--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC/SDL/SDL_VS2005.vcproj Mon Jul 05 17:10:34 2010 -0700
@@ -0,0 +1,1038 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="SDL"
+ ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+ RootNamespace="SDL"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ Description="Making sure basic SDL headers are in place..."
+ CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/SDL.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
+ RuntimeLibrary="2"
+ BufferSecurityCheck="false"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile=".\Debug/SDL.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="4"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="msimg32.lib winmm.lib"
+ OutputFile=".\Debug/SDL.dll"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ IgnoreAllDefaultLibraries="true"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile=".\Debug/SDL.pdb"
+ SubSystem="2"
+ ImportLibrary=".\Debug/SDL.lib"
+ CLRUnmanagedCodeCheck="false"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ Description="Making sure basic SDL headers are in place..."
+ CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/SDL.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ EnableIntrinsicFunctions="false"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ BufferSecurityCheck="false"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile=".\Release/SDL.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ Detect64BitPortabilityProblems="false"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="msimg32.lib winmm.lib"
+ OutputFile=".\Release/SDL.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ IgnoreAllDefaultLibraries="true"
+ ProgramDatabaseFile=".\Release/SDL.pdb"
+ SubSystem="2"
+ ImportLibrary=".\Release/SDL.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="API Headers"
+ >
+ <File
+ RelativePath="..\..\include\SDL.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_assert.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_atomic.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_audio.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_compat.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_config_win32.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_copying.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_cpuinfo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_endian.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_error.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_events.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_haptic.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_joystick.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_keyboard.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_keysym.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_loadso.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_main.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_mouse.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_mutex.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_name.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_opengl.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_opengles.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_pixels.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_platform.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_power.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_quit.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_rect.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_rwops.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_scancode.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_stdinc.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_surface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_syswm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_thread.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_timer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_version.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\SDL_video.h"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\src\events\blank_cursor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\events\default_cursor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\windx5\directx.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\e_log.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\e_pow.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\e_rem_pio2.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\e_sqrt.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\k_cos.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\k_rem_pio2.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\k_sin.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\math.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\math_private.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\mmx.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\s_copysign.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\s_cos.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\s_fabs.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\s_floor.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\s_scalbn.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\libm\s_sin.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\SDL.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_alphamult.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_alphamult.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\SDL_assert.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\atomic\win32\SDL_atomic.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_audio.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_audio_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_audiocvt.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_audiodev.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_audiodev_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_audiomem.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_audiotypecvt.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blendfillrect.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blendline.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blendpoint.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blendrect.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit_0.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit_1.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit_A.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit_auto.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit_auto.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit_copy.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit_copy.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit_N.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit_slow.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_blit_slow.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_bmp.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\SDL_compat.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\win32\SDL_d3drender.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\win32\SDL_d3drender.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\disk\SDL_diskaudio.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\disk\SDL_diskaudio.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_draw.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_drawline.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_drawpoint.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_drawrect.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\joystick\win32\SDL_dxjoystick.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\SDL_error.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\SDL_error_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\events\SDL_events.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\events\SDL_events_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\SDL_fatal.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\SDL_fatal.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_fillrect.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_gamma.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\win32\SDL_gdirender.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\win32\SDL_gdirender.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\stdlib\SDL_getenv.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_glesfuncs.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_glfuncs.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\haptic\SDL_haptic.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\stdlib\SDL_iconv.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\joystick\SDL_joystick.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\joystick\SDL_joystick_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\events\SDL_keyboard.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\events\SDL_keyboard_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_leaks.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\stdlib\SDL_malloc.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_mixer.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_mixer_m68k.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_mixer_m68k.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_mixer_MMX.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_mixer_MMX.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\joystick\win32\SDL_mmjoystick.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\events\SDL_mouse.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\events\SDL_mouse_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\dummy\SDL_nullevents.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\dummy\SDL_nullrender.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\dummy\SDL_nullrender_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\dummy\SDL_nullvideo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\dummy\SDL_nullvideo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_pixels.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_pixels_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\power\SDL_power.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\stdlib\SDL_qsort.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\events\SDL_quit.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_rect.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_rect_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_renderer_gl.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_renderer_gl.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_renderer_sw.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_renderer_sw.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_RLEaccel.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_RLEaccel_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\file\SDL_rwops.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\stdlib\SDL_stdlib.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_stretch.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_stretch_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\stdlib\SDL_string.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_surface.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\audio\SDL_sysaudio.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\events\SDL_sysevents.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\haptic\win32\SDL_syshaptic.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\haptic\SDL_syshaptic.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\joystick\SDL_sysjoystick.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\loadso\win32\SDL_sysloadso.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\thread\win32\SDL_sysmutex.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\power\windows\SDL_syspower.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\thread\win32\SDL_syssem.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\thread\win32\SDL_systhread.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\thread\SDL_systhread.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\thread\win32\SDL_systhread_c.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\timer\win32\SDL_systimer.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\timer\SDL_systimer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\video\SDL_sysvideo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\thread\SDL_thread.c"
+ >
+ </File>
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