect.type = SDL_HAPTIC_SINE; |
61 * effect.type = SDL_HAPTIC_SINE; |
62 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
62 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
63 * effect.periodic.direction.dir[0] = 180000; // Force comes from south |
63 * effect.periodic.direction.dir[0] = 18000; // Force comes from south |
64 * effect.periodic.period = 1000; // 1000 ms |
64 * effect.periodic.period = 1000; // 1000 ms |
65 * effect.periodic.magnitude = 20000; // 20000/32767 strength |
65 * effect.periodic.magnitude = 20000; // 20000/32767 strength |
66 * effect.periodic.length = 5000; // 5 seconds long |
66 * effect.periodic.length = 5000; // 5 seconds long |
67 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
67 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
68 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |
68 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |