--- a/include/SDL_mouse.h Wed Apr 10 17:12:32 2002 +0000
+++ b/include/SDL_mouse.h Thu Apr 11 14:35:16 2002 +0000
@@ -56,7 +56,7 @@
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* current mouse cursor position. You can pass NULL for either x or y.
*/
-extern DECLSPEC Uint8 SDL_GetMouseState(int *x, int *y);
+extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
/*
* Retrieve the current state of the mouse.
@@ -64,12 +64,12 @@
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse deltas since the last call to SDL_GetRelativeMouseState().
*/
-extern DECLSPEC Uint8 SDL_GetRelativeMouseState(int *x, int *y);
+extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
/*
* Set the position of the mouse cursor (generates a mouse motion event)
*/
-extern DECLSPEC void SDL_WarpMouse(Uint16 x, Uint16 y);
+extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
/*
* Create a cursor using the specified data and mask (in MSB format).
@@ -84,7 +84,7 @@
*
* Cursors created with this function must be freed with SDL_FreeCursor().
*/
-extern DECLSPEC SDL_Cursor *SDL_CreateCursor
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
/*
@@ -92,17 +92,17 @@
* If the cursor is currently visible, the change will be immediately
* represented on the display.
*/
-extern DECLSPEC void SDL_SetCursor(SDL_Cursor *cursor);
+extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
/*
* Returns the currently active cursor.
*/
-extern DECLSPEC SDL_Cursor * SDL_GetCursor(void);
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
/*
* Deallocates a cursor created with SDL_CreateCursor().
*/
-extern DECLSPEC void SDL_FreeCursor(SDL_Cursor *cursor);
+extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
/*
* Toggle whether or not the cursor is shown on the screen.
@@ -111,7 +111,7 @@
* before the call, or 0 if it was not. You can query the current
* state by passing a 'toggle' value of -1.
*/
-extern DECLSPEC int SDL_ShowCursor(int toggle);
+extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/* Used as a mask when testing buttons in buttonstate
Button 1: Left mouse button