--- a/src/SDL.c Wed Nov 23 07:23:48 2005 +0000
+++ b/src/SDL.c Wed Nov 23 07:29:56 2005 +0000
@@ -220,15 +220,25 @@
void SDL_Quit(void)
{
/* Quit all subsystems */
+#ifdef DEBUG_BUILD
+ printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n"); fflush(stdout);
+#endif
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
#ifdef CHECK_LEAKS
+#ifdef DEBUG_BUILD
+ printf("[SDL_Quit] : CHECK_LEAKS\n"); fflush(stdout);
+#endif
+
/* Print the number of surfaces not freed */
if ( surfaces_allocated != 0 ) {
fprintf(stderr, "SDL Warning: %d SDL surfaces extant\n",
surfaces_allocated);
}
#endif
+#ifdef DEBUG_BUILD
+ printf("[SDL_Quit] : SDL_UninstallParachute()\n"); fflush(stdout);
+#endif
/* Uninstall any parachute signal handlers */
SDL_UninstallParachute();
@@ -236,6 +246,10 @@
#if !defined(DISABLE_THREADS) && defined(ENABLE_PTH)
pth_kill();
#endif
+#ifdef DEBUG_BUILD
+ printf("[SDL_Quit] : Returning!\n"); fflush(stdout);
+#endif
+
}
/* Return the library version number */
@@ -244,6 +258,7 @@
return(&version);
}
+#ifndef __OS2__
#if defined(_WIN32_WCE) || (defined(__WATCOMC__) && defined(BUILD_DLL))
/* Need to include DllMain() on Windows CE and Watcom C for some reason.. */
#include <windows.h>
@@ -262,3 +277,75 @@
return TRUE;
}
#endif /* _WIN32_WCE and building DLL with Watcom C */
+#else
+// Building for OS/2
+#ifdef __WATCOMC__
+
+#define INCL_DOSERRORS
+#define INCL_DOSEXCEPTIONS
+#include <os2.h>
+
+// Exception handler to prevent the Audio thread hanging, making a zombie process!
+ULONG _System SDL_Main_ExceptionHandler(PEXCEPTIONREPORTRECORD pERepRec,
+ PEXCEPTIONREGISTRATIONRECORD pERegRec,
+ PCONTEXTRECORD pCtxRec,
+ PVOID p)
+{
+ if (pERepRec->fHandlerFlags & EH_EXIT_UNWIND)
+ return XCPT_CONTINUE_SEARCH;
+ if (pERepRec->fHandlerFlags & EH_UNWINDING)
+ return XCPT_CONTINUE_SEARCH;
+ if (pERepRec->fHandlerFlags & EH_NESTED_CALL)
+ return XCPT_CONTINUE_SEARCH;
+
+ // Do cleanup at every fatal exception!
+ if (((pERepRec->ExceptionNum & XCPT_SEVERITY_CODE) == XCPT_FATAL_EXCEPTION) &&
+ (pERepRec->ExceptionNum != XCPT_BREAKPOINT) &&
+ (pERepRec->ExceptionNum != XCPT_SINGLE_STEP)
+ )
+ {
+ if (SDL_initialized & SDL_INIT_AUDIO)
+ {
+ // This removes the zombie audio thread in case of emergency.
+#ifdef DEBUG_BUILD
+ printf("[SDL_Main_ExceptionHandler] : Calling SDL_CloseAudio()!\n");
+#endif
+ SDL_CloseAudio();
+ }
+ }
+ return (XCPT_CONTINUE_SEARCH);
+}
+
+
+EXCEPTIONREGISTRATIONRECORD SDL_Main_xcpthand = {0, SDL_Main_ExceptionHandler};
+
+// The main DLL entry for DLL Initialization and Uninitialization:
+unsigned _System LibMain(unsigned hmod, unsigned termination)
+{
+ if (termination)
+ {
+#ifdef DEBUG_BUILD
+// printf("[SDL DLL Unintialization] : Removing exception handler\n");
+#endif
+ DosUnsetExceptionHandler(&SDL_Main_xcpthand);
+ return 1;
+ } else
+ {
+#ifdef DEBUG_BUILD
+ // Make stdout and stderr unbuffered!
+ setbuf(stdout, NULL);
+ setbuf(stderr, NULL);
+#endif
+ // Fire up exception handler
+#ifdef DEBUG_BUILD
+// printf("[SDL DLL Initialization] : Setting exception handler\n");
+#endif
+ // Set exception handler
+ DosSetExceptionHandler(&SDL_Main_xcpthand);
+
+ return 1;
+ }
+}
+
+#endif
+#endif