--- a/BUGS Thu Jun 07 13:53:51 2001 +0000
+++ b/BUGS Thu Jun 07 14:28:11 2001 +0000
@@ -70,22 +70,35 @@
Not all of the keys are properly recognized on the keyboard.
MacOS X:
- Fullscreen mode doesn't work - it requires the QuickTime framework
- and that the new SDL window gets raised to the top of the Z order.
+ Joystick and CD-ROM functions are not implemented yet.
+ Closing window from window's close widget not implemented yet.
+
+ Minimizing the window erases the framebuffer to the pinstripe pattern.
+
+ Window may not close when unsetting video mode and resetting.
+
+ Depth switching for windowed mode isn't implemented yet.
+
Palette handling isn't implemented in windowed mode yet.
-
- Native sound and video routines are not finished, though Carbon
- seems to work fairly well.
+
+ Command-line arguments Dialog is not implemented yet.
- Joysticks and CD-ROM functions are not implemented yet.
+ Fullscreen drawing has some artifacts.
+
+ Fullscreen window covers *all* other windows - even force quit.
+
+ Fullscreen OpenGL for the software renderer is broken.
- SDL_WM_GrabInput() is not implemented.
- Does anyone know how to do this? SDL_WM_GrabInput() is designed
- to prevent the user from switching input and mouse focus away from
- the SDL application.
+ Some OpenGL parameters are not accounted for, for example color bits customization.
+
+ Getting OpenGL context parameters is not implemented.
+
+ Continuous mouse motion perhaps is not as smooth as it should be.
- Continuous relative mouse motion is not implemented.
+ SDL_WM_GrabInput() is implemented, but it "freezes" the hardware
+ cursor in the center of the window/screen. Also, mouse moved events
+ are not generated, and the keyboard cannot be grabbed.
Not all of the keys are properly recognized on the keyboard.