include/SDL_events.h
changeset 337 9154ec9ca3d2
parent 297 f6ffac90895c
child 577 f7596a8a3b8b
--- a/include/SDL_events.h	Wed Apr 10 17:12:32 2002 +0000
+++ b/include/SDL_events.h	Thu Apr 11 14:35:16 2002 +0000
@@ -238,7 +238,7 @@
    This function updates the event queue and internal input device state.
    This should only be run in the thread that sets the video mode.
 */
-extern DECLSPEC void SDL_PumpEvents(void);
+extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
 
 /* Checks the event queue for messages and optionally returns them.
    If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
@@ -258,26 +258,26 @@
 	SDL_GETEVENT
 } SDL_eventaction;
 /* */
-extern DECLSPEC int SDL_PeepEvents(SDL_Event *events, int numevents,
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
 				SDL_eventaction action, Uint32 mask);
 
 /* Polls for currently pending events, and returns 1 if there are any pending
    events, or 0 if there are none available.  If 'event' is not NULL, the next
    event is removed from the queue and stored in that area.
  */
-extern DECLSPEC int SDL_PollEvent(SDL_Event *event);
+extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
 
 /* Waits indefinitely for the next available event, returning 1, or 0 if there
    was an error while waiting for events.  If 'event' is not NULL, the next
    event is removed from the queue and stored in that area.
  */
-extern DECLSPEC int SDL_WaitEvent(SDL_Event *event);
+extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
 
 /* Add an event to the event queue.
    This function returns 0 if the event queue was full, or -1
    if there was some other error.  Returns 1 on success.
  */
-extern DECLSPEC int SDL_PushEvent(SDL_Event *event);
+extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
 
 /*
   This function sets up a filter to process all events before they
@@ -302,13 +302,13 @@
   If the quit event is generated by an interrupt signal, it will bypass the
   internal queue and be delivered to the application at the next event poll.
 */
-extern DECLSPEC void SDL_SetEventFilter(SDL_EventFilter filter);
+extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
 
 /*
   Return the current event filter - can be used to "chain" filters.
   If there is no event filter set, this function returns NULL.
 */
-extern DECLSPEC SDL_EventFilter SDL_GetEventFilter(void);
+extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
 
 /*
   This function allows you to set the state of processing certain events.
@@ -322,7 +322,7 @@
 #define SDL_IGNORE	 0
 #define SDL_DISABLE	 0
 #define SDL_ENABLE	 1
-extern DECLSPEC Uint8 SDL_EventState(Uint8 type, int state);
+extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
 
 
 /* Ends C function definitions when using C++ */