--- a/NOTES Thu Aug 16 06:40:34 2007 +0000
+++ b/NOTES Thu Aug 16 21:43:19 2007 +0000
@@ -157,6 +157,16 @@
streaming textures are lockable and may have system memory pixels available.
SDL_compat will use a streaming video texture, and will never be HWSURFACE,
but may be PREALLOC, if system memory pixels are available.
+*** DONE Thu Aug 16 14:18:42 PDT 2007
The software renderer will be abstracted so the surface management can be
used by any renderer that provides functions to copy surfaces to the window.
+
+Blitters...
+----
+Copy blit and fill rect are optimized with MMX and SSE now.
+
+Here are the pieces we still need:
+- Merging SDL texture capabilities into the SDL surface system
+- Generic fallback blitter architecture
+- Custom fast path blitters