include/SDL_mouse.h
branchSDL-1.3
changeset 1668 4da1ee79c9af
parent 1662 782fd950bd46
child 1670 eef792d31de8
--- a/include/SDL_mouse.h	Mon May 29 03:53:21 2006 +0000
+++ b/include/SDL_mouse.h	Mon May 29 04:04:35 2006 +0000
@@ -59,7 +59,7 @@
  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
  * current mouse cursor position.  You can pass NULL for either x or y.
  */
-extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState (int *x, int *y);
+extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
 
 /*
  * Retrieve the current state of the mouse.
@@ -67,12 +67,12 @@
  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
  * mouse deltas since the last call to SDL_GetRelativeMouseState().
  */
-extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState (int *x, int *y);
+extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
 
 /*
  * Set the position of the mouse cursor (generates a mouse motion event)
  */
-extern DECLSPEC void SDLCALL SDL_WarpMouse (Uint16 x, Uint16 y);
+extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
 
 /*
  * Create a cursor using the specified data and mask (in MSB format).
@@ -95,17 +95,17 @@
  * If the cursor is currently visible, the change will be immediately 
  * represented on the display.
  */
-extern DECLSPEC void SDLCALL SDL_SetCursor (SDL_Cursor * cursor);
+extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
 
 /*
  * Returns the currently active cursor.
  */
-extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor (void);
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
 
 /*
  * Deallocates a cursor created with SDL_CreateCursor().
  */
-extern DECLSPEC void SDLCALL SDL_FreeCursor (SDL_Cursor * cursor);
+extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
 
 /*
  * Toggle whether or not the cursor is shown on the screen.
@@ -114,7 +114,7 @@
  * before the call, or 0 if it was not.  You can query the current
  * state by passing a 'toggle' value of -1.
  */
-extern DECLSPEC int SDLCALL SDL_ShowCursor (int toggle);
+extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
 
 /* Used as a mask when testing buttons in buttonstate
    Button 1:	Left mouse button