--- a/src/video/cocoa/SDL_cocoawindow.m Fri Feb 11 19:11:27 2011 -0800
+++ b/src/video/cocoa/SDL_cocoawindow.m Fri Feb 11 20:49:13 2011 -0800
@@ -333,8 +333,8 @@
SDL_FingerID fingerId = (SDL_FingerID)[touch identity];
float x = [touch normalizedPosition].x;
float y = [touch normalizedPosition].y;
- /* Make the origin the upper left instead of the lower left */
- y = 1.0f - y;
+ /* Make the origin the upper left instead of the lower left */
+ y = 1.0f - y;
switch (type) {
case COCOA_TOUCH_DOWN:
@@ -450,10 +450,10 @@
[contentView release];
ConvertNSRect(&rect);
- window->fullscreen.x = window->windowed.x = window->x = (int)rect.origin.x;
- window->fullscreen.y = window->windowed.y = window->y = (int)rect.origin.y;
- window->fullscreen.w = window->windowed.w = window->w = (int)rect.size.width;
- window->fullscreen.h = window->windowed.h = window->h = (int)rect.size.height;
+ window->x = (int)rect.origin.x;
+ window->y = (int)rect.origin.y;
+ window->w = (int)rect.size.width;
+ window->h = (int)rect.size.height;
}
if ([nswindow isVisible]) {
window->flags |= SDL_WINDOW_SHOWN;
@@ -709,11 +709,10 @@
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
NSRect rect;
- unsigned int style;
if (FULLSCREEN_VISIBLE(window)) {
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_Rect bounds;
Cocoa_GetDisplayBounds(_this, display, &bounds);
@@ -723,23 +722,16 @@
rect.size.height = bounds.h;
ConvertNSRect(&rect);
- style = NSBorderlessWindowMask;
+ [nswindow setStyleMask:NSBorderlessWindowMask];
+ [nswindow setContentSize:rect.size];
+ [nswindow setFrameOrigin:rect.origin];
} else {
- rect.origin.x = window->windowed.x;
- rect.origin.y = window->windowed.y;
- rect.size.width = window->windowed.w;
- rect.size.height = window->windowed.h;
- /* FIXME: This calculation is wrong, we're changing the origin */
- ConvertNSRect(&rect);
+ [nswindow setStyleMask:GetStyleMask(window)];
- style = GetStyleMask(window);
+ // This doesn't seem to do anything...
+ //[nswindow setFrameOrigin:origin];
}
- [nswindow setStyleMask:style];
- [nswindow setContentSize:rect.size];
- rect = [nswindow frameRectForContentRect:rect];
- [nswindow setFrameOrigin:rect.origin];
-
#ifdef FULLSCREEN_TOGGLEABLE
if (FULLSCREEN_VISIBLE(window)) {
/* OpenGL is rendering to the window, so make it visible! */