include/SDL.h
changeset 337 9154ec9ca3d2
parent 297 f6ffac90895c
child 769 b8d311d90021
--- a/include/SDL.h	Wed Apr 10 17:12:32 2002 +0000
+++ b/include/SDL.h	Thu Apr 11 14:35:16 2002 +0000
@@ -69,24 +69,24 @@
  * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
  * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
  */
-extern DECLSPEC int SDL_Init(Uint32 flags);
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
 
 /* This function initializes specific SDL subsystems */
-extern DECLSPEC int SDL_InitSubSystem(Uint32 flags);
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
 
 /* This function cleans up specific SDL subsystems */
-extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags);
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
 
 /* This function returns mask of the specified subsystems which have
    been initialized.
    If 'flags' is 0, it returns a mask of all initialized subsystems.
 */
-extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags);
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
 
 /* This function cleans up all initialized subsystems and unloads the
  * dynamically linked library.  You should call it upon all exit conditions.
  */
-extern DECLSPEC void SDL_Quit(void);
+extern DECLSPEC void SDLCALL SDL_Quit(void);
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus