--- a/test/testgles.c Fri May 15 15:47:37 2009 +0000
+++ b/test/testgles.c Sat May 23 22:41:08 2009 +0000
@@ -14,7 +14,7 @@
#include "SDL_opengles.h"
static CommonState *state;
-static SDL_GLContext *context=NULL;
+static SDL_GLContext *context = NULL;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
@@ -22,10 +22,8 @@
{
int i;
- if (context!=NULL)
- {
- for (i=0; i<state->num_windows; i++)
- {
+ if (context != NULL) {
+ for (i = 0; i < state->num_windows; i++) {
if (context[i]) {
SDL_GL_DeleteContext(context[i]);
}
@@ -149,16 +147,14 @@
quit(2);
}
- context=SDL_calloc(state->num_windows, sizeof(SDL_GLContext));
- if (context==NULL)
- {
- fprintf(stderr, "Out of memory!\n");
- quit(2);
+ context = SDL_calloc(state->num_windows, sizeof(SDL_GLContext));
+ if (context == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ quit(2);
}
/* Create OpenGL ES contexts */
- for (i=0; i<state->num_windows; i++)
- {
+ for (i = 0; i < state->num_windows; i++) {
context[i] = SDL_GL_CreateContext(state->windows[i]);
if (!context[i]) {
fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
@@ -181,59 +177,65 @@
printf("Extensions : %s\n", glGetString(GL_EXTENSIONS));
printf("\n");
- status=SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
+ status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
if (!status) {
printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
} else {
- fprintf(stderr, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError());
+ fprintf(stderr, "Failed to get SDL_GL_RED_SIZE: %s\n",
+ SDL_GetError());
}
- status=SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
+ status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
if (!status) {
printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
} else {
- fprintf(stderr, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError());
+ fprintf(stderr, "Failed to get SDL_GL_GREEN_SIZE: %s\n",
+ SDL_GetError());
}
- status=SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
+ status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
if (!status) {
printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
} else {
- fprintf(stderr, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError());
+ fprintf(stderr, "Failed to get SDL_GL_BLUE_SIZE: %s\n",
+ SDL_GetError());
}
- status=SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
+ status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
if (!status) {
printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value);
} else {
- fprintf(stderr, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError());
+ fprintf(stderr, "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
+ SDL_GetError());
}
if (fsaa) {
- status=SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
+ status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
if (!status) {
printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
} else {
- fprintf(stderr, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", SDL_GetError());
+ fprintf(stderr, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
+ SDL_GetError());
}
- status=SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
+ status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
if (!status) {
- printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value);
+ printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
+ value);
} else {
- fprintf(stderr, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", SDL_GetError());
+ fprintf(stderr, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
+ SDL_GetError());
}
}
if (accel) {
- status=SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
- if (!status)
- {
+ status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
+ if (!status) {
printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
} else {
- fprintf(stderr, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", SDL_GetError());
+ fprintf(stderr, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
+ SDL_GetError());
}
}
/* Set rendering settings for each context */
for (i = 0; i < state->num_windows; ++i) {
- status=SDL_GL_MakeCurrent(state->windows[i], context[i]);
- if (status)
- {
+ status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
+ if (status) {
printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
@@ -262,13 +264,12 @@
}
for (i = 0; i < state->num_windows; ++i) {
int w, h;
- status=SDL_GL_MakeCurrent(state->windows[i], context[i]);
- if (status)
- {
- printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+ status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
+ if (status) {
+ printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
- /* Continue for next window */
- continue;
+ /* Continue for next window */
+ continue;
}
SDL_GetWindowSize(state->windows[i], &w, &h);
glViewport(0, 0, w, h);