--- a/include/SDL.h Mon May 29 03:53:21 2006 +0000
+++ b/include/SDL.h Mon May 29 04:04:35 2006 +0000
@@ -118,24 +118,24 @@
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
*/
-extern DECLSPEC int SDLCALL SDL_Init (Uint32 flags);
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/* This function initializes specific SDL subsystems */
-extern DECLSPEC int SDLCALL SDL_InitSubSystem (Uint32 flags);
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/* This function cleans up specific SDL subsystems */
-extern DECLSPEC void SDLCALL SDL_QuitSubSystem (Uint32 flags);
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/* This function returns mask of the specified subsystems which have
been initialized.
If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
-extern DECLSPEC Uint32 SDLCALL SDL_WasInit (Uint32 flags);
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/* This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
*/
-extern DECLSPEC void SDLCALL SDL_Quit (void);
+extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus