--- a/include/SDL_surface.h Mon Dec 07 10:08:24 2009 +0000
+++ b/include/SDL_surface.h Wed Dec 09 15:56:56 2009 +0000
@@ -405,6 +405,8 @@
*/
extern DECLSPEC int SDLCALL SDL_DrawPoint
(SDL_Surface * dst, int x, int y, Uint32 color);
+extern DECLSPEC int SDLCALL SDL_DrawPoints
+ (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
/**
* Blends a point with an RGBA value.
@@ -415,8 +417,11 @@
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendPoint
- (SDL_Surface * dst, int x, int y, int blendMode,
- Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+ (SDL_Surface * dst, int x, int y,
+ int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+extern DECLSPEC int SDLCALL SDL_BlendPoints
+ (SDL_Surface * dst, const SDL_Point * points, int count,
+ int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Draws a line with \c color.
@@ -428,6 +433,8 @@
*/
extern DECLSPEC int SDLCALL SDL_DrawLine
(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
+extern DECLSPEC int SDLCALL SDL_DrawLines
+ (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
/**
* Blends an RGBA value along a line.
@@ -435,16 +442,16 @@
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendLine
- (SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode,
- Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+ (SDL_Surface * dst, int x1, int y1, int x2, int y2,
+ int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+extern DECLSPEC int SDLCALL SDL_BlendLines
+ (SDL_Surface * dst, const SDL_Point * points, int count,
+ int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Performs a fast fill of the given rectangle with \c color.
*
- * The given rectangle is clipped to the destination surface clip area
- * and the final fill rectangle is saved in the passed in pointer.
- *
- * If \c dstrect is NULL, the whole surface will be filled with \c color.
+ * If \c rect is NULL, the whole surface will be filled with \c color.
*
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
@@ -452,21 +459,23 @@
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_FillRect
- (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
+ (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
+extern DECLSPEC int SDLCALL SDL_FillRects
+ (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color);
/**
* Blends an RGBA value into the given rectangle.
*
- * The given rectangle is clipped to the destination surface clip area
- * and the final fill rectangle is saved in the passed in pointer.
- *
- * If \c dstrect is NULL, the whole surface will be filled with \c color.
+ * If \c rect is NULL, the whole surface will be filled with \c color.
*
* \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendRect
- (SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g,
- Uint8 b, Uint8 a);
+ (SDL_Surface * dst, const SDL_Rect * rect,
+ int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+extern DECLSPEC int SDLCALL SDL_BlendRects
+ (SDL_Surface * dst, const SDL_Rect ** rects, int count,
+ int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Performs a fast blit from the source surface to the destination surface.