src/audio/dma/SDL_dmaaudio.c
changeset 0 74212992fb08
child 1 cf2af46e9e2a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/audio/dma/SDL_dmaaudio.c	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,466 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Allow access to a raw mixing buffer */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <signal.h>
+#include <sys/types.h>
+#include <sys/time.h>
+#include <sys/ioctl.h>
+#include <sys/stat.h>
+#include <sys/mman.h>
+#ifdef linux
+#include <linux/soundcard.h>
+#endif
+#ifdef __bsdi__
+#include <sys/soundcard.h>
+#endif
+#ifdef __FreeBSD__
+#include <machine/soundcard.h>
+#endif
+#ifdef __USLC__
+#include <sys/soundcard.h>
+#endif
+
+#ifndef MAP_FAILED
+#define MAP_FAILED	((Uint8 *)-1)
+#endif
+
+#include "SDL_audio.h"
+#include "SDL_error.h"
+#include "SDL_audiomem.h"
+#include "SDL_audio_c.h"
+#include "SDL_timer.h"
+#include "SDL_audiodev_c.h"
+#include "SDL_dmaaudio.h"
+
+/* The tag name used by DMA audio */
+#define DMA_DRIVER_NAME         "dma"
+
+/* Open the audio device for playback, and don't block if busy */
+#define OPEN_FLAGS	(O_RDWR|O_NONBLOCK)
+
+/* Audio driver functions */
+static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec);
+static void DMA_WaitAudio(_THIS);
+static void DMA_PlayAudio(_THIS);
+static Uint8 *DMA_GetAudioBuf(_THIS);
+static void DMA_CloseAudio(_THIS);
+
+/* Audio driver bootstrap functions */
+
+static int Audio_Available(void)
+{
+	int available;
+	int fd;
+
+	available = 0;
+
+	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
+	if ( fd >= 0 ) {
+		int caps;
+		struct audio_buf_info info;
+
+		if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&
+	             (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&
+		     (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) {
+			available = 1;
+		}
+		close(fd);
+	}
+	return(available);
+}
+
+static void Audio_DeleteDevice(SDL_AudioDevice *device)
+{
+	free(device->hidden);
+	free(device);
+}
+
+static SDL_AudioDevice *Audio_CreateDevice(int devindex)
+{
+	SDL_AudioDevice *this;
+
+	/* Initialize all variables that we clean on shutdown */
+	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
+	if ( this ) {
+		memset(this, 0, (sizeof *this));
+		this->hidden = (struct SDL_PrivateAudioData *)
+				malloc((sizeof *this->hidden));
+	}
+	if ( (this == NULL) || (this->hidden == NULL) ) {
+		SDL_OutOfMemory();
+		if ( this ) {
+			free(this);
+		}
+		return(0);
+	}
+	memset(this->hidden, 0, (sizeof *this->hidden));
+	audio_fd = -1;
+
+	/* Set the function pointers */
+	this->OpenAudio = DMA_OpenAudio;
+	this->WaitAudio = DMA_WaitAudio;
+	this->PlayAudio = DMA_PlayAudio;
+	this->GetAudioBuf = DMA_GetAudioBuf;
+	this->CloseAudio = DMA_CloseAudio;
+
+	this->free = Audio_DeleteDevice;
+
+	return this;
+}
+
+AudioBootStrap DMA_bootstrap = {
+	DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio",
+	Audio_Available, Audio_CreateDevice
+};
+
+/* This function waits until it is possible to write a full sound buffer */
+static void DMA_WaitAudio(_THIS)
+{
+	fd_set fdset;
+
+	/* Check to see if the thread-parent process is still alive */
+	{ static int cnt = 0;
+		/* Note that this only works with thread implementations 
+		   that use a different process id for each thread.
+		*/
+		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
+			if ( kill(parent, 0) < 0 ) {
+				this->enabled = 0;
+			}
+		}
+	}
+
+	/* See if we need to use timed audio synchronization */
+	if ( frame_ticks ) {
+		/* Use timer for general audio synchronization */
+		Sint32 ticks;
+
+		ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
+		if ( ticks > 0 ) {
+			SDL_Delay(ticks);
+		}
+	} else {
+		/* Use select() for audio synchronization */
+		struct timeval timeout;
+		FD_ZERO(&fdset);
+		FD_SET(audio_fd, &fdset);
+		timeout.tv_sec = 10;
+		timeout.tv_usec = 0;
+#ifdef DEBUG_AUDIO
+		fprintf(stderr, "Waiting for audio to get ready\n");
+#endif
+		if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
+			const char *message =
+#ifdef AUDIO_OSPACE_HACK
+			"Audio timeout - buggy audio driver? (trying ospace)";
+#else
+			"Audio timeout - buggy audio driver? (disabled)";
+#endif
+			/* In general we should never print to the screen,
+			   but in this case we have no other way of letting
+			   the user know what happened.
+			*/
+			fprintf(stderr, "SDL: %s\n", message);
+#ifdef AUDIO_OSPACE_HACK
+			/* We may be able to use GET_OSPACE trick */
+			frame_ticks = (float)(this->spec->samples*1000) /
+			                      this->spec->freq;
+			next_frame = SDL_GetTicks()+frame_ticks;
+#else
+			this->enabled = 0;
+			/* Don't try to close - may hang */
+			audio_fd = -1;
+#ifdef DEBUG_AUDIO
+			fprintf(stderr, "Done disabling audio\n");
+#endif
+#endif /* AUDIO_OSPACE_HACK */
+		}
+#ifdef DEBUG_AUDIO
+		fprintf(stderr, "Ready!\n");
+#endif
+	}
+}
+
+static void DMA_PlayAudio(_THIS)
+{
+	/* If timer synchronization is enabled, set the next write frame */
+	if ( frame_ticks ) {
+		next_frame += frame_ticks;
+	}
+	return;
+}
+
+static Uint8 *DMA_GetAudioBuf(_THIS)
+{
+	count_info info;
+	int playing;
+	int filling;
+
+	/* Get number of blocks, looping if we're not using select() */
+	do {
+		if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) {
+			/* Uh oh... */
+			this->enabled = 0;
+			return(NULL);
+		}
+	} while ( frame_ticks && (info.blocks < 1) );
+#ifdef DEBUG_AUDIO
+	if ( info.blocks > 1 ) {
+		printf("Warning: audio underflow (%d frags)\n", info.blocks-1);
+	}
+#endif
+	playing = info.ptr / this->spec.size;
+	filling = (playing + 1)%num_buffers;
+	return (dma_buf + (filling * this->spec.size));
+}
+
+static void DMA_CloseAudio(_THIS)
+{
+	if ( dma_buf != NULL ) {
+		munmap(dma_buf, dma_len);
+		dma_buf = NULL;
+	}
+	if ( audio_fd >= 0 ) {
+		close(audio_fd);
+		audio_fd = -1;
+	}
+}
+
+static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo,
+							SDL_AudioSpec *spec)
+{
+	int frag_spec;
+	int value;
+
+	/* Close and then reopen the audio device */
+	close(audio_fd);
+	audio_fd = open(audiodev, O_RDWR, 0);
+	if ( audio_fd < 0 ) {
+		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
+		return(-1);
+	}
+	ioctl(audio_fd, SNDCTL_DSP_RESET, 0);
+
+	/* Calculate the final parameters for this audio specification */
+	SDL_CalculateAudioSpec(spec);
+
+	/* Determine the power of two of the fragment size */
+	for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
+	if ( (0x01<<frag_spec) != spec->size ) {
+		SDL_SetError("Fragment size must be a power of two");
+		return(-1);
+	}
+
+	/* Set the audio buffering parameters */
+	if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
+		SDL_SetError("Couldn't set audio fragment spec");
+		return(-1);
+	}
+
+	/* Set the audio format */
+	value = format;
+	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
+						(value != format) ) {
+		SDL_SetError("Couldn't set audio format");
+		return(-1);
+	}
+
+	/* Set mono or stereo audio */
+	value = (spec->channels > 1);
+	if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
+						(value != stereo) ) {
+		SDL_SetError("Couldn't set audio channels");
+		return(-1);
+	}
+
+	/* Set the DSP frequency */
+	value = spec->freq;
+	if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) {
+		SDL_SetError("Couldn't set audio frequency");
+		return(-1);
+	}
+	spec->freq = value;
+
+	/* We successfully re-opened the audio */
+	return(0);
+}
+
+static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec)
+{
+	char audiodev[1024];
+	int format;
+	int stereo;
+	int value;
+	Uint16 test_format;
+	struct audio_buf_info info;
+
+	/* Reset the timer synchronization flag */
+	frame_ticks = 0.0;
+
+	/* Open the audio device */
+	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
+	if ( audio_fd < 0 ) {
+		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
+		return(-1);
+	}
+	dma_buf = NULL;
+	ioctl(audio_fd, SNDCTL_DSP_RESET, 0);
+
+	/* Get a list of supported hardware formats */
+	if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
+		SDL_SetError("Couldn't get audio format list");
+		return(-1);
+	}
+
+	/* Try for a closest match on audio format */
+	format = 0;
+	for ( test_format = SDL_FirstAudioFormat(spec->format);
+						! format && test_format; ) {
+#ifdef DEBUG_AUDIO
+		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
+#endif
+		switch ( test_format ) {
+			case AUDIO_U8:
+				if ( value & AFMT_U8 ) {
+					format = AFMT_U8;
+				}
+				break;
+			case AUDIO_S8:
+				if ( value & AFMT_S8 ) {
+					format = AFMT_S8;
+				}
+				break;
+			case AUDIO_S16LSB:
+				if ( value & AFMT_S16_LE ) {
+					format = AFMT_S16_LE;
+				}
+				break;
+			case AUDIO_S16MSB:
+				if ( value & AFMT_S16_BE ) {
+					format = AFMT_S16_BE;
+				}
+				break;
+			case AUDIO_U16LSB:
+				if ( value & AFMT_U16_LE ) {
+					format = AFMT_U16_LE;
+				}
+				break;
+			case AUDIO_U16MSB:
+				if ( value & AFMT_U16_BE ) {
+					format = AFMT_U16_BE;
+				}
+				break;
+			default:
+				break;
+		}
+		if ( ! format ) {
+			test_format = SDL_NextAudioFormat();
+		}
+	}
+	if ( format == 0 ) {
+		SDL_SetError("Couldn't find any hardware audio formats");
+		return(-1);
+	}
+	spec->format = test_format;
+
+	/* Set the audio format */
+	value = format;
+	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
+						(value != format) ) {
+		SDL_SetError("Couldn't set audio format");
+		return(-1);
+	}
+
+	/* Set mono or stereo audio (currently only two channels supported) */
+	stereo = (spec->channels > 1);
+	ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
+	if ( stereo ) {
+		spec->channels = 2;
+	} else {
+		spec->channels = 1;
+	}
+
+	/* Because some drivers don't allow setting the buffer size
+	   after setting the format, we must re-open the audio device
+	   once we know what format and channels are supported
+	 */
+	if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) {
+		/* Error is set by DMA_ReopenAudio() */
+		return(-1);
+	}
+
+	/* Memory map the audio buffer */
+	if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) {
+		SDL_SetError("Couldn't get OSPACE parameters");
+		return(-1);
+	}
+	spec->size = info.fragsize;
+	spec->samples = spec->size / ((spec->format & 0xFF) / 8);
+	spec->samples /= spec->channels;
+	num_buffers = info.fragstotal;
+	dma_len = num_buffers*spec->size;
+	dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,
+							audio_fd, 0);
+	if ( dma_buf == MAP_FAILED ) {
+		SDL_SetError("DMA memory map failed");
+		dma_buf = NULL;
+		return(-1);
+	}
+	memset(dma_buf, spec->silence, dma_len);
+
+	/* Check to see if we need to use select() workaround */
+	{ char *workaround;
+		workaround = getenv("SDL_DSP_NOSELECT");
+		if ( workaround ) {
+			frame_ticks = (float)(spec->samples*1000)/spec->freq;
+			next_frame = SDL_GetTicks()+frame_ticks;
+		}
+	}
+
+	/* Trigger audio playback */
+	value = 0;
+	ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);
+	value = PCM_ENABLE_OUTPUT;
+	if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) {
+		SDL_SetError("Couldn't trigger audio output");
+		return(-1);
+	}
+
+	/* Get the parent process id (we're the parent of the audio thread) */
+	parent = getpid();
+
+	/* We're ready to rock and roll. :-) */
+	return(0);
+}