VisualC/SDL/SDL_VS2005.vcproj
changeset 4479 223ab94286a3
parent 3671 0d6f520c0eb9
child 4487 ba7b2bc1f1a1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC/SDL/SDL_VS2005.vcproj	Mon Jul 05 17:10:34 2010 -0700
@@ -0,0 +1,1038 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="8.00"
+	Name="SDL"
+	ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+	RootNamespace="SDL"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory=".\Debug"
+			IntermediateDirectory=".\Debug"
+			ConfigurationType="2"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				Description="Making sure basic SDL headers are in place..."
+				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug/SDL.tlb"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\include"
+				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
+				RuntimeLibrary="2"
+				BufferSecurityCheck="false"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile=".\Debug/SDL.pch"
+				AssemblerListingLocation=".\Debug/"
+				ObjectFile=".\Debug/"
+				ProgramDataBaseFileName=".\Debug/"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				Detect64BitPortabilityProblems="false"
+				DebugInformationFormat="4"
+				CompileAs="0"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalOptions="/MACHINE:I386"
+				AdditionalDependencies="msimg32.lib winmm.lib"
+				OutputFile=".\Debug/SDL.dll"
+				LinkIncremental="2"
+				SuppressStartupBanner="true"
+				IgnoreAllDefaultLibraries="true"
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile=".\Debug/SDL.pdb"
+				SubSystem="2"
+				ImportLibrary=".\Debug/SDL.lib"
+				CLRUnmanagedCodeCheck="false"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory=".\Release"
+			IntermediateDirectory=".\Release"
+			ConfigurationType="2"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				Description="Making sure basic SDL headers are in place..."
+				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release/SDL.tlb"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				InlineFunctionExpansion="1"
+				EnableIntrinsicFunctions="false"
+				AdditionalIncludeDirectories="..\..\include"
+				PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
+				StringPooling="true"
+				RuntimeLibrary="2"
+				BufferSecurityCheck="false"
+				EnableFunctionLevelLinking="true"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile=".\Release/SDL.pch"
+				AssemblerListingLocation=".\Release/"
+				ObjectFile=".\Release/"
+				ProgramDataBaseFileName=".\Release/"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				Detect64BitPortabilityProblems="false"
+				CompileAs="0"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalOptions="/MACHINE:I386"
+				AdditionalDependencies="msimg32.lib winmm.lib"
+				OutputFile=".\Release/SDL.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				IgnoreAllDefaultLibraries="true"
+				ProgramDatabaseFile=".\Release/SDL.pdb"
+				SubSystem="2"
+				ImportLibrary=".\Release/SDL.lib"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="API Headers"
+			>
+			<File
+				RelativePath="..\..\include\SDL.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_assert.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_atomic.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_audio.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_compat.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_config_win32.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_copying.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_cpuinfo.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_endian.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_error.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_events.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_haptic.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_joystick.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_keyboard.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_keysym.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_loadso.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_main.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_mouse.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_mutex.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_name.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_opengl.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_opengles.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_pixels.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_platform.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_power.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_quit.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_rect.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_rwops.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_scancode.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_stdinc.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_surface.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_syswm.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_thread.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_timer.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_types.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_version.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_video.h"
+				>
+			</File>
+		</Filter>
+		<File
+			RelativePath="..\..\src\events\blank_cursor.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\events\default_cursor.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\windx5\directx.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\e_log.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\e_pow.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\e_rem_pio2.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\e_sqrt.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\k_cos.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\k_rem_pio2.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\k_sin.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\math.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\math_private.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\mmx.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\s_copysign.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\s_cos.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\s_fabs.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\s_floor.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\s_scalbn.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\libm\s_sin.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\SDL.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_alphamult.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_alphamult.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\SDL_assert.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\atomic\win32\SDL_atomic.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\SDL_audio.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\SDL_audio_c.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\SDL_audiocvt.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\SDL_audiodev.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\SDL_audiodev_c.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\SDL_audiomem.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\SDL_audiotypecvt.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blendfillrect.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blendline.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blendpoint.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blendrect.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit_0.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit_1.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit_A.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit_auto.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit_auto.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit_copy.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit_copy.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit_N.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit_slow.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_blit_slow.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_bmp.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\SDL_compat.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\win32\SDL_d3drender.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\win32\SDL_d3drender.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\disk\SDL_diskaudio.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\disk\SDL_diskaudio.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_draw.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_drawline.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_drawpoint.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_drawrect.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\joystick\win32\SDL_dxjoystick.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\SDL_error.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\SDL_error_c.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\events\SDL_events.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\events\SDL_events_c.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\SDL_fatal.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\SDL_fatal.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_fillrect.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_gamma.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\win32\SDL_gdirender.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\win32\SDL_gdirender.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\stdlib\SDL_getenv.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_glesfuncs.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_glfuncs.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\haptic\SDL_haptic.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\stdlib\SDL_iconv.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\joystick\SDL_joystick.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\joystick\SDL_joystick_c.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\events\SDL_keyboard.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\events\SDL_keyboard_c.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\video\SDL_leaks.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\stdlib\SDL_malloc.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\SDL_mixer.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\SDL_mixer_m68k.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\SDL_mixer_m68k.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\audio\SDL_mixer_MMX.c"
+			>
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+</VisualStudioProject>