--- a/src/video/win32/SDL_d3drender.c Thu Aug 24 12:49:59 2006 +0000
+++ b/src/video/win32/SDL_d3drender.c Mon Aug 28 03:17:39 2006 +0000
@@ -37,6 +37,14 @@
static int D3D_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
+static int D3D_SetTextureColorMod(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int D3D_SetTextureAlphaMod(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int D3D_SetTextureBlendMode(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int D3D_SetTextureScaleMode(SDL_Renderer * renderer,
+ SDL_Texture * texture);
static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
@@ -46,11 +54,10 @@
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
-static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
- Uint32 color);
+static int D3D_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
+ Uint8 a, const SDL_Rect * rect);
static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_Rect * dstrect,
- int blendMode, int scaleMode);
+ const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
@@ -65,6 +72,8 @@
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED),
+ (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
+ SDL_TEXTUREMODULATE_ALPHA),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
@@ -259,6 +268,10 @@
renderer->CreateTexture = D3D_CreateTexture;
renderer->SetTexturePalette = D3D_SetTexturePalette;
renderer->GetTexturePalette = D3D_GetTexturePalette;
+ renderer->SetTextureColorMod = D3D_SetTextureColorMod;
+ renderer->SetTextureAlphaMod = D3D_SetTextureAlphaMod;
+ renderer->SetTextureBlendMode = D3D_SetTextureBlendMode;
+ renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
@@ -478,6 +491,54 @@
}
static int
+D3D_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ /* FIXME: implement vertex coloring */
+ return -1;
+}
+
+static int
+D3D_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ /* FIXME: implement vertex coloring */
+ return -1;
+}
+
+static int
+D3D_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ switch (texture->blendMode) {
+ case SDL_TEXTUREBLENDMODE_NONE:
+ case SDL_TEXTUREBLENDMODE_MASK:
+ case SDL_TEXTUREBLENDMODE_BLEND:
+ case SDL_TEXTUREBLENDMODE_ADD:
+ case SDL_TEXTUREBLENDMODE_MOD:
+ return 0;
+ default:
+ SDL_Unsupported();
+ texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
+ return -1;
+ }
+}
+
+static int
+D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ switch (texture->scaleMode) {
+ case SDL_TEXTURESCALEMODE_NONE:
+ case SDL_TEXTURESCALEMODE_FAST:
+ case SDL_TEXTURESCALEMODE_SLOW:
+ case SDL_TEXTURESCALEMODE_BEST:
+ return 0;
+ default:
+ SDL_Unsupported();
+ texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
+ return -1;
+ }
+ return 0;
+}
+
+static int
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
@@ -597,7 +658,8 @@
}
static int
-D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
+D3D_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
+ const SDL_Rect * rect)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3DRECT d3drect;
@@ -615,7 +677,7 @@
result =
IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET,
- (D3DCOLOR) color, 1.0f, 0);
+ D3DCOLOR_ARGB(a, r, g, b), 1.0f, 0);
if (FAILED(result)) {
D3D_SetError("Clear()", result);
return -1;
@@ -625,8 +687,7 @@
static int
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_Rect * dstrect,
- int blendMode, int scaleMode)
+ const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
@@ -678,7 +739,7 @@
vertices[3].u = minu;
vertices[3].v = maxv;
- switch (blendMode) {
+ switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
@@ -710,7 +771,7 @@
break;
}
- switch (scaleMode) {
+ switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,